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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_VIZ_SERVICE_SURFACES_PENDING_COPY_OUTPUT_REQUEST_H_
#define COMPONENTS_VIZ_SERVICE_SURFACES_PENDING_COPY_OUTPUT_REQUEST_H_
#include <memory>
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/surfaces/local_surface_id.h"
#include "components/viz/common/surfaces/subtree_capture_id.h"
#include "components/viz/service/viz_service_export.h"
namespace viz {
// Encapsulates the necessary parameters to request a copy-of-output on a
// surface.
struct VIZ_SERVICE_EXPORT PendingCopyOutputRequest {
PendingCopyOutputRequest(LocalSurfaceId surface_id,
SubtreeCaptureId subtree_id,
std::unique_ptr<CopyOutputRequest> request);
PendingCopyOutputRequest(PendingCopyOutputRequest&&);
PendingCopyOutputRequest& operator=(PendingCopyOutputRequest&&);
~PendingCopyOutputRequest();
// The ID of the local surface which |copy_output_request| will be placed on
// its next composited frame. If this ID is default constructed, then the next
// surface will provide the copy-of-output regardless of its LocalSurfaceId.
LocalSurfaceId local_surface_id;
// If valid, the |copy_output_request| will be placed on a render pass
// associated with a layer subtree identified by this ID. Otherwise, it will
// be placed on the root render pass.
SubtreeCaptureId subtree_capture_id;
// The actual copy-of-output request.
std::unique_ptr<CopyOutputRequest> copy_output_request;
};
} // namespace viz
#endif // COMPONENTS_VIZ_SERVICE_SURFACES_PENDING_COPY_OUTPUT_REQUEST_H_