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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SPDY_SPDY_SESSION_H_
#define NET_SPDY_SPDY_SESSION_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <string_view>
#include <vector>
#include "base/containers/circular_deque.h"
#include "base/feature_list.h"
#include "base/gtest_prod_util.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "base/metrics/field_trial_params.h"
#include "base/strings/string_piece.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "base/values.h"
#include "net/base/completion_once_callback.h"
#include "net/base/host_port_pair.h"
#include "net/base/io_buffer.h"
#include "net/base/load_states.h"
#include "net/base/load_timing_info.h"
#include "net/base/net_errors.h"
#include "net/base/net_export.h"
#include "net/base/network_change_notifier.h"
#include "net/base/request_priority.h"
#include "net/log/net_log_source.h"
#include "net/socket/client_socket_pool.h"
#include "net/socket/next_proto.h"
#include "net/socket/ssl_client_socket.h"
#include "net/socket/stream_socket.h"
#include "net/spdy/buffered_spdy_framer.h"
#include "net/spdy/http2_priority_dependencies.h"
#include "net/spdy/multiplexed_session.h"
#include "net/spdy/spdy_buffer.h"
#include "net/spdy/spdy_session_pool.h"
#include "net/spdy/spdy_stream.h"
#include "net/spdy/spdy_write_queue.h"
#include "net/ssl/ssl_config_service.h"
#include "net/third_party/quiche/src/quiche/spdy/core/http2_header_block.h"
#include "net/third_party/quiche/src/quiche/spdy/core/spdy_alt_svc_wire_format.h"
#include "net/third_party/quiche/src/quiche/spdy/core/spdy_framer.h"
#include "net/third_party/quiche/src/quiche/spdy/core/spdy_protocol.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
#include "url/gurl.h"
#include "url/origin.h"
#include "url/scheme_host_port.h"
namespace net {
namespace test {
class SpdyStreamTest;
}
// TLS and other layers will chunk data at 16KB. Making the max frame size too
// small will lead to increased CPU/byte cost and overhead on both client/server
// due to excessive frames to process. Making this larger has diminishing
// returns as the data will be chunked elsewhere. We also want to ensure we are
// >= 2860B (~2* MSS => 2 packets) to avoid delayed ACKs. We will also account
// for the frame header size of 9B to prevent fragmentation when this is added.
// As a result we will use a 16KB - 9B max data frame size.
const int kMaxSpdyFrameChunkSize = (16 * 1024) - 9;
// Default value of spdy::SETTINGS_INITIAL_WINDOW_SIZE per protocol
// specification. A session is always created with this initial window size.
const int32_t kDefaultInitialWindowSize = 65535;
// The default maximum number of concurrent streams we will create, unless the
// server sends a SETTINGS frame with a different value.
const size_t kDefaultInitialMaxConcurrentStreams = 100;
// Used to override kDefaultInitialMaxConcurrentStreams.
NET_EXPORT BASE_DECLARE_FEATURE(kH2InitialMaxConcurrentStreamsOverride);
NET_EXPORT extern const base::FeatureParam<int> kH2InitialMaxConcurrentStreams;
// If more than this many bytes have been read or more than that many
// milliseconds have passed, return ERR_IO_PENDING from ReadLoop.
const int kYieldAfterBytesRead = 32 * 1024;
const int kYieldAfterDurationMilliseconds = 20;
// First and last valid stream IDs. As we always act as the client,
// start at 1 for the first stream id.
const spdy::SpdyStreamId kFirstStreamId = 1;
const spdy::SpdyStreamId kLastStreamId = 0x7fffffff;
// Maximum number of capped frames that can be queued at any time.
// We measured how many queued capped frames were ever in the
// SpdyWriteQueue at one given time between 2019-08 and 2020-02.
// The numbers showed that in 99.94% of cases it would always
// stay below 10, and that it would exceed 1000 only in
// 10^-8 of cases. Therefore we picked 10000 as a number that will
// virtually never be hit in practice, while still preventing an
// attacker from growing this queue unboundedly.
const int kSpdySessionMaxQueuedCappedFrames = 10000;
// Default time to delay sending small receive window updates (can be
// configured through SetTimeToBufferSmallWindowUpdates()). Usually window
// updates are sent when half of the receive window has been processed by
// the client but in the case of a client that consumes the data slowly,
// this strategy alone would make servers consider the connection or stream
// idle.
constexpr base::TimeDelta kDefaultTimeToBufferSmallWindowUpdates =
base::Seconds(5);
class NetLog;
class NetworkQualityEstimator;
class SpdyStream;
class SSLInfo;
class TransportSecurityState;
// NOTE: There is an enum called SpdyProtocolErrorDetails2 (also with numeric
// suffixes) in tools/metrics/histograms/enums.xml. Be sure to add new values
// there also.
enum SpdyProtocolErrorDetails {
// http2::Http2DecoderAdapter::SpdyFramerError mappings.
SPDY_ERROR_NO_ERROR = 0,
SPDY_ERROR_INVALID_STREAM_ID = 38,
SPDY_ERROR_INVALID_CONTROL_FRAME = 1,
SPDY_ERROR_CONTROL_PAYLOAD_TOO_LARGE = 2,
SPDY_ERROR_DECOMPRESS_FAILURE = 5,
SPDY_ERROR_INVALID_PADDING = 39,
SPDY_ERROR_INVALID_DATA_FRAME_FLAGS = 8,
SPDY_ERROR_UNEXPECTED_FRAME = 31,
SPDY_ERROR_INTERNAL_FRAMER_ERROR = 41,
SPDY_ERROR_INVALID_CONTROL_FRAME_SIZE = 37,
SPDY_ERROR_OVERSIZED_PAYLOAD = 40,
// HttpDecoder or HttpDecoderAdapter error.
SPDY_ERROR_HPACK_INDEX_VARINT_ERROR = 43,
SPDY_ERROR_HPACK_NAME_LENGTH_VARINT_ERROR = 44,
SPDY_ERROR_HPACK_VALUE_LENGTH_VARINT_ERROR = 45,
SPDY_ERROR_HPACK_NAME_TOO_LONG = 46,
SPDY_ERROR_HPACK_VALUE_TOO_LONG = 47,
SPDY_ERROR_HPACK_NAME_HUFFMAN_ERROR = 48,
SPDY_ERROR_HPACK_VALUE_HUFFMAN_ERROR = 49,
SPDY_ERROR_HPACK_MISSING_DYNAMIC_TABLE_SIZE_UPDATE = 50,
SPDY_ERROR_HPACK_INVALID_INDEX = 51,
SPDY_ERROR_HPACK_INVALID_NAME_INDEX = 52,
SPDY_ERROR_HPACK_DYNAMIC_TABLE_SIZE_UPDATE_NOT_ALLOWED = 53,
SPDY_ERROR_HPACK_INITIAL_DYNAMIC_TABLE_SIZE_UPDATE_IS_ABOVE_LOW_WATER_MARK =
54,
SPDY_ERROR_HPACK_DYNAMIC_TABLE_SIZE_UPDATE_IS_ABOVE_ACKNOWLEDGED_SETTING = 55,
SPDY_ERROR_HPACK_TRUNCATED_BLOCK = 56,
SPDY_ERROR_HPACK_FRAGMENT_TOO_LONG = 57,
SPDY_ERROR_HPACK_COMPRESSED_HEADER_SIZE_EXCEEDS_LIMIT = 58,
SPDY_ERROR_STOP_PROCESSING = 59,
// spdy::SpdyErrorCode mappings.
