[go: nahoru, domu]

blob: a6141832bd80d9bc49c6a291a8b8385ac7b9dce3 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/shell.h"
#include <algorithm>
#include <memory>
#include <queue>
#include <vector>
#include "ash/display/mouse_cursor_event_filter.h"
#include "ash/drag_drop/drag_drop_controller.h"
#include "ash/drag_drop/drag_drop_controller_test_api.h"
#include "ash/keyboard/ui/keyboard_ui_controller.h"
#include "ash/keyboard/ui/keyboard_util.h"
#include "ash/public/cpp/ash_prefs.h"
#include "ash/public/cpp/keyboard/keyboard_switches.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/test/shell_test_api.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller_impl.h"
#include "ash/session/test_session_controller_client.h"
#include "ash/shelf/home_button.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_navigation_widget.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/system/status_area_widget.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/ash_test_helper.h"
#include "ash/test_shell_delegate.h"
#include "ash/wallpaper/wallpaper_widget_controller.h"
#include "ash/window_factory.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/window_util.h"
#include "base/command_line.h"
#include "base/containers/flat_set.h"
#include "base/stl_util.h"
#include "base/strings/utf_string_conversions.h"
#include "base/threading/thread_task_runner_handle.h"
#include "components/account_id/account_id.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/env.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/models/simple_menu_model.h"
#include "ui/display/scoped_display_for_new_windows.h"
#include "ui/events/test/event_generator.h"
#include "ui/events/test/events_test_utils.h"
#include "ui/events/test/test_event_handler.h"
#include "ui/gfx/geometry/size.h"
#include "ui/views/controls/menu/menu_controller.h"
#include "ui/views/controls/menu/menu_runner.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/views/window/dialog_delegate.h"
using aura::RootWindow;
namespace ash {
namespace {
aura::Window* GetActiveDeskContainer() {
return Shell::GetContainer(Shell::GetPrimaryRootWindow(),
desks_util::GetActiveDeskContainerId());
}
aura::Window* GetAlwaysOnTopContainer() {
return Shell::GetContainer(Shell::GetPrimaryRootWindow(),
kShellWindowId_AlwaysOnTopContainer);
}
// Expect ALL the containers!
void ExpectAllContainers() {
aura::Window* root_window = Shell::GetPrimaryRootWindow();
// Validate no duplicate container IDs.
base::flat_set<int> container_ids;
std::queue<aura::Window*> window_queue;
window_queue.push(root_window);
while (!window_queue.empty()) {
aura::Window* current_window = window_queue.front();
window_queue.pop();
for (aura::Window* child : current_window->children())
window_queue.push(child);
const int id = current_window->id();
// Skip windows with no IDs.
if (id == aura::Window::kInitialId)
continue;
EXPECT_TRUE(container_ids.insert(id).second)
<< "Found duplicate ID: " << id
<< " at window: " << current_window->GetName();
}
EXPECT_TRUE(
Shell::GetContainer(root_window, kShellWindowId_WallpaperContainer));
for (int desk_id : desks_util::GetDesksContainersIds())
EXPECT_TRUE(Shell::GetContainer(root_window, desk_id));
EXPECT_TRUE(
Shell::GetContainer(root_window, kShellWindowId_AlwaysOnTopContainer));
EXPECT_TRUE(Shell::GetContainer(root_window, kShellWindowId_ShelfContainer));
EXPECT_TRUE(
Shell::GetContainer(root_window, kShellWindowId_SystemModalContainer));
EXPECT_TRUE(Shell::GetContainer(root_window,
kShellWindowId_LockScreenWallpaperContainer));
EXPECT_TRUE(
Shell::GetContainer(root_window, kShellWindowId_LockScreenContainer));
EXPECT_TRUE(Shell::GetContainer(root_window,
kShellWindowId_LockSystemModalContainer));
EXPECT_TRUE(Shell::GetContainer(root_window, kShellWindowId_MenuContainer));
EXPECT_TRUE(Shell::GetContainer(root_window,
kShellWindowId_DragImageAndTooltipContainer));
EXPECT_TRUE(
Shell::GetContainer(root_window, kShellWindowId_SettingBubbleContainer));
EXPECT_TRUE(
Shell::GetContainer(root_window, kShellWindowId_OverlayContainer));
EXPECT_TRUE(Shell::GetContainer(root_window,
kShellWindowId_ImeWindowParentContainer));
EXPECT_TRUE(Shell::GetContainer(root_window,
kShellWindowId_VirtualKeyboardContainer));
EXPECT_TRUE(
Shell::GetContainer(root_window, kShellWindowId_MouseCursorContainer));
// Phantom window is not a container.
