| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/compositor/test/fake_context_factory.h" |
| |
| #include "base/command_line.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "cc/base/switches.h" |
| #include "cc/output/compositor_frame.h" |
| #include "cc/output/layer_tree_frame_sink_client.h" |
| #include "cc/scheduler/begin_frame_source.h" |
| #include "cc/scheduler/delay_based_time_source.h" |
| #include "cc/test/fake_layer_tree_frame_sink.h" |
| #include "ui/compositor/compositor_switches.h" |
| #include "ui/display/display_switches.h" |
| #include "ui/gfx/switches.h" |
| |
| namespace ui { |
| |
| FakeContextFactory::FakeContextFactory() { |
| #if defined(OS_WIN) |
| renderer_settings_.finish_rendering_on_resize = true; |
| #elif defined(OS_MACOSX) |
| renderer_settings_.release_overlay_resources_after_gpu_query = true; |
| #endif |
| // Populate buffer_to_texture_target_map for all buffer usage/formats. |
| for (int usage_idx = 0; usage_idx <= static_cast<int>(gfx::BufferUsage::LAST); |
| ++usage_idx) { |
| gfx::BufferUsage usage = static_cast<gfx::BufferUsage>(usage_idx); |
| for (int format_idx = 0; |
| format_idx <= static_cast<int>(gfx::BufferFormat::LAST); |
| ++format_idx) { |
| gfx::BufferFormat format = static_cast<gfx::BufferFormat>(format_idx); |
| renderer_settings_.resource_settings |
| .buffer_to_texture_target_map[std::make_pair(usage, format)] = |
| GL_TEXTURE_2D; |
| } |
| } |
| } |
| |
| FakeContextFactory::~FakeContextFactory() = default; |
| |
| const cc::CompositorFrame& FakeContextFactory::GetLastCompositorFrame() const { |
| return *frame_sink_->last_sent_frame(); |
| } |
| |
| void FakeContextFactory::CreateLayerTreeFrameSink( |
| base::WeakPtr<ui::Compositor> compositor) { |
| auto frame_sink = cc::FakeLayerTreeFrameSink::Create3d(); |
| frame_sink_ = frame_sink.get(); |
| compositor->SetLayerTreeFrameSink(std::move(frame_sink)); |
| } |
| |
| scoped_refptr<cc::ContextProvider> |
| FakeContextFactory::SharedMainThreadContextProvider() { |
| return nullptr; |
| } |
| |
| void FakeContextFactory::RemoveCompositor(ui::Compositor* compositor) { |
| frame_sink_ = nullptr; |
| } |
| |
| double FakeContextFactory::GetRefreshRate() const { |
| return 200.0; |
| } |
| |
| gpu::GpuMemoryBufferManager* FakeContextFactory::GetGpuMemoryBufferManager() { |
| return &gpu_memory_buffer_manager_; |
| } |
| |
| cc::TaskGraphRunner* FakeContextFactory::GetTaskGraphRunner() { |
| return &task_graph_runner_; |
| } |
| |
| const viz::ResourceSettings& FakeContextFactory::GetResourceSettings() const { |
| return renderer_settings_.resource_settings; |
| } |
| |
| } // namespace ui |