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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <algorithm>
#include <vector>
#include "ash/public/cpp/shelf_config.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_util.h"
#include "base/command_line.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/layer.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/views/widget/widget.h"
namespace ash {
using DIPTest = AshTestBase;
// Test if the WM sets correct work area under different density.
TEST_F(DIPTest, WorkArea) {
UpdateDisplay("1000x900*1.0f");
aura::Window* root = Shell::GetPrimaryRootWindow();
const display::Display display =
display::Screen::GetScreen()->GetDisplayNearestWindow(root);
const int shelf_inset = 900 - ShelfConfig::Get()->shelf_size();
EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
gfx::Rect work_area = display.work_area();
EXPECT_EQ(gfx::Rect(0, 0, 1000, shelf_inset).ToString(),
work_area.ToString());
EXPECT_EQ(gfx::Insets(0, 0, ShelfConfig::Get()->shelf_size(), 0).ToString(),
display.bounds().InsetsFrom(work_area).ToString());
UpdateDisplay("2000x1800*2.0f");
display::Screen* screen = display::Screen::GetScreen();
const display::Display display_2x = screen->GetDisplayNearestWindow(root);
const display::ManagedDisplayInfo display_info_2x =
Shell::Get()->display_manager()->GetDisplayInfo(display_2x.id());
// The |bounds_in_pixel()| should report bounds in pixel coordinate.
EXPECT_EQ("1,1 2000x1800", display_info_2x.bounds_in_native().ToString());
// Aura and views coordinates are in DIP, so they their bounds do not change.
EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
work_area = display_2x.work_area();
EXPECT_EQ(gfx::Rect(0, 0, 1000, shelf_inset).ToString(),
work_area.ToString());
EXPECT_EQ(gfx::Insets(0, 0, ShelfConfig::Get()->shelf_size(), 0).ToString(),
display_2x.bounds().InsetsFrom(work_area).ToString());
// Sanity check if the workarea's inset hight is same as
// the shelf's height.
Shelf* shelf = GetPrimaryShelf();
EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(),
shelf->shelf_widget()->GetNativeView()->layer()->bounds().height());
}
} // namespace ash