EXPECT_EQ(0u, container_ids.count(kShellWindowId_PhantomWindow));
EXPECT_FALSE(Shell::GetContainer(root_window, kShellWindowId_PhantomWindow));
}
std::unique_ptr<views::WidgetDelegateView> CreateModalWidgetDelegate() {
auto delegate = std::make_unique<views::WidgetDelegateView>();
delegate->SetCanResize(true);
delegate->SetModalType(ui::MODAL_TYPE_SYSTEM);
delegate->SetOwnedByWidget(true);
delegate->SetTitle(base::ASCIIToUTF16("Modal Window"));
return delegate;
}
class SimpleMenuDelegate : public ui::SimpleMenuModel::Delegate {
public:
SimpleMenuDelegate() = default;
~SimpleMenuDelegate() override = default;
bool IsCommandIdChecked(int command_id) const override { return false; }
bool IsCommandIdEnabled(int command_id) const override { return true; }
void ExecuteCommand(int command_id, int event_flags) override {}
private:
DISALLOW_COPY_AND_ASSIGN(SimpleMenuDelegate);
};
} // namespace
class ShellTest : public AshTestBase {
public:
// TODO(jamescook): Convert to AshTestBase::CreateTestWidget().
views::Widget* CreateTestWindow(views::Widget::InitParams params) {
views::Widget* widget = new views::Widget;
params.context = GetContext();
widget->Init(std::move(params));
return widget;
}
void TestCreateWindow(views::Widget::InitParams::Type type,
bool always_on_top,
aura::Window* expected_container) {
views::Widget::InitParams widget_params(type);
if (always_on_top)
widget_params.z_order = ui::ZOrderLevel::kFloatingWindow;
views::Widget* widget = CreateTestWindow(std::move(widget_params));
widget->Show();
EXPECT_TRUE(
expected_container->Contains(widget->GetNativeWindow()->parent()))
<< "TestCreateWindow: type=" << type
<< ", always_on_top=" << always_on_top;
widget->Close();
}
void LockScreenAndVerifyMenuClosed() {
// Verify a menu is open before locking.
views::MenuController* menu_controller =
views::MenuController::GetActiveInstance();
DCHECK(menu_controller);
EXPECT_EQ(views::MenuController::ExitType::kNone,
menu_controller->exit_type());
// Create a LockScreen window.
views::Widget::InitParams widget_params(
views::Widget::InitParams::TYPE_WINDOW);
views::Widget* lock_widget = CreateTestWindow(std::move(widget_params));
Shell::GetContainer(Shell::GetPrimaryRootWindow(),
kShellWindowId_LockScreenContainer)
->AddChild(lock_widget->GetNativeView());
lock_widget->Show();
// Simulate real screen locker to change session state to LOCKED
// when it is shown.
GetSessionControllerClient()->LockScreen();
SessionControllerImpl* controller = Shell::Get()->session_controller();
EXPECT_TRUE(controller->IsScreenLocked());
EXPECT_TRUE(lock_widget->GetNativeView()->HasFocus());
// Verify menu is closed.
EXPECT_EQ(nullptr, views::MenuController::GetActiveInstance());
lock_widget->Close();
GetSessionControllerClient()->UnlockScreen();
}
};
TEST_F(ShellTest, CreateWindow) {
// Normal window should be created in default container.
TestCreateWindow(views::Widget::InitParams::TYPE_WINDOW,
false, // always_on_top
GetActiveDeskContainer());
TestCreateWindow(views::Widget::InitParams::TYPE_POPUP,
false, // always_on_top
GetActiveDeskContainer());
// Always-on-top window and popup are created in always-on-top container.
