[go: nahoru, domu]

blob: 73be35397d9e5e47b57ca59c19507ad2ad1f709a [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/compositor/test/fake_context_factory.h"
#include "base/command_line.h"
#include "base/threading/thread_task_runner_handle.h"
#include "cc/base/switches.h"
#include "cc/output/compositor_frame.h"
#include "cc/output/layer_tree_frame_sink_client.h"
#include "cc/scheduler/begin_frame_source.h"
#include "cc/scheduler/delay_based_time_source.h"
#include "cc/test/fake_layer_tree_frame_sink.h"
#include "ui/compositor/compositor_switches.h"
#include "ui/display/display_switches.h"
#include "ui/gfx/switches.h"
namespace ui {
FakeContextFactory::FakeContextFactory() {
#if defined(OS_WIN)
renderer_settings_.finish_rendering_on_resize = true;
#elif defined(OS_MACOSX)
renderer_settings_.release_overlay_resources_after_gpu_query = true;
#endif
// Populate buffer_to_texture_target_map for all buffer usage/formats.
for (int usage_idx = 0; usage_idx <= static_cast<int>(gfx::BufferUsage::LAST);
++usage_idx) {
gfx::BufferUsage usage = static_cast<gfx::BufferUsage>(usage_idx);
for (int format_idx = 0;
format_idx <= static_cast<int>(gfx::BufferFormat::LAST);
++format_idx) {
gfx::BufferFormat format = static_cast<gfx::BufferFormat>(format_idx);
renderer_settings_.resource_settings
.buffer_to_texture_target_map[std::make_pair(usage, format)] =
GL_TEXTURE_2D;
}
}
}
FakeContextFactory::~FakeContextFactory() = default;
const cc::CompositorFrame& FakeContextFactory::GetLastCompositorFrame() const {
return *frame_sink_->last_sent_frame();
}
void FakeContextFactory::CreateLayerTreeFrameSink(
base::WeakPtr<ui::Compositor> compositor) {
auto frame_sink = cc::FakeLayerTreeFrameSink::Create3d();
frame_sink_ = frame_sink.get();
compositor->SetLayerTreeFrameSink(std::move(frame_sink));
}
scoped_refptr<cc::ContextProvider>
FakeContextFactory::SharedMainThreadContextProvider() {
return nullptr;
}
void FakeContextFactory::RemoveCompositor(ui::Compositor* compositor) {
frame_sink_ = nullptr;
}
double FakeContextFactory::GetRefreshRate() const {
return 200.0;
}
gpu::GpuMemoryBufferManager* FakeContextFactory::GetGpuMemoryBufferManager() {
return &gpu_memory_buffer_manager_;
}
cc::TaskGraphRunner* FakeContextFactory::GetTaskGraphRunner() {
return &task_graph_runner_;
}
const viz::ResourceSettings& FakeContextFactory::GetResourceSettings() const {
return renderer_settings_.resource_settings;
}
} // namespace ui