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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/audio_renderer_mixer_input.h"
#include <cmath>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/threading/sequenced_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#include "media/base/audio_renderer_mixer.h"
#include "media/base/audio_renderer_mixer_pool.h"
#include "media/base/audio_timestamp_helper.h"
namespace media {
AudioRendererMixerInput::AudioRendererMixerInput(
AudioRendererMixerPool* mixer_pool,
int owner_id,
const std::string& device_id,
AudioLatency::LatencyType latency)
: mixer_pool_(mixer_pool),
owner_id_(owner_id),
device_id_(device_id),
latency_(latency) {
DCHECK(mixer_pool_);
}
AudioRendererMixerInput::~AudioRendererMixerInput() {
// Note: This may not happen on the thread the sink was used. E.g., this may
// end up destroyed on the render thread despite being used on the media
// thread.
DCHECK(!started_);
DCHECK(!mixer_);
if (sink_)
sink_->Stop();
}
void AudioRendererMixerInput::Initialize(
const AudioParameters& params,
AudioRendererSink::RenderCallback* callback) {
DCHECK(!started_);
DCHECK(!mixer_);
DCHECK(callback);
// Current usage ensures we always call GetOutputDeviceInfoAsync() and wait
// for the result before calling this method. We could add support for doing
// otherwise here, but it's not needed for now, so for simplicity just DCHECK.
DCHECK(sink_);
DCHECK(device_info_);
params_ = params;
callback_ = callback;
}
void AudioRendererMixerInput::Start() {
DCHECK(!started_);
DCHECK(!mixer_);
DCHECK(callback_); // Initialized.
DCHECK(sink_);
DCHECK(device_info_);
DCHECK_EQ(device_info_->device_status(), OUTPUT_DEVICE_STATUS_OK);
started_ = true;
mixer_ = mixer_pool_->GetMixer(owner_id_, params_, latency_, *device_info_,
std::move(sink_));
// Note: OnRenderError() may be called immediately after this call returns.
mixer_->AddErrorCallback(this);
}
void AudioRendererMixerInput::Stop() {
// Stop() may be called at any time, if Pause() hasn't been called we need to
// remove our mixer input before shutdown.
Pause();
if (mixer_) {
mixer_->RemoveErrorCallback(this);
mixer_pool_->ReturnMixer(mixer_);
mixer_ = nullptr;
}
started_ = false;
}
void AudioRendererMixerInput::Play() {
if (playing_ || !mixer_)
return;
mixer_->AddMixerInput(params_, this);
playing_ = true;
}
void AudioRendererMixerInput::Pause() {
if (!playing_ || !mixer_)
return;
mixer_->RemoveMixerInput(params_, this);
playing_ = false;
}
bool AudioRendererMixerInput::SetVolume(double volume) {
base::AutoLock auto_lock(volume_lock_);
volume_ = volume;
return true;
}
OutputDeviceInfo AudioRendererMixerInput::GetOutputDeviceInfo() {
NOTREACHED(); // The blocking API is intentionally not supported.
return OutputDeviceInfo();
}
void AudioRendererMixerInput::GetOutputDeviceInfoAsync(
OutputDeviceInfoCB info_cb) {
// If we have device information for a current sink or mixer, just return it
// immediately. Per the AudioRendererSink API contract, this must be posted.
if (device_info_.has_value() && (sink_ || mixer_)) {
base::SequencedTaskRunnerHandle::Get()->PostTask(
FROM_HERE, base::BindOnce(std::move(info_cb), *device_info_));
return;
}
// We may have |device_info_|, but a Stop() has been called since if we don't
// have a |sink_| or a |mixer_|, so request the information again in case it
// has changed (which may occur due to browser side device changes).
device_info_.reset();
// If we don't have a sink yet start the process of getting one.
sink_ = mixer_pool_->GetSink(owner_id_, device_id_);
// Retain a ref to this sink to ensure it is not destructed while this occurs.
// The callback is guaranteed to execute on this thread, so there are no
// threading issues.
sink_->GetOutputDeviceInfoAsync(
base::BindOnce(&AudioRendererMixerInput::OnDeviceInfoReceived,
base::RetainedRef(this), std::move(info_cb)));
}
bool AudioRendererMixerInput::IsOptimizedForHardwareParameters() {
return true;
}
bool AudioRendererMixerInput::CurrentThreadIsRenderingThread() {
return mixer_->CurrentThreadIsRenderingThread();
}
void AudioRendererMixerInput::SwitchOutputDevice(
const std::string& device_id,
OutputDeviceStatusCB callback) {
if (device_id == device_id_) {
std::move(callback).Run(OUTPUT_DEVICE_STATUS_OK);
return;
}
// Request a new sink using the new device id. This process may fail, so to
// avoid interrupting working audio, don't set any class variables until we
// know it's a success.
auto new_sink = mixer_pool_->GetSink(owner_id_, device_id);
// Retain a ref to this sink to ensure it is not destructed while this occurs.
// The callback is guaranteed to execute on this thread, so there are no
// threading issues.
new_sink->GetOutputDeviceInfoAsync(
base::BindOnce(&AudioRendererMixerInput::OnDeviceSwitchReady,
base::RetainedRef(this), std::move(callback), new_sink));
}
double AudioRendererMixerInput::ProvideInput(AudioBus* audio_bus,
uint32_t frames_delayed) {
TRACE_EVENT0("audio", "AudioRendererMixerInput::ProvideInput");
const base::TimeDelta delay =
AudioTimestampHelper::FramesToTime(frames_delayed, params_.sample_rate());
int frames_filled =
callback_->Render(delay, base::TimeTicks::Now(), 0, audio_bus);
// AudioConverter expects unfilled frames to be zeroed.
if (frames_filled < audio_bus->frames()) {
audio_bus->ZeroFramesPartial(frames_filled,
audio_bus->frames() - frames_filled);
}
// We're reading |volume_| from the audio device thread and must avoid racing
// with the main/media thread calls to SetVolume(). See thread safety comment
// in the header file.
{
base::AutoLock auto_lock(volume_lock_);
return frames_filled > 0 ? volume_ : 0;
}
}
void AudioRendererMixerInput::OnRenderError() {
callback_->OnRenderError();
}
void AudioRendererMixerInput::OnDeviceInfoReceived(
OutputDeviceInfoCB info_cb,
OutputDeviceInfo device_info) {
device_info_ = device_info;
std::move(info_cb).Run(*device_info_);
}
void AudioRendererMixerInput::OnDeviceSwitchReady(
OutputDeviceStatusCB switch_cb,
scoped_refptr<AudioRendererSink> sink,
OutputDeviceInfo device_info) {
if (device_info.device_status() != OUTPUT_DEVICE_STATUS_OK) {
sink->Stop();
std::move(switch_cb).Run(device_info.device_status());
return;
}
const bool has_mixer = !!mixer_;
const bool is_playing = playing_;
// This may occur if Start() hasn't yet been called.
if (sink_)
sink_->Stop();
sink_ = std::move(sink);
device_info_ = device_info;
device_id_ = device_info.device_id();
Stop();
if (has_mixer) {
Start();
if (is_playing)
Play();
}
std::move(switch_cb).Run(device_info.device_status());
}
} // namespace media