TestCreateWindow(views::Widget::InitParams::TYPE_WINDOW,
true, // always_on_top
GetAlwaysOnTopContainer());
TestCreateWindow(views::Widget::InitParams::TYPE_POPUP,
true, // always_on_top
GetAlwaysOnTopContainer());
}
// Verifies that a window with a preferred size is created centered on the
// default display for new windows. Mojo apps like shortcut_viewer rely on this
// behavior.
TEST_F(ShellTest, CreateWindowWithPreferredSize) {
UpdateDisplay("1024x768,800x600");
aura::Window* secondary_root = Shell::GetAllRootWindows()[1];
display::ScopedDisplayForNewWindows scoped_display(secondary_root);
views::Widget::InitParams params;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
// Don't specify bounds, parent or context.
{
auto delegate = std::make_unique<views::WidgetDelegateView>();
delegate->SetPreferredSize(gfx::Size(400, 300));
params.delegate = delegate.release();
}
views::Widget widget;
params.context = GetContext();
widget.Init(std::move(params));
// Widget is centered on secondary display.
EXPECT_EQ(secondary_root, widget.GetNativeWindow()->GetRootWindow());
EXPECT_EQ(GetSecondaryDisplay().work_area().CenterPoint(),
widget.GetRestoredBounds().CenterPoint());
}
TEST_F(ShellTest, ChangeZOrderLevel) {
views::Widget::InitParams widget_params(
views::Widget::InitParams::TYPE_WINDOW);
// Creates a normal window.
views::Widget* widget = CreateTestWindow(std::move(widget_params));
widget->Show();
// It should be in the active desk container.
EXPECT_TRUE(
GetActiveDeskContainer()->Contains(widget->GetNativeWindow()->parent()));
// Set the z-order to float.
widget->SetZOrderLevel(ui::ZOrderLevel::kFloatingWindow);
// And it should in always on top container now.
EXPECT_EQ(GetAlwaysOnTopContainer(), widget->GetNativeWindow()->parent());
// Put the z-order back to normal.
widget->SetZOrderLevel(ui::ZOrderLevel::kNormal);
// It should go back to the active desk container.
EXPECT_TRUE(
GetActiveDeskContainer()->Contains(widget->GetNativeWindow()->parent()));
// Set the z-order again to the normal value.
widget->SetZOrderLevel(ui::ZOrderLevel::kNormal);
// Should have no effect and we are still in the the active desk container.
EXPECT_TRUE(
GetActiveDeskContainer()->Contains(widget->GetNativeWindow()->parent()));
widget->Close();
}
TEST_F(ShellTest, CreateModalWindow) {
views::Widget::InitParams widget_params(
views::Widget::InitParams::TYPE_WINDOW);
// Create a normal window.
views::Widget* widget = CreateTestWindow(std::move(widget_params));
widget->Show();
// It should be in the active desk container.
EXPECT_TRUE(
GetActiveDeskContainer()->Contains(widget->GetNativeWindow()->parent()));
// Create a modal window.
views::Widget* modal_widget = views::Widget::CreateWindowWithParent(
CreateModalWidgetDelegate(), widget->GetNativeView());
modal_widget->Show();
// It should be in modal container.
aura::Window* modal_container = Shell::GetContainer(
Shell::GetPrimaryRootWindow(), kShellWindowId_SystemModalContainer);
EXPECT_EQ(modal_container, modal_widget->GetNativeWindow()->parent());
modal_widget->Close();
widget->Close();
}
TEST_F(ShellTest, CreateLockScreenModalWindow) {
// Create a normal window.
views::Widget::InitParams widget_params(
views::Widget::InitParams::TYPE_WINDOW);
views::Widget* widget = CreateTestWindow(std::move(widget_params));
widget->Show();
EXPECT_TRUE(widget->GetNativeView()->HasFocus());
// It should be in the active desk container.