STATUS_CODE_NO_ERROR = 41,
STATUS_CODE_PROTOCOL_ERROR = 11,
STATUS_CODE_INTERNAL_ERROR = 16,
STATUS_CODE_FLOW_CONTROL_ERROR = 17,
STATUS_CODE_SETTINGS_TIMEOUT = 32,
STATUS_CODE_STREAM_CLOSED = 12,
STATUS_CODE_FRAME_SIZE_ERROR = 21,
STATUS_CODE_REFUSED_STREAM = 13,
STATUS_CODE_CANCEL = 15,
STATUS_CODE_COMPRESSION_ERROR = 42,
STATUS_CODE_CONNECT_ERROR = 33,
STATUS_CODE_ENHANCE_YOUR_CALM = 34,
STATUS_CODE_INADEQUATE_SECURITY = 35,
STATUS_CODE_HTTP_1_1_REQUIRED = 36,
// Deprecated SpdyRstStrreamStatus mappings.
STATUS_CODE_UNSUPPORTED_VERSION = 14,
STATUS_CODE_STREAM_IN_USE = 18,
STATUS_CODE_STREAM_ALREADY_CLOSED = 19,
// SpdySession errors
PROTOCOL_ERROR_UNEXPECTED_PING = 22,
PROTOCOL_ERROR_RST_STREAM_FOR_NON_ACTIVE_STREAM = 23,
PROTOCOL_ERROR_SPDY_COMPRESSION_FAILURE = 24,
PROTOCOL_ERROR_REQUEST_FOR_SECURE_CONTENT_OVER_INSECURE_SESSION = 25,
PROTOCOL_ERROR_SYN_REPLY_NOT_RECEIVED = 26,
PROTOCOL_ERROR_INVALID_WINDOW_UPDATE_SIZE = 27,
PROTOCOL_ERROR_RECEIVE_WINDOW_VIOLATION = 28,
// Next free value.
NUM_SPDY_PROTOCOL_ERROR_DETAILS = 60,
};
SpdyProtocolErrorDetails NET_EXPORT_PRIVATE MapFramerErrorToProtocolError(
http2::Http2DecoderAdapter::SpdyFramerError error);
Error NET_EXPORT_PRIVATE
MapFramerErrorToNetError(http2::Http2DecoderAdapter::SpdyFramerError error);
SpdyProtocolErrorDetails NET_EXPORT_PRIVATE
MapRstStreamStatusToProtocolError(spdy::SpdyErrorCode error_code);
spdy::SpdyErrorCode NET_EXPORT_PRIVATE MapNetErrorToGoAwayStatus(Error err);
// If these compile asserts fail then SpdyProtocolErrorDetails needs
// to be updated with new values, as do the mapping functions above.
static_assert(28 == http2::Http2DecoderAdapter::LAST_ERROR,
"SpdyProtocolErrorDetails / Spdy Errors mismatch");
static_assert(13 == spdy::SpdyErrorCode::ERROR_CODE_MAX,
"SpdyProtocolErrorDetails / spdy::SpdyErrorCode mismatch");
// A helper class used to manage a request to create a stream.
class NET_EXPORT_PRIVATE SpdyStreamRequest {
public:
SpdyStreamRequest();
SpdyStreamRequest(const SpdyStreamRequest&) = delete;
SpdyStreamRequest& operator=(const SpdyStreamRequest&) = delete;
// Calls CancelRequest().
~SpdyStreamRequest();
// Returns the time when ConfirmHandshake() completed, if this request had to
// wait for ConfirmHandshake().
base::TimeTicks confirm_handshake_end() const {
return confirm_handshake_end_;
}
// Starts the request to create a stream. If OK is returned, then
// ReleaseStream() may be called. If ERR_IO_PENDING is returned,
// then when the stream is created, |callback| will be called, at
// which point ReleaseStream() may be called. Otherwise, the stream
// is not created, an error is returned, and ReleaseStream() may not
// be called.
//
// If |can_send_early| is true, this request is allowed to be sent over
// TLS 1.3 0RTT without confirming the handshake.
//
// If OK is returned, must not be called again without
// ReleaseStream() being called first. If ERR_IO_PENDING is
// returned, must not be called again without CancelRequest() or
// ReleaseStream() being called first. Otherwise, in case of an
// immediate error, this may be called again.
int StartRequest(SpdyStreamType type,
const base::WeakPtr<SpdySession>& session,
const GURL& url,
bool can_send_early,
RequestPriority priority,
const SocketTag& socket_tag,
const NetLogWithSource& net_log,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation,
bool detect_broken_connection = false,
base::TimeDelta heartbeat_interval = base::Seconds(0));
// Cancels any pending stream creation request. May be called
// repeatedly.
void CancelRequest();
// Transfers the created stream (guaranteed to not be NULL) to the
// caller. Must be called at most once after StartRequest() returns
// OK or |callback| is called with OK. The caller must immediately
// set a delegate for the returned stream (except for test code).
base::WeakPtr<SpdyStream> ReleaseStream();
// Changes the priority of the stream, or changes the priority of the queued
// request in the session.
void SetPriority(RequestPriority priority);
const NetworkTrafficAnnotationTag traffic_annotation() const {
return NetworkTrafficAnnotationTag(traffic_annotation_);
}
private:
friend class SpdySession;
void OnConfirmHandshakeComplete(int rv);
// Called by |session_| when the stream attempt has finished
// successfully.
void OnRequestCompleteSuccess(const base::WeakPtr<SpdyStream>& stream);
// Called by |session_| when the stream attempt has finished with an
// error. Also called with ERR_ABORTED if |session_| is destroyed
// while the stream attempt is still pending.
void OnRequestCompleteFailure(int rv);
// Accessors called by |session_|.
