[go: nahoru, domu]

blob: 082f30fa048617c2472f6a43c6995c24e8c6afbc [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/public/cpp/test/shell_test_api.h"
#include <memory>
#include <utility>
#include "ash/accelerators/accelerator_commands.h"
#include "ash/accelerometer/accelerometer_reader.h"
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/app_list/views/app_list_view.h"
#include "ash/keyboard/keyboard_controller_impl.h"
#include "ash/public/cpp/autotest_private_api_utils.h"
#include "ash/public/cpp/tablet_mode_observer.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/system/power/backlights_forced_off_setter.h"
#include "ash/system/power/power_button_controller.h"
#include "ash/wm/overview/overview_animation_state_waiter.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/workspace_controller.h"
#include "base/run_loop.h"
#include "components/prefs/testing_pref_service.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/compositor_observer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/display/manager/display_manager.h"
#include "ui/events/devices/device_data_manager_test_api.h"
#include "ui/events/gesture_detection/gesture_configuration.h"
namespace ash {
namespace {
// Wait for a WindowTreeHost to no longer be holding pointer events.
class PointerMoveLoopWaiter : public ui::CompositorObserver {
public:
explicit PointerMoveLoopWaiter(aura::WindowTreeHost* window_tree_host)
: window_tree_host_(window_tree_host) {
window_tree_host_->compositor()->AddObserver(this);
}
~PointerMoveLoopWaiter() override {
window_tree_host_->compositor()->RemoveObserver(this);
}
void Wait() {
// Use a while loop as it's possible for releasing the lock to trigger
// processing events, which again grabs the lock.
while (window_tree_host_->holding_pointer_moves()) {
run_loop_ = std::make_unique<base::RunLoop>(
base::RunLoop::Type::kNestableTasksAllowed);
run_loop_->Run();
run_loop_.reset();
}
}
// ui::CompositorObserver:
void OnCompositingEnded(ui::Compositor* compositor) override {
if (run_loop_)
run_loop_->Quit();
}
private:
aura::WindowTreeHost* window_tree_host_;
std::unique_ptr<base::RunLoop> run_loop_;
DISALLOW_COPY_AND_ASSIGN(PointerMoveLoopWaiter);
};
class WindowAnimationWaiter : public ui::LayerAnimationObserver {
public:
explicit WindowAnimationWaiter(aura::Window* window)
: animator_(window->layer()->GetAnimator()) {
animator_->AddObserver(this);
}
~WindowAnimationWaiter() override = default;
WindowAnimationWaiter(const WindowAnimationWaiter& other) = delete;
WindowAnimationWaiter& operator=(const WindowAnimationWaiter& rhs) = delete;
// ui::LayerAnimationObserver:
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
if (!animator_->is_animating()) {
animator_->RemoveObserver(this);
run_loop_.Quit();
}
}
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {}
void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) override {}
void Wait() {
run_loop_.Run();
}
private:
ui::LayerAnimator* animator_;
base::RunLoop run_loop_;
};
} // namespace
ShellTestApi::ShellTestApi() : shell_(Shell::Get()) {}
ShellTestApi::~ShellTestApi() = default;
// static
void ShellTestApi::SetTabletControllerUseScreenshotForTest(
bool use_screenshot) {
TabletModeController::SetUseScreenshotForTest(use_screenshot);
}
MessageCenterController* ShellTestApi::message_center_controller() {
return shell_->message_center_controller_.get();
}
SystemGestureEventFilter* ShellTestApi::system_gesture_event_filter() {
return shell_->system_gesture_filter_.get();
}
WorkspaceController* ShellTestApi::workspace_controller() {
// TODO(afakhry): Split this into two, one for root, and one for context.
return GetActiveWorkspaceController(shell_->GetPrimaryRootWindow());
}
ScreenPositionController* ShellTestApi::screen_position_controller() {
return shell_->screen_position_controller_.get();
}
NativeCursorManagerAsh* ShellTestApi::native_cursor_manager_ash() {
return shell_->native_cursor_manager_;
}
DragDropController* ShellTestApi::drag_drop_controller() {
return shell_->drag_drop_controller_.get();
}
PowerPrefs* ShellTestApi::power_prefs() {
return shell_->power_prefs_.get();
}
display::DisplayManager* ShellTestApi::display_manager() {
return shell_->display_manager();
}
void ShellTestApi::ResetPowerButtonControllerForTest() {
shell_->backlights_forced_off_setter_->ResetForTest();
shell_->power_button_controller_ = std::make_unique<PowerButtonController>(
shell_->backlights_forced_off_setter_.get());
}
void ShellTestApi::SimulateModalWindowOpenForTest(bool modal_window_open) {
shell_->simulate_modal_window_open_for_test_ = modal_window_open;
}
bool ShellTestApi::IsSystemModalWindowOpen() {
return Shell::IsSystemModalWindowOpen();
}
void ShellTestApi::SetTabletModeEnabledForTest(bool enable,
bool wait_for_completion) {
// Detach mouse devices, so we can enter tablet mode.