EXPECT_TRUE(
GetActiveDeskContainer()->Contains(widget->GetNativeWindow()->parent()));
GetSessionControllerClient()->LockScreen();
// Create a LockScreen window.
views::Widget::InitParams lock_widget_params(
views::Widget::InitParams::TYPE_WINDOW);
views::Widget* lock_widget = CreateTestWindow(std::move(lock_widget_params));
Shell::GetContainer(Shell::GetPrimaryRootWindow(),
kShellWindowId_LockScreenContainer)
->AddChild(lock_widget->GetNativeView());
lock_widget->Show();
EXPECT_TRUE(lock_widget->GetNativeView()->HasFocus());
// It should be in LockScreen container.
aura::Window* lock_screen = Shell::GetContainer(
Shell::GetPrimaryRootWindow(), kShellWindowId_LockScreenContainer);
EXPECT_EQ(lock_screen, lock_widget->GetNativeWindow()->parent());
// Create a modal window with a lock window as parent.
views::Widget* lock_modal_widget = views::Widget::CreateWindowWithParent(
CreateModalWidgetDelegate(), lock_widget->GetNativeView());
lock_modal_widget->Show();
EXPECT_TRUE(lock_modal_widget->GetNativeView()->HasFocus());
// It should be in LockScreen modal container.
aura::Window* lock_modal_container =
Shell::GetContainer(Shell::GetPrimaryRootWindow(),
kShellWindowId_LockSystemModalContainer);
EXPECT_EQ(lock_modal_container,
lock_modal_widget->GetNativeWindow()->parent());
// Create a modal window with a normal window as parent.
views::Widget* modal_widget = views::Widget::CreateWindowWithParent(
CreateModalWidgetDelegate(), widget->GetNativeView());
modal_widget->Show();
// Window on lock screen shouldn't lost focus.
EXPECT_FALSE(modal_widget->GetNativeView()->HasFocus());
EXPECT_TRUE(lock_modal_widget->GetNativeView()->HasFocus());
// It should be in non-LockScreen modal container.
aura::Window* modal_container = Shell::GetContainer(
Shell::GetPrimaryRootWindow(), kShellWindowId_SystemModalContainer);
EXPECT_EQ(modal_container, modal_widget->GetNativeWindow()->parent());
// Modal widget without parent, caused crash see crbug.com/226141
views::Widget* modal_dialog = views::DialogDelegate::CreateDialogWidget(
CreateModalWidgetDelegate(), GetContext(), nullptr);
modal_dialog->Show();
EXPECT_FALSE(modal_dialog->GetNativeView()->HasFocus());
EXPECT_TRUE(lock_modal_widget->GetNativeView()->HasFocus());
modal_dialog->Close();
modal_widget->Close();
modal_widget->Close();
lock_modal_widget->Close();
lock_widget->Close();
widget->Close();
}
TEST_F(ShellTest, IsScreenLocked) {
SessionControllerImpl* controller = Shell::Get()->session_controller();
GetSessionControllerClient()->LockScreen();
EXPECT_TRUE(controller->IsScreenLocked());
GetSessionControllerClient()->UnlockScreen();
EXPECT_FALSE(controller->IsScreenLocked());
}
TEST_F(ShellTest, LockScreenClosesActiveMenu) {
SimpleMenuDelegate menu_delegate;
std::unique_ptr<ui::SimpleMenuModel> menu_model(
new ui::SimpleMenuModel(&menu_delegate));
menu_model->AddItem(0, base::ASCIIToUTF16("Menu item"));
views::Widget* widget = Shell::GetPrimaryRootWindowController()
->wallpaper_widget_controller()
->GetWidget();
std::unique_ptr<views::MenuRunner> menu_runner(
new views::MenuRunner(menu_model.get(), views::MenuRunner::CONTEXT_MENU));
menu_runner->RunMenuAt(widget, nullptr, gfx::Rect(),
views::MenuAnchorPosition::kTopLeft,
ui::MENU_SOURCE_MOUSE);
LockScreenAndVerifyMenuClosed();
}
TEST_F(ShellTest, ManagedWindowModeBasics) {
// We start with the usual window containers.
ExpectAllContainers();
// Shelf is visible.
ShelfWidget* shelf_widget = GetPrimaryShelf()->shelf_widget();
EXPECT_TRUE(shelf_widget->IsVisible());
// Shelf is at bottom-left of screen.
EXPECT_EQ(0, shelf_widget->GetWindowBoundsInScreen().x());
EXPECT_EQ(
Shell::GetPrimaryRootWindow()->GetHost()->GetBoundsInPixels().height(),
shelf_widget->GetWindowBoundsInScreen().bottom());
// We have a wallpaper but not a bare layer.