SpdyStreamType type() const { return type_; }
const GURL& url() const { return url_; }
RequestPriority priority() const { return priority_; }
const NetLogWithSource& net_log() const { return net_log_; }
void Reset();
SpdyStreamType type_;
base::WeakPtr<SpdySession> session_;
base::WeakPtr<SpdyStream> stream_;
GURL url_;
RequestPriority priority_;
SocketTag socket_tag_;
NetLogWithSource net_log_;
CompletionOnceCallback callback_;
MutableNetworkTrafficAnnotationTag traffic_annotation_;
base::TimeTicks confirm_handshake_end_;
bool detect_broken_connection_;
base::TimeDelta heartbeat_interval_;
base::WeakPtrFactory<SpdyStreamRequest> weak_ptr_factory_{this};
};
class NET_EXPORT SpdySession
: public BufferedSpdyFramerVisitorInterface,
public spdy::SpdyFramerDebugVisitorInterface,
public MultiplexedSession,
public HigherLayeredPool,
public NetworkChangeNotifier::DefaultNetworkActiveObserver {
public:
// TODO(akalin): Use base::TickClock when it becomes available.
typedef base::TimeTicks (*TimeFunc)();
// Returns true if |new_hostname| can be pooled into an existing connection to
// |old_hostname| associated with |ssl_info|.
static bool CanPool(TransportSecurityState* transport_security_state,
const SSLInfo& ssl_info,
const SSLConfigService& ssl_config_service,
std::string_view old_hostname,
std::string_view new_hostname);
// Create a new SpdySession.
// |spdy_session_key| is the host/port that this session connects to, privacy
// and proxy configuration settings that it's using.
// |net_log| is the NetLog that we log network events to.
SpdySession(const SpdySessionKey& spdy_session_key,
HttpServerProperties* http_server_properties,
TransportSecurityState* transport_security_state,
SSLConfigService* ssl_config_service,
const quic::ParsedQuicVersionVector& quic_supported_versions,
bool enable_sending_initial_data,
bool enable_ping_based_connection_checking,
bool is_http_enabled,
bool is_quic_enabled,
size_t session_max_recv_window_size,
int session_max_queued_capped_frames,
const spdy::SettingsMap& initial_settings,
bool enable_http2_settings_grease,
const std::optional<SpdySessionPool::GreasedHttp2Frame>&
greased_http2_frame,
bool http2_end_stream_with_data_frame,
bool enable_priority_update,
TimeFunc time_func,
NetworkQualityEstimator* network_quality_estimator,
NetLog* net_log);
~SpdySession() override;
const HostPortPair& host_port_pair() const {
return spdy_session_key_.host_port_proxy_pair().first;
}
const HostPortProxyPair& host_port_proxy_pair() const {
return spdy_session_key_.host_port_proxy_pair();
}
const SpdySessionKey& spdy_session_key() const { return spdy_session_key_; }
// Initialize the session with the given connection.
//
// |pool| is the SpdySessionPool that owns us. Its lifetime must
// strictly be greater than |this|.
//
// The session begins reading from |client_socket_handle| on a subsequent
// event loop iteration, so the SpdySession may close immediately afterwards
// if the first read of |client_socket_handle| fails.
void InitializeWithSocketHandle(
std::unique_ptr<ClientSocketHandle> client_socket_handle,
SpdySessionPool* pool);
// Just like InitializeWithSocketHandle(), but for use when the session is not
// on top of a socket pool, but instead directly on top of a socket, which the
// session has sole ownership of, and is responsible for deleting directly
// itself.
void InitializeWithSocket(std::unique_ptr<StreamSocket> stream_socket,
const LoadTimingInfo::ConnectTiming& connect_timing,
SpdySessionPool* pool);
// Parse ALPS application_data from TLS handshake.
// Returns OK on success. Return a net error code on failure, and closes the
// connection with the same error code.
int ParseAlps();
// Check to see if this SPDY session can support an additional domain.
// If the session is un-authenticated, then this call always returns true.
// For SSL-based sessions, verifies that the server certificate in use by
// this session provides authentication for the domain and no client
// certificate or channel ID was sent to the original server during the SSL
// handshake. NOTE: This function can have false negatives on some
// platforms.
// TODO(wtc): rename this function and the Net.SpdyIPPoolDomainMatch
// histogram because this function does more than verifying domain
// authentication now.
bool VerifyDomainAuthentication(std::string_view domain) const;
// Pushes the given producer into the write queue for
// |stream|. |stream| is guaranteed to be activated before the
// producer is used to produce its frame.
void EnqueueStreamWrite(const base::WeakPtr<SpdyStream>& stream,
spdy::SpdyFrameType frame_type,
std::unique_ptr<SpdyBufferProducer> producer);
// Returns true if this session is configured to send greased HTTP/2 frames.
// For more details on greased frames, see
// https://tools.ietf.org/html/draft-bishop-httpbis-grease-00.
bool GreasedFramesEnabled() const;
// Returns true if HEADERS frames on request streams should not have the
// END_STREAM flag set, but instead an empty DATA frame with END_STREAM should
// be sent afterwards to close the stream. Does not apply to bidirectional or
// proxy streams.
bool EndStreamWithDataFrame() const {
return http2_end_stream_with_data_frame_;
}
// Send greased frame, that is, a frame of reserved type.
void EnqueueGreasedFrame(const base::WeakPtr<SpdyStream>& stream);
// Returns whether HTTP/2 style priority information (stream dependency and
// weight fields in HEADERS frames, and PRIORITY frames) should be sent. True
// unless |enable_priority_update_| is true and
// SETTINGS_DEPRECATE_HTTP2_PRIORITIES with value 1 has been received from
// server. In particular, if it returns false, it will always return false
// afterwards.
bool ShouldSendHttp2Priority() const;
// Returns whether PRIORITY_UPDATE frames should be sent. False if
// |enable_priority_update_| is false. Otherwise, true before SETTINGS frame
// is received from server, and true after SETTINGS frame is received if it
// contained SETTINGS_DEPRECATE_HTTP2_PRIORITIES with value 1. In particular,
// if it returns false, it will always return false afterwards.
bool ShouldSendPriorityUpdate() const;
// Runs the handshake to completion to confirm the handshake with the server.
// If ERR_IO_PENDING is returned, then when the handshake is confirmed,
// |callback| will be called.
int ConfirmHandshake(CompletionOnceCallback callback);
// Creates and returns a HEADERS frame for |stream_id|.
std::unique_ptr<spdy::SpdySerializedFrame> CreateHeaders(
spdy::SpdyStreamId stream_id,
RequestPriority priority,
spdy::SpdyControlFlags flags,
spdy::Http2HeaderBlock headers,
NetLogSource source_dependency);
// Creates and returns a SpdyBuffer holding a data frame with the given data.