// Calling RunUntilIdle() here is necessary before setting the mouse devices
// to prevent the callback from evdev thread from overwriting whatever we set
// here below. See `InputDeviceFactoryEvdevProxy::OnStartupScanComplete()`.
base::RunLoop().RunUntilIdle();
ui::DeviceDataManagerTestApi().OnDeviceListsComplete();
ui::DeviceDataManagerTestApi().SetMouseDevices({});
TabletMode::Waiter waiter(enable);
shell_->tablet_mode_controller()->SetEnabledForTest(enable);
waiter.Wait();
}
void ShellTestApi::EnableVirtualKeyboard() {
shell_->keyboard_controller()->SetEnableFlag(
keyboard::KeyboardEnableFlag::kCommandLineEnabled);
}
void ShellTestApi::ToggleFullscreen() {
accelerators::ToggleFullscreen();
}
bool ShellTestApi::IsOverviewSelecting() {
return shell_->overview_controller()->InOverviewSession();
}
void ShellTestApi::AddRemoveDisplay() {
shell_->display_manager()->AddRemoveDisplay();
}
void ShellTestApi::WaitForNoPointerHoldLock() {
aura::WindowTreeHost* primary_host =
Shell::GetPrimaryRootWindowController()->GetHost();
if (primary_host->holding_pointer_moves())
PointerMoveLoopWaiter(primary_host).Wait();
}
void ShellTestApi::WaitForNextFrame(base::OnceClosure closure) {
Shell::GetPrimaryRootWindowController()
->GetHost()
->compositor()
->RequestPresentationTimeForNextFrame(base::BindOnce(
[](base::OnceClosure closure,
const gfx::PresentationFeedback& feedback) {
std::move(closure).Run();
},
std::move(closure)));
}
void ShellTestApi::WaitForOverviewAnimationState(OverviewAnimationState state) {
auto* overview_controller = shell_->overview_controller();
if (state == OverviewAnimationState::kEnterAnimationComplete &&
overview_controller->InOverviewSession() &&
!overview_controller->IsInStartAnimation()) {
// If there is no animation applied, call the callback immediately.
return;
}
if (state == OverviewAnimationState::kExitAnimationComplete &&
!overview_controller->InOverviewSession() &&
!overview_controller->IsCompletingShutdownAnimations()) {
// If there is no animation applied, call the callback immediately.
return;
}
base::RunLoop run_loop;
new OverviewAnimationStateWaiter(
state, base::BindOnce([](base::RunLoop* run_loop,
bool finished) { run_loop->QuitWhenIdle(); },
base::Unretained(&run_loop)));
run_loop.Run();
}
void ShellTestApi::WaitForLauncherAnimationState(
AppListViewState target_state) {
base::RunLoop run_loop;
WaitForLauncherState(target_state, run_loop.QuitWhenIdleClosure());
run_loop.Run();
}
void ShellTestApi::WaitForWindowFinishAnimating(aura::Window* window) {
WindowAnimationWaiter waiter(window);
waiter.Wait();
}
base::OnceClosure ShellTestApi::CreateWaiterForFinishingWindowAnimation(
aura::Window* window) {
auto waiter = std::make_unique<WindowAnimationWaiter>(window);
return base::BindOnce(&WindowAnimationWaiter::Wait, std::move(waiter));
}
PaginationModel* ShellTestApi::GetAppListPaginationModel() {
AppListView* view =
Shell::Get()->app_list_controller()->presenter()->GetView();
if (!view)
return nullptr;
return view->GetAppsPaginationModel();
}
std::vector<aura::Window*> ShellTestApi::GetItemWindowListInOverviewGrids() {
return Shell::Get()
->overview_controller()
->GetItemWindowListInOverviewGridsForTest();
}
} // namespace ash