// TODO (antrim): enable once we find out why it fails component build.
// WallpaperWidgetController* wallpaper =
// Shell::GetPrimaryRootWindow()->
// GetProperty(kWindowDesktopComponent);
// EXPECT_TRUE(wallpaper);
// EXPECT_TRUE(wallpaper->widget());
// EXPECT_FALSE(wallpaper->layer());
// Create a normal window. It is not maximized.
views::Widget::InitParams widget_params(
views::Widget::InitParams::TYPE_WINDOW);
widget_params.bounds.SetRect(11, 22, 300, 400);
views::Widget* widget = CreateTestWindow(std::move(widget_params));
widget->Show();
EXPECT_FALSE(widget->IsMaximized());
// Clean up.
widget->Close();
}
TEST_F(ShellTest, FullscreenWindowHidesShelf) {
ExpectAllContainers();
// Create a normal window. It is not maximized.
views::Widget::InitParams widget_params(
views::Widget::InitParams::TYPE_WINDOW);
widget_params.bounds.SetRect(11, 22, 300, 400);
views::Widget* widget = CreateTestWindow(std::move(widget_params));
widget->Show();
EXPECT_FALSE(widget->IsMaximized());
// Shelf defaults to visible.
EXPECT_EQ(SHELF_VISIBLE, Shell::GetPrimaryRootWindowController()
->GetShelfLayoutManager()
->visibility_state());
// Fullscreen window hides it.
widget->SetFullscreen(true);
EXPECT_EQ(SHELF_HIDDEN, Shell::GetPrimaryRootWindowController()
->GetShelfLayoutManager()
->visibility_state());
// Restoring the window restores it.
widget->Restore();
EXPECT_EQ(SHELF_VISIBLE, Shell::GetPrimaryRootWindowController()
->GetShelfLayoutManager()
->visibility_state());
// Clean up.
widget->Close();
}
// Various assertions around auto-hide behavior.
// TODO(jamescook): Move this to ShelfTest.
TEST_F(ShellTest, ToggleAutoHide) {
std::unique_ptr<aura::Window> window = window_factory::NewWindow();
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
window->SetType(aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_TEXTURED);
ParentWindowInPrimaryRootWindow(window.get());
window->Show();
wm::ActivateWindow(window.get());
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
EXPECT_EQ(ShelfAutoHideBehavior::kAlways, shelf->auto_hide_behavior());
shelf->SetAutoHideBehavior(ShelfAutoHideBehavior::kNever);
EXPECT_EQ(ShelfAutoHideBehavior::kNever, shelf->auto_hide_behavior());
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(ShelfAutoHideBehavior::kNever, shelf->auto_hide_behavior());
shelf->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
EXPECT_EQ(ShelfAutoHideBehavior::kAlways, shelf->auto_hide_behavior());
shelf->SetAutoHideBehavior(ShelfAutoHideBehavior::kNever);
EXPECT_EQ(ShelfAutoHideBehavior::kNever, shelf->auto_hide_behavior());
}
// Tests that the cursor-filter is ahead of the drag-drop controller in the
// pre-target list.
TEST_F(ShellTest, TestPreTargetHandlerOrder) {
Shell* shell = Shell::Get();
ui::EventTargetTestApi test_api(shell);
ShellTestApi shell_test_api;
ui::EventHandlerList handlers = test_api.GetPreTargetHandlers();
ui::EventHandlerList::const_iterator cursor_filter =
std::find(handlers.begin(), handlers.end(), shell->mouse_cursor_filter());
ui::EventHandlerList::const_iterator drag_drop = std::find(
handlers.begin(), handlers.end(), shell_test_api.drag_drop_controller());
EXPECT_NE(handlers.end(), cursor_filter);
EXPECT_NE(handlers.end(), drag_drop);
EXPECT_GT(drag_drop, cursor_filter);
}
// Verifies an EventHandler added to Env gets notified from EventGenerator.