// Sets |*effective_len| to number of bytes sent, and |*end_stream| to the
// value of the END_STREAM (also known as fin) flag. Returns nullptr if
// session is draining or if session or stream is stalled by flow control.
std::unique_ptr<SpdyBuffer> CreateDataBuffer(spdy::SpdyStreamId stream_id,
IOBuffer* data,
int len,
spdy::SpdyDataFlags flags,
int* effective_len,
bool* end_stream);
// Send PRIORITY frames according to the new priority of an existing stream.
void UpdateStreamPriority(SpdyStream* stream,
RequestPriority old_priority,
RequestPriority new_priority);
// Close the stream with the given ID, which must exist and be
// active. Note that that stream may hold the last reference to the
// session.
void CloseActiveStream(spdy::SpdyStreamId stream_id, int status);
// Close the given created stream, which must exist but not yet be
// active. Note that |stream| may hold the last reference to the
// session.
void CloseCreatedStream(const base::WeakPtr<SpdyStream>& stream, int status);
// Send a RST_STREAM frame with the given status code and close the
// stream with the given ID, which must exist and be active. Note
// that that stream may hold the last reference to the session.
void ResetStream(spdy::SpdyStreamId stream_id,
int error,
const std::string& description);
// Check if a stream is active.
bool IsStreamActive(spdy::SpdyStreamId stream_id) const;
// The LoadState is used for informing the user of the current network
// status, such as "resolving host", "connecting", etc.
LoadState GetLoadState() const;
// MultiplexedSession methods:
int GetRemoteEndpoint(IPEndPoint* endpoint) override;
bool GetSSLInfo(SSLInfo* ssl_info) const override;
base::StringPiece GetAcceptChViaAlps(
const url::SchemeHostPort& scheme_host_port) const override;
// Returns the protocol negotiated via ALPN for the underlying socket.
NextProto GetNegotiatedProtocol() const;
// Send a WINDOW_UPDATE frame for a stream. Called by a stream
// whenever receive window size is increased.
void SendStreamWindowUpdate(spdy::SpdyStreamId stream_id,
uint32_t delta_window_size);
// Configure the amount of time that small receive window updates should
// be accumulated over (defaults to kDefaultTimeToBufferSmallWindowUpdates).
void SetTimeToBufferSmallWindowUpdates(const base::TimeDelta buffer_time) {
time_to_buffer_small_window_updates_ = buffer_time;
}
// Returns the configured time that small receive window updates should
// be accumulated over.
base::TimeDelta TimeToBufferSmallWindowUpdates() const {
return time_to_buffer_small_window_updates_;
}
// Accessors for the session's availability state.
bool IsAvailable() const { return availability_state_ == STATE_AVAILABLE; }
bool IsGoingAway() const { return availability_state_ == STATE_GOING_AWAY; }
bool IsDraining() const { return availability_state_ == STATE_DRAINING; }
// Closes this session. This will close all active streams and mark
// the session as permanently closed. Callers must assume that the
// session is destroyed after this is called. (However, it may not
// be destroyed right away, e.g. when a SpdySession function is
// present in the call stack.)
//
// |err| should be < ERR_IO_PENDING; this function is intended to be
// called on error.
// |description| indicates the reason for the error.
void CloseSessionOnError(Error err, const std::string& description);
// Mark this session as unavailable, meaning that it will not be used to
// service new streams. Unlike when a GOAWAY frame is received, this function
// will not close any streams.
void MakeUnavailable();
// Closes all active streams with stream id's greater than
// |last_good_stream_id|, as well as any created or pending
// streams. Must be called only when |availability_state_| >=
// STATE_GOING_AWAY. After this function, DcheckGoingAway() will
// pass. May be called multiple times.
void StartGoingAway(spdy::SpdyStreamId last_good_stream_id, Error status);
// Must be called only when going away (i.e., DcheckGoingAway()
// passes). If there are no more active streams and the session
// isn't closed yet, close it.
void MaybeFinishGoingAway();
// Retrieves information on the current state of the SPDY session as a
// Value.
base::Value::Dict GetInfoAsValue() const;
// Indicates whether the session is being reused after having successfully
// used to send/receive data in the past or if the underlying socket was idle
// before being used for a SPDY session.
bool IsReused() const;
// Returns true if the underlying transport socket ever had any reads or
// writes.
bool WasEverUsed() const { return socket_->WasEverUsed(); }
// Returns the load timing information from the perspective of the given
// stream. If it's not the first stream, the connection is considered reused
// for that stream.
//
// This uses a different notion of reuse than IsReused(). This function
// sets |socket_reused| to false only if |stream_id| is the ID of the first
// stream using the session. IsReused(), on the other hand, indicates if the
// session has been used to send/receive data at all.
bool GetLoadTimingInfo(spdy::SpdyStreamId stream_id,
LoadTimingInfo* load_timing_info) const;
// Returns true if session is currently active.
bool is_active() const {
return !active_streams_.empty() || !created_streams_.empty();
}
// True if the server supports WebSocket protocol.
bool support_websocket() const { return support_websocket_; }
// Returns true if no stream in the session can send data due to
// session flow control.
bool IsSendStalled() const { return session_send_window_size_ == 0; }
const NetLogWithSource& net_log() const { return net_log_; }
int GetPeerAddress(IPEndPoint* address) const;
int GetLocalAddress(IPEndPoint* address) const;
// Adds |alias| to set of aliases associated with this session.
void AddPooledAlias(const SpdySessionKey& alias_key);
// Removes |alias| from set of aliases associated with this session.
void RemovePooledAlias(const SpdySessionKey& alias_key);
// Returns the set of aliases associated with this session.
const std::set<SpdySessionKey>& pooled_aliases() const {
return pooled_aliases_;
}
// https://http2.github.io/http2-spec/#TLSUsage mandates minimum security
// standards for TLS.
bool HasAcceptableTransportSecurity() const;
// Must be used only by |pool_|.
base::WeakPtr<SpdySession> GetWeakPtr();
// HigherLayeredPool implementation:
bool CloseOneIdleConnection() override;
// Change this session's socket tag to |new_tag|. Returns true on success.
bool ChangeSocketTag(const SocketTag& new_tag);
// Whether connection status monitoring is active or not.
bool IsBrokenConnectionDetectionEnabled() const;
private:
friend class test::SpdyStreamTest;
friend class base::RefCounted<SpdySession>;
friend class HttpNetworkTransactionTest;
friend class HttpProxyClientSocketPoolTest;
friend class SpdyHttpStreamTest;
friend class SpdyNetworkTransactionTest;
friend class SpdyProxyClientSocketTest;
friend class SpdySessionPoolTest;
friend class SpdySessionTest;
friend class SpdyStreamRequest;
using PendingStreamRequestQueue =
base::circular_deque<base::WeakPtr<SpdyStreamRequest>>;
using ActiveStreamMap = std::map<spdy::SpdyStreamId, SpdyStream*>;
using CreatedStreamSet = std::set<raw_ptr<SpdyStream, SetExperimental>>;
enum AvailabilityState {
// The session is available in its socket pool and can be used
// freely.
