| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
| #define MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |
| |
| #include <memory> |
| |
| #include "base/callback.h" |
| #include "base/threading/thread_checker.h" |
| #include "gpu/config/gpu_driver_bug_workarounds.h" |
| #include "gpu/config/gpu_info.h" |
| #include "gpu/config/gpu_preferences.h" |
| #include "media/base/android_overlay_mojo_factory.h" |
| #include "media/gpu/buildflags.h" |
| #include "media/gpu/gpu_video_decode_accelerator_helpers.h" |
| #include "media/gpu/media_gpu_export.h" |
| #include "media/video/video_decode_accelerator.h" |
| |
| namespace gl { |
| class GLContext; |
| class GLImage; |
| } |
| |
| namespace gpu { |
| struct GpuPreferences; |
| |
| namespace gles2 { |
| class ContextGroup; |
| } |
| } |
| |
| namespace media { |
| |
| class MediaLog; |
| |
| class MEDIA_GPU_EXPORT GpuVideoDecodeAcceleratorFactory { |
| public: |
| ~GpuVideoDecodeAcceleratorFactory(); |
| |
| // Return current GLContext. |
| using GetGLContextCallback = base::RepeatingCallback<gl::GLContext*(void)>; |
| |
| // Make the applicable GL context current. To be called by VDAs before |
| // executing any GL calls. Return true on success, false otherwise. |
| using MakeGLContextCurrentCallback = base::RepeatingCallback<bool(void)>; |
| |
| // Bind |image| to |client_texture_id| given |texture_target|. If |
| // |can_bind_to_sampler| is true, then the image may be used as a sampler |
| // directly, otherwise a copy to a staging buffer is required. |
| // Return true on success, false otherwise. |
| using BindGLImageCallback = |
| base::RepeatingCallback<bool(uint32_t client_texture_id, |
| uint32_t texture_target, |
| const scoped_refptr<gl::GLImage>& image, |
| bool can_bind_to_sampler)>; |
| |
| // Return a ContextGroup*, if one is available. |
| using GetContextGroupCallback = |
| base::RepeatingCallback<gpu::gles2::ContextGroup*(void)>; |
| |
| static std::unique_ptr<GpuVideoDecodeAcceleratorFactory> Create( |
| const GetGLContextCallback& get_gl_context_cb, |
| const MakeGLContextCurrentCallback& make_context_current_cb, |
| const BindGLImageCallback& bind_image_cb); |
| |
| static std::unique_ptr<GpuVideoDecodeAcceleratorFactory> |
| CreateWithGLES2Decoder( |
| const GetGLContextCallback& get_gl_context_cb, |
| const MakeGLContextCurrentCallback& make_context_current_cb, |
| const BindGLImageCallback& bind_image_cb, |
| const GetContextGroupCallback& get_context_group_cb, |
| const AndroidOverlayMojoFactoryCB& overlay_factory_cb, |
| const CreateAbstractTextureCallback& create_abstract_texture_cb); |
| |
| static std::unique_ptr<GpuVideoDecodeAcceleratorFactory> CreateWithNoGL(); |
| |
| static gpu::VideoDecodeAcceleratorCapabilities GetDecoderCapabilities( |
| const gpu::GpuPreferences& gpu_preferences, |
| const gpu::GpuDriverBugWorkarounds& workarounds); |
| |
| std::unique_ptr<VideoDecodeAccelerator> CreateVDA( |
| VideoDecodeAccelerator::Client* client, |
| const VideoDecodeAccelerator::Config& config, |
| const gpu::GpuDriverBugWorkarounds& workarounds, |
| const gpu::GpuPreferences& gpu_preferences, |
| MediaLog* media_log = nullptr); |
| |
| private: |
| GpuVideoDecodeAcceleratorFactory( |
| const GetGLContextCallback& get_gl_context_cb, |
| const MakeGLContextCurrentCallback& make_context_current_cb, |
| const BindGLImageCallback& bind_image_cb, |
| const GetContextGroupCallback& get_context_group_cb, |
| const AndroidOverlayMojoFactoryCB& overlay_factory_cb, |
| const CreateAbstractTextureCallback& create_abstract_texture_cb); |
| |
| #if defined(OS_WIN) |
| std::unique_ptr<VideoDecodeAccelerator> CreateD3D11VDA( |
| const gpu::GpuDriverBugWorkarounds& workarounds, |
| const gpu::GpuPreferences& gpu_preferences, |
| MediaLog* media_log) const; |
| std::unique_ptr<VideoDecodeAccelerator> CreateDXVAVDA( |
| const gpu::GpuDriverBugWorkarounds& workarounds, |
| const gpu::GpuPreferences& gpu_preferences, |
| MediaLog* media_log) const; |
| #endif |
| #if BUILDFLAG(USE_V4L2_CODEC) |
| std::unique_ptr<VideoDecodeAccelerator> CreateV4L2VDA( |
| const gpu::GpuDriverBugWorkarounds& workarounds, |
| const gpu::GpuPreferences& gpu_preferences, |
| MediaLog* media_log) const; |
| std::unique_ptr<VideoDecodeAccelerator> CreateV4L2SVDA( |
| const gpu::GpuDriverBugWorkarounds& workarounds, |
| const gpu::GpuPreferences& gpu_preferences, |
| MediaLog* media_log) const; |
| #endif |
| #if BUILDFLAG(USE_VAAPI) |
| std::unique_ptr<VideoDecodeAccelerator> CreateVaapiVDA( |
| const gpu::GpuDriverBugWorkarounds& workarounds, |
| const gpu::GpuPreferences& gpu_preferences, |
| MediaLog* media_log) const; |
| #endif |
| #if defined(OS_MACOSX) |
| std::unique_ptr<VideoDecodeAccelerator> CreateVTVDA( |
| const gpu::GpuDriverBugWorkarounds& workarounds, |
| const gpu::GpuPreferences& gpu_preferences, |
| MediaLog* media_log) const; |
| #endif |
| #if defined(OS_ANDROID) |
| std::unique_ptr<VideoDecodeAccelerator> CreateAndroidVDA( |
| const gpu::GpuDriverBugWorkarounds& workarounds, |
| const gpu::GpuPreferences& gpu_preferences, |
| MediaLog* media_log) const; |
| #endif |
| |
| const GetGLContextCallback get_gl_context_cb_; |
| const MakeGLContextCurrentCallback make_context_current_cb_; |
| const BindGLImageCallback bind_image_cb_; |
| const GetContextGroupCallback get_context_group_cb_; |
| const AndroidOverlayMojoFactoryCB overlay_factory_cb_; |
| const CreateAbstractTextureCallback create_abstract_texture_cb_; |
| |
| base::ThreadChecker thread_checker_; |
| |
| DISALLOW_IMPLICIT_CONSTRUCTORS(GpuVideoDecodeAcceleratorFactory); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_GPU_GPU_VIDEO_DECODE_ACCELERATOR_FACTORY_H_ |