TEST_F(ShellTest, EnvPreTargetHandler) {
ui::test::TestEventHandler event_handler;
aura::Env::GetInstance()->AddPreTargetHandler(&event_handler);
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow());
generator.MoveMouseBy(1, 1);
EXPECT_NE(0, event_handler.num_mouse_events());
aura::Env::GetInstance()->RemovePreTargetHandler(&event_handler);
}
// Verifies that pressing tab on an empty shell (one with no windows visible)
// will put focus on the shelf. This enables keyboard only users to get to the
// shelf without knowing the more obscure accelerators. Tab should move focus to
// the home button, shift + tab to the status widget. From there, normal shelf
// tab behaviour takes over, and the shell no longer catches that event.
TEST_F(ShellTest, NoWindowTabFocus) {
ExpectAllContainers();
auto* generator = GetEventGenerator();
StatusAreaWidget* status_area_widget =
GetPrimaryShelf()->status_area_widget();
ShelfNavigationWidget* home_button = GetPrimaryShelf()->navigation_widget();
// Create a normal window. It is not maximized.
auto widget = CreateTestWidget();
// Hit tab with window open, and expect that focus is not on the navigation
// widget or status widget.
generator->PressKey(ui::VKEY_TAB, ui::EF_NONE);
generator->ReleaseKey(ui::VKEY_TAB, ui::EF_NONE);
EXPECT_FALSE(home_button->GetNativeView()->HasFocus());
EXPECT_FALSE(status_area_widget->GetNativeView()->HasFocus());
// Minimize the window, hit tab and expect that focus is on the launcher.
widget->Minimize();
generator->PressKey(ui::VKEY_TAB, ui::EF_NONE);
generator->ReleaseKey(ui::VKEY_TAB, ui::EF_NONE);
EXPECT_TRUE(home_button->GetNativeView()->HasFocus());
// Show (to steal focus back before continuing testing) and close the window.
widget->Show();
widget->Close();
EXPECT_FALSE(home_button->GetNativeView()->HasFocus());
// Confirm that pressing tab when overview mode is open does not go to home
// button. Tab should be handled by overview mode and not hit the shell event
// handler.
auto* overview_controller = Shell::Get()->overview_controller();
overview_controller->StartOverview();
generator->PressKey(ui::VKEY_TAB, ui::EF_NONE);
generator->ReleaseKey(ui::VKEY_TAB, ui::EF_NONE);
EXPECT_FALSE(home_button->GetNativeView()->HasFocus());
overview_controller->EndOverview();
// Hit shift tab and expect that focus is on status widget.
generator->PressKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
generator->ReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
EXPECT_TRUE(status_area_widget->GetNativeView()->HasFocus());
}
// This verifies WindowObservers are removed when a window is destroyed after
// the Shell is destroyed. This scenario (aura::Windows being deleted after the
// Shell) occurs if someone is holding a reference to an unparented Window, as
// is the case with a RenderWidgetHostViewAura that isn't on screen. As long as
// everything is ok, we won't crash. If there is a bug, window's destructor will
// notify some deleted object (say VideoDetector or ActivationController) and
// this will crash.
class ShellTest2 : public AshTestBase {
public:
ShellTest2() = default;
~ShellTest2() override = default;
protected:
std::unique_ptr<aura::Window> window_;
private:
DISALLOW_COPY_AND_ASSIGN(ShellTest2);
};
TEST_F(ShellTest2, DontCrashWhenWindowDeleted) {
window_ = std::make_unique<aura::Window>(nullptr,
aura::client::WINDOW_TYPE_UNKNOWN);
window_->Init(ui::LAYER_NOT_DRAWN);
}
using ShellLoginTest = NoSessionAshTestBase;
TEST_F(ShellLoginTest, DragAndDropDisabledBeforeLogin) {
DragDropController* drag_drop_controller =
ShellTestApi().drag_drop_controller();
DragDropControllerTestApi drag_drop_controller_test_api(drag_drop_controller);
EXPECT_FALSE(drag_drop_controller_test_api.enabled());
SimulateUserLogin("user1@test.com");
EXPECT_TRUE(drag_drop_controller_test_api.enabled());
}
using NoDuplicateShellContainerIdsTest = AshTestBase;
TEST_F(NoDuplicateShellContainerIdsTest, ValidateContainersIds) {
ExpectAllContainers();
}
} // namespace ash