STATE_AVAILABLE,
// The session can process data on existing streams but will
// refuse to create new ones.
STATE_GOING_AWAY,
// The session is draining its write queue in preparation of closing.
// Further writes will not be queued, and further reads will not be issued
// (though the remainder of a current read may be processed). The session
// will be destroyed by its write loop once the write queue is drained.
STATE_DRAINING,
};
enum ReadState {
READ_STATE_DO_READ,
READ_STATE_DO_READ_COMPLETE,
};
enum WriteState {
// There is no in-flight write and the write queue is empty.
WRITE_STATE_IDLE,
WRITE_STATE_DO_WRITE,
WRITE_STATE_DO_WRITE_COMPLETE,
};
// Has the shared logic for the other two Initialize methods that call it.
void InitializeInternal(SpdySessionPool* pool);
// Called by SpdyStreamRequest to start a request to create a
// stream. If OK is returned, then |stream| will be filled in with a
// valid stream. If ERR_IO_PENDING is returned, then
// |request->OnRequestComplete{Success,Failure}()| will be called
// when the stream is created (unless it is cancelled). Otherwise,
// no stream is created and the error is returned.
int TryCreateStream(const base::WeakPtr<SpdyStreamRequest>& request,
base::WeakPtr<SpdyStream>* stream);
// Actually create a stream into |stream|. Returns OK if successful;
// otherwise, returns an error and |stream| is not filled.
int CreateStream(const SpdyStreamRequest& request,
base::WeakPtr<SpdyStream>* stream);
// Called by SpdyStreamRequest to remove |request| from the stream
// creation queue. Returns whether a request was removed from the queue.
bool CancelStreamRequest(const base::WeakPtr<SpdyStreamRequest>& request);
// Removes |request| from the stream creation queue and reinserts it into the
// queue at the new |priority|.
void ChangeStreamRequestPriority(
const base::WeakPtr<SpdyStreamRequest>& request,
RequestPriority priority);
// Returns the next pending stream request to process, or NULL if
// there is none.
base::WeakPtr<SpdyStreamRequest> GetNextPendingStreamRequest();
// Called when there is room to create more streams (e.g., a stream
// was closed). Processes as many pending stream requests as
// possible.
void ProcessPendingStreamRequests();
// Close the stream pointed to by the given iterator. Note that that
// stream may hold the last reference to the session.
void CloseActiveStreamIterator(ActiveStreamMap::iterator it, int status);
// Close the stream pointed to by the given iterator. Note that that
// stream may hold the last reference to the session.
void CloseCreatedStreamIterator(CreatedStreamSet::iterator it, int status);
// Calls EnqueueResetStreamFrame() and then
// CloseActiveStreamIterator().
void ResetStreamIterator(ActiveStreamMap::iterator it,
int status,
const std::string& description);
// Send a RST_STREAM frame with the given parameters. There should
// either be no active stream with the given ID, or that active
// stream should be closed shortly after this function is called.
void EnqueueResetStreamFrame(spdy::SpdyStreamId stream_id,
RequestPriority priority,
spdy::SpdyErrorCode error_code,
const std::string& description);
// Send a PRIORITY frame with the given parameters.
void EnqueuePriorityFrame(spdy::SpdyStreamId stream_id,
spdy::SpdyStreamId dependency_id,
int weight,
bool exclusive);
// Calls DoReadLoop. Use this function instead of DoReadLoop when
// posting a task to pump the read loop.
void PumpReadLoop(ReadState expected_read_state, int result);
// Advance the ReadState state machine. |expected_read_state| is the
// expected starting read state.
//
// This function must always be called via PumpReadLoop().
int DoReadLoop(ReadState expected_read_state, int result);
// The implementations of the states of the ReadState state machine.
int DoRead();
int DoReadComplete(int result);
// Calls DoWriteLoop. If |availability_state_| is STATE_DRAINING and no
// writes remain, the session is removed from the session pool and
// destroyed.
//
// Use this function instead of DoWriteLoop when posting a task to
// pump the write loop.
void PumpWriteLoop(WriteState expected_write_state, int result);
// Iff the write loop is not currently active, posts a callback into
// PumpWriteLoop().
void MaybePostWriteLoop();
// Advance the WriteState state machine. |expected_write_state| is
// the expected starting write state.
//
// This function must always be called via PumpWriteLoop().
int DoWriteLoop(WriteState expected_write_state, int result);
// The implementations of the states of the WriteState state machine.
int DoWrite();
int DoWriteComplete(int result);
void NotifyRequestsOfConfirmation(int rv);
// TODO(akalin): Rename the Send* and Write* functions below to
// Enqueue*.
// Send initial data. Called when a connection is successfully
// established in InitializeWithSocket() and
// |enable_sending_initial_data_| is true.
void SendInitialData();
// Handle SETTING. Either when we send settings, or when we receive a
// SETTINGS control frame, update our SpdySession accordingly.
void HandleSetting(uint32_t id, uint32_t value);
// Adjust the send window size of all ActiveStreams and PendingStreamRequests.
void UpdateStreamsSendWindowSize(int32_t delta_window_size);
// Checks the connection status in an energy efficient manner:
// * If the radio is in full power mode, send the PING immediately
// * If the radio is in standby, record the event and send the PING once the
// radio wakes up
// The radio status check is currently only implemented for Android devices,
// on all other platforms the radio is assumed to be always active (i.e., no
// batching happens).
void MaybeCheckConnectionStatus();
// Always checks the connection status and schedules the next check.
void CheckConnectionStatus();
// Send PING frame if all previous PING frames have been ACKed,
// all posted CheckPingStatus() tasks have been executed,
// and too long time has passed since last read from server.
void MaybeSendPrefacePing();
// Send a single WINDOW_UPDATE frame.
void SendWindowUpdateFrame(spdy::SpdyStreamId stream_id,
uint32_t delta_window_size,
RequestPriority priority);
// Send the PING frame.
void WritePingFrame(spdy::SpdyPingId unique_id, bool is_ack);
// Post a CheckPingStatus call after delay. Don't post if there is already
// CheckPingStatus running.
void PlanToCheckPingStatus();
// Check the status of the connection. It calls |CloseSessionOnError| if we
// haven't received any data in |kHungInterval| time period.
void CheckPingStatus(base::TimeTicks last_check_time);
// Get a new stream id.
spdy::SpdyStreamId GetNewStreamId();
// Pushes the given frame with the given priority into the write
// queue for the session.
void EnqueueSessionWrite(RequestPriority priority,
spdy::SpdyFrameType frame_type,
std::unique_ptr<spdy::SpdySerializedFrame> frame);
// Puts |producer| associated with |stream| onto the write queue
// with the given priority.
void EnqueueWrite(RequestPriority priority,
spdy::SpdyFrameType frame_type,
std::unique_ptr<SpdyBufferProducer> producer,
const base::WeakPtr<SpdyStream>& stream,
const NetworkTrafficAnnotationTag& traffic_annotation);
// Inserts a newly-created stream into |created_streams_|.
void InsertCreatedStream(std::unique_ptr<SpdyStream> stream);
// Activates |stream| (which must be in |created_streams_|) by
// assigning it an ID and returns it.
std::unique_ptr<SpdyStream> ActivateCreatedStream(SpdyStream* stream);
// Inserts a newly-activated stream into |active_streams_|.
void InsertActivatedStream(std::unique_ptr<SpdyStream> stream);
// Remove all internal references to |stream|, call OnClose() on it,
// and process any pending stream requests before deleting it. Note
// that |stream| may hold the last reference to the session.
void DeleteStream(std::unique_ptr<SpdyStream> stream, int status);
void RecordHistograms();
void RecordProtocolErrorHistogram(SpdyProtocolErrorDetails details);
// DCHECKs that |availability_state_| >= STATE_GOING_AWAY, that
// there are no pending stream creation requests, and that there are
// no created streams.
void DcheckGoingAway() const;
// Calls DcheckGoingAway(), then DCHECKs that |availability_state_|
// == STATE_DRAINING and |error_on_close_| has a valid value.
void DcheckDraining() const;
// If the session is already draining, does nothing. Otherwise, moves
// the session to the draining state.
void DoDrainSession(Error err, const std::string& description);
// Called right before closing a (possibly-inactive) stream for a
// reason other than being requested to by the stream.
void LogAbandonedStream(SpdyStream* stream, Error status);
// Called right before closing an active stream for a reason other
// than being requested to by the stream.
void LogAbandonedActiveStream(ActiveStreamMap::const_iterator it,
Error status);
// Invokes a user callback for stream creation. We provide this method so it
// can be deferred to the MessageLoop, so we avoid re-entrancy problems.
void CompleteStreamRequest(
const base::WeakPtr<SpdyStreamRequest>& pending_request);
// BufferedSpdyFramerVisitorInterface:
void OnError(
http2::Http2DecoderAdapter::SpdyFramerError spdy_framer_error) override;
void OnStreamError(spdy::SpdyStreamId stream_id,
const std::string& description) override;
void OnPing(spdy::SpdyPingId unique_id, bool is_ack) override;
void OnRstStream(spdy::SpdyStreamId stream_id,
spdy::SpdyErrorCode error_code) override;
void OnGoAway(spdy::SpdyStreamId last_accepted_stream_id,
spdy::SpdyErrorCode error_code,
base::StringPiece debug_data) override;
void OnDataFrameHeader(spdy::SpdyStreamId stream_id,
size_t length,
bool fin) override;
void OnStreamFrameData(spdy::SpdyStreamId stream_id,
const char* data,
size_t len) override;
void OnStreamEnd(spdy::SpdyStreamId stream_id) override;
void OnStreamPadding(spdy::SpdyStreamId stream_id, size_t len) override;
void OnSettings() override;
void OnSettingsAck() override;
void OnSetting(spdy::SpdySettingsId id, uint32_t value) override;
void OnSettingsEnd() override;
void OnWindowUpdate(spdy::SpdyStreamId stream_id,
int delta_window_size) override;
void OnPushPromise(spdy::SpdyStreamId stream_id,
spdy::SpdyStreamId promised_stream_id,
spdy::Http2HeaderBlock headers) override;
void OnHeaders(spdy::SpdyStreamId stream_id,
bool has_priority,
int weight,
spdy::SpdyStreamId parent_stream_id,
bool exclusive,
bool fin,
spdy::Http2HeaderBlock headers,
base::TimeTicks recv_first_byte_time) override;
void OnAltSvc(spdy::SpdyStreamId stream_id,
base::StringPiece origin,
const spdy::SpdyAltSvcWireFormat::AlternativeServiceVector&
altsvc_vector) override;
bool OnUnknownFrame(spdy::SpdyStreamId stream_id,
uint8_t frame_type) override;
// spdy::SpdyFramerDebugVisitorInterface
void OnSendCompressedFrame(spdy::SpdyStreamId stream_id,
spdy::SpdyFrameType type,
size_t payload_len,
size_t frame_len) override;
void OnReceiveCompressedFrame(spdy::SpdyStreamId stream_id,
spdy::SpdyFrameType type,
size_t frame_len) override;
// Called when bytes are consumed from a SpdyBuffer for a DATA frame
// that is to be written or is being written. Increases the send
// window size accordingly if some or all of the SpdyBuffer is being
// discarded.
//
// If session flow control is turned off, this must not be called.
void OnWriteBufferConsumed(size_t frame_payload_size,
size_t consume_size,
SpdyBuffer::ConsumeSource consume_source);
// Called when the radio goes into full power mode. Currently implemented only
// for Android devices.
void OnDefaultNetworkActive() override;
// Called by OnWindowUpdate() (which is in turn called by the
// framer) to increase this session's send window size by
// |delta_window_size| from a WINDOW_UPDATE frome, which must be at
// least 1. If |delta_window_size| would cause this session's send
// window size to overflow, does nothing.
//
// If session flow control is turned off, this must not be called.
void IncreaseSendWindowSize(int delta_window_size);
// If session flow control is turned on, called by CreateDataFrame()
// (which is in turn called by a stream) to decrease this session's
// send window size by |delta_window_size|, which must be at least 1
// and at most kMaxSpdyFrameChunkSize. |delta_window_size| must not
// cause this session's send window size to go negative.
//
// If session flow control is turned off, this must not be called.
void DecreaseSendWindowSize(int32_t delta_window_size);
// Called when bytes are consumed by the delegate from a SpdyBuffer
// containing received data. Increases the receive window size
// accordingly.
//
// If session flow control is turned off, this must not be called.
void OnReadBufferConsumed(size_t consume_size,
SpdyBuffer::ConsumeSource consume_source);
// Called by OnReadBufferConsume to increase this session's receive
// window size by |delta_window_size|, which must be at least 1 and
// must not cause this session's receive window size to overflow,
// possibly also sending a WINDOW_UPDATE frame. Also called during
// initialization to set the initial receive window size.
//
// If session flow control is turned off, this must not be called.
void IncreaseRecvWindowSize(int32_t delta_window_size);
// Called by OnStreamFrameData (which is in turn called by the
// framer) to decrease this session's receive window size by
// |delta_window_size|, which must be at least 1 and must not cause
// this session's receive window size to go negative.
//
// If session flow control is turned off, this must not be called.
void DecreaseRecvWindowSize(int32_t delta_window_size);
// Queue a send-stalled stream for possibly resuming once we're not
// send-stalled anymore.
void QueueSendStalledStream(const SpdyStream& stream);
// Go through the queue of send-stalled streams and try to resume as
// many as possible.
void ResumeSendStalledStreams();
// Returns the next stream to possibly resume, or 0 if the queue is
// empty.
spdy::SpdyStreamId PopStreamToPossiblyResume();
// Enables connection status monitoring, causing the session to periodically
// send a PING frame.
// This must be called at most once for each stream requiring it. If called,
// MaybeDisableBrokenConnectionDetection() will need to be called before
// closing the requesting stream.
// Note: `heartbeat_interval` should be considered a suggestion. The
// implementation, for example, could either:
// * Avoid sending a PING, if one has recently been transmitted or is
// already in flight
// * Delay sending a PING, to avoid waking up the radio on mobile platforms
// Only the first value of `heartbeat_interval` is taken into account.
void EnableBrokenConnectionDetection(base::TimeDelta heartbeat_interval);
// Requests to disable connection status monitoring. The service is disabled
// only if no other active stream also requires it (an internal counter keeps
// track of that).
// This must be called once for each stream that requested it previously.
void MaybeDisableBrokenConnectionDetection();
// Whether Do{Read,Write}Loop() is in the call stack. Useful for
// making sure we don't destroy ourselves prematurely in that case.
bool in_io_loop_ = false;
// The key used to identify this session.
SpdySessionKey spdy_session_key_;
// Set set of SpdySessionKeys for which this session has serviced
// requests.
std::set<SpdySessionKey> pooled_aliases_;
// |pool_| owns us, therefore its lifetime must exceed ours.
raw_ptr<SpdySessionPool> pool_ = nullptr;
raw_ptr<HttpServerProperties> http_server_properties_;
raw_ptr<TransportSecurityState> transport_security_state_;
raw_ptr<SSLConfigService> ssl_config_service_;
// One of these two owns the socket for this session, which is stored in
// |socket_|. If |client_socket_handle_| is non-null, this session is on top
// of a socket in a socket pool. If |owned_stream_socket_| is non-null, this
// session is directly on top of a socket, which is not in a socket pool.
std::unique_ptr<ClientSocketHandle> client_socket_handle_;
std::unique_ptr<StreamSocket> owned_stream_socket_;
// This is non-null only if |owned_stream_socket_| is non-null.
std::unique_ptr<LoadTimingInfo::ConnectTiming> connect_timing_;
// The socket for this session.
raw_ptr<StreamSocket> socket_ = nullptr;
// The read buffer used to read data from the socket.
// Non-null if there is a Read() pending.
scoped_refptr<IOBuffer> read_buffer_;
spdy::SpdyStreamId stream_hi_water_mark_; // The next stream id to use.
// Queue, for each priority, of pending stream requests that have
// not yet been satisfied.
PendingStreamRequestQueue pending_create_stream_queues_[NUM_PRIORITIES];
// Map from stream id to all active streams. Streams are active in the sense
// that they have a consumer (typically HttpNetworkTransaction and regardless
// of whether or not there is currently any ongoing IO) or there are still
// network events incoming even though the consumer has already gone away
// (cancellation).
//
// |active_streams_| owns all its SpdyStream objects.
//
// TODO(willchan): Perhaps we should separate out cancelled streams and move
// them into a separate ActiveStreamMap, and not deliver network events to
// them?
ActiveStreamMap active_streams_;
// Set of all created streams but that have not yet sent any frames.
//
// |created_streams_| owns all its SpdyStream objects.
CreatedStreamSet created_streams_;
// The write queue.
SpdyWriteQueue write_queue_;
// Data for the frame we are currently sending.
// The buffer we're currently writing.
std::unique_ptr<SpdyBuffer> in_flight_write_;
// The type of the frame in |in_flight_write_|.
spdy::SpdyFrameType in_flight_write_frame_type_ = spdy::SpdyFrameType::DATA;
// The size of the frame in |in_flight_write_|.
size_t in_flight_write_frame_size_ = 0;
// The stream to notify when |in_flight_write_| has been written to
// the socket completely.
base::WeakPtr<SpdyStream> in_flight_write_stream_;
// Traffic annotation for the write in progress.
MutableNetworkTrafficAnnotationTag in_flight_write_traffic_annotation_;
// Spdy Frame state.
std::unique_ptr<BufferedSpdyFramer> buffered_spdy_framer_;
// The state variables.
AvailabilityState availability_state_ = STATE_AVAILABLE;
ReadState read_state_ = READ_STATE_DO_READ;
WriteState write_state_ = WRITE_STATE_IDLE;
// If the session is closing (i.e., |availability_state_| is STATE_DRAINING),
// then |error_on_close_| holds the error with which it was closed, which
// may be OK (upon a polite GOAWAY) or an error < ERR_IO_PENDING otherwise.
// Initialized to OK.
Error error_on_close_ = OK;
// Settings that are sent in the initial SETTINGS frame
// (if |enable_sending_initial_data_| is true),
// and also control SpdySession parameters like initial receive window size
// and maximum HPACK dynamic table size.
const spdy::SettingsMap initial_settings_;
// If true, a setting parameter with reserved identifier will be sent in every
// initial SETTINGS frame, see
// https://tools.ietf.org/html/draft-bishop-httpbis-grease-00.
// The setting identifier and value will be drawn independently for each
// connection to prevent tracking of the client.
const bool enable_http2_settings_grease_;
// If set, an HTTP/2 frame with a reserved frame type will be sent after
// every HTTP/2 SETTINGS frame and before every HTTP/2 DATA frame. See
// https://tools.ietf.org/html/draft-bishop-httpbis-grease-00.
const std::optional<SpdySessionPool::GreasedHttp2Frame> greased_http2_frame_;
// If set, the HEADERS frame carrying a request without body will not have the
// END_STREAM flag set. The stream will be closed by a subsequent empty DATA
// frame with END_STREAM. Does not affect bidirectional or proxy streams.
// If unset, the HEADERS frame will have the END_STREAM flag set on.
// This is useful in conjuction with |greased_http2_frame_| so that a frame
// of reserved type can be sent out even on requests without a body.
const bool http2_end_stream_with_data_frame_;
// If true, enable sending PRIORITY_UPDATE frames until SETTINGS frame
// arrives. After SETTINGS frame arrives, do not send PRIORITY_UPDATE frames
// any longer if SETTINGS_DEPRECATE_HTTP2_PRIORITIES is missing or has zero 0,
// but continue and also stop sending HTTP/2-style priority information in
// HEADERS frames and PRIORITY frames if it has value 1.
const bool enable_priority_update_;
// The value of the last received SETTINGS_DEPRECATE_HTTP2_PRIORITIES, with 0
// mapping to false and 1 to true. Initial value is false.
bool deprecate_http2_priorities_ = false;
// True if at least one SETTINGS frame has been received.
bool settings_frame_received_ = false;
// The callbacks to notify a request that the handshake has been confirmed.
std::vector<CompletionOnceCallback> waiting_for_confirmation_callbacks_;
// True if there is an ongoing handshake confirmation with outstanding
// requests.
bool in_confirm_handshake_ = false;
// Limits
size_t max_concurrent_streams_;
// Some statistics counters for the session.
int streams_initiated_count_ = 0;
int streams_abandoned_count_ = 0;
// True if there has been a ping sent for which we have not received a
// response yet. There is always at most one ping in flight.
bool ping_in_flight_ = false;
// Triggers periodic connection status checks.
base::OneShotTimer heartbeat_timer_;
// Period used by the connection status monitoring mechanism.
base::TimeDelta heartbeat_interval_;
// True if the connection status should be checked once the radio wakes up.
bool check_connection_on_radio_wakeup_ = false;
// This is the next ping_id (unique_id) to be sent in PING frame.
spdy::SpdyPingId next_ping_id_ = 1;
// This is the last time we have sent a PING.
base::TimeTicks last_ping_sent_time_;
// This is the last time we had read activity in the session.
base::TimeTicks last_read_time_;
// This is the length of the last compressed frame.
size_t last_compressed_frame_len_ = 0;
// True if there is a CheckPingStatus() task posted on the message loop.
bool check_ping_status_pending_ = false;
// Current send window size. Zero unless session flow control is turned on.
int32_t session_send_window_size_ = 0;
// Maximum receive window size. Each time a WINDOW_UPDATE is sent, it
// restores the receive window size to this value. Zero unless session flow
// control is turned on.
int32_t session_max_recv_window_size_;
// Maximum number of capped frames that can be queued at any time.
// Every time we try to enqueue a capped frame, we check that there aren't
// more than this amount already queued, and close the connection if so.
int session_max_queued_capped_frames_;
// Number of active requests which asked for connection status monitoring.
int broken_connection_detection_requests_ = 0;
// Sum of |session_unacked_recv_window_bytes_| and current receive window
// size. Zero unless session flow control is turned on.
// TODO(bnc): Rename or change semantics so that |window_size_| is actual
// window size.
int32_t session_recv_window_size_ = 0;
// When bytes are consumed, SpdyIOBuffer destructor calls back to SpdySession,
// and this member keeps count of them until the corresponding WINDOW_UPDATEs
// are sent. Zero unless session flow control is turned on.
int32_t session_unacked_recv_window_bytes_ = 0;
// Time of the last WINDOW_UPDATE for the receive window.
base::TimeTicks last_recv_window_update_;
// Time to accumilate small receive window updates for.
base::TimeDelta time_to_buffer_small_window_updates_;
// Initial send window size for this session's streams. Can be
// changed by an arriving SETTINGS frame. Newly created streams use
// this value for the initial send window size.
int32_t stream_initial_send_window_size_;
// The maximum HPACK dynamic table size the server is allowed to set.
uint32_t max_header_table_size_;
// Initial receive window size for this session's streams. There are
// plans to add a command line switch that would cause a SETTINGS
// frame with window size announcement to be sent on startup. Newly
// created streams will use this value for the initial receive
// window size.
int32_t stream_max_recv_window_size_;
// A queue of stream IDs that have been send-stalled at some point
// in the past.
base::circular_deque<spdy::SpdyStreamId>
stream_send_unstall_queue_[NUM_PRIORITIES];
NetLogWithSource net_log_;
// Versions of QUIC which may be used.
const quic::ParsedQuicVersionVector quic_supported_versions_;
// Outside of tests, these should always be true.
const bool enable_sending_initial_data_;
const bool enable_ping_based_connection_checking_;
const bool is_http2_enabled_;
const bool is_quic_enabled_;
// True if the server has advertised WebSocket support via
// spdy::SETTINGS_ENABLE_CONNECT_PROTOCOL, see
// https://tools.ietf.org/html/draft-ietf-httpbis-h2-websockets-00.
bool support_websocket_ = false;
// |connection_at_risk_of_loss_time_| is an optimization to avoid sending
// wasteful preface pings (when we just got some data).
//
// If it is zero (the most conservative figure), then we always send the
// preface ping (when none are in flight).
//
// It is common for TCP/IP sessions to time out in about 3-5 minutes.
// Certainly if it has been more than 3 minutes, we do want to send a preface
// ping.
//
// We don't think any connection will time out in under about 10 seconds. So
// this might as well be set to something conservative like 10 seconds. Later,
// we could adjust it to send fewer pings perhaps.
base::TimeDelta connection_at_risk_of_loss_time_;
// The amount of time that we are willing to tolerate with no activity (of any
// form), while there is a ping in flight, before we declare the connection to
// be hung. TODO(rtenneti): When hung, instead of resetting connection, race
// to build a new connection, and see if that completes before we (finally)
// get a PING response (http://crbug.com/127812).
base::TimeDelta hung_interval_;
TimeFunc time_func_;
Http2PriorityDependencies priority_dependency_state_;
// Map of origin to Accept-CH header field values received via ALPS.
base::flat_map<url::SchemeHostPort, std::string>
accept_ch_entries_received_via_alps_;
// Network quality estimator to which the ping RTTs should be reported. May be
// nullptr.
raw_ptr<NetworkQualityEstimator> network_quality_estimator_;
// Used for accessing the SpdySession from asynchronous tasks. An asynchronous
// must check if its WeakPtr<SpdySession> is valid before accessing it, to
// correctly handle the case where it became unavailable and was deleted.
base::WeakPtrFactory<SpdySession> weak_factory_{this};
};
} // namespace net
#endif // NET_SPDY_SPDY_SESSION_H_