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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/test_shell_delegate.h"
#include <memory>
#include "ash/accessibility/default_accessibility_delegate.h"
#include "ash/capture_mode/test_capture_mode_delegate.h"
#include "ash/public/cpp/test/test_nearby_share_delegate.h"
#include "ash/system/tray/system_tray_notifier.h"
#include "ash/test_screenshot_delegate.h"
#include "ash/wm/gestures/back_gesture/test_back_gesture_contextual_nudge_delegate.h"
#include "ui/gfx/image/image.h"
namespace ash {
TestShellDelegate::TestShellDelegate() = default;
TestShellDelegate::~TestShellDelegate() = default;
bool TestShellDelegate::CanShowWindowForUser(const aura::Window* window) const {
return true;
}
std::unique_ptr<CaptureModeDelegate>
TestShellDelegate::CreateCaptureModeDelegate() const {
return std::make_unique<TestCaptureModeDelegate>();
}
std::unique_ptr<ScreenshotDelegate>
TestShellDelegate::CreateScreenshotDelegate() {
return std::make_unique<TestScreenshotDelegate>();
}
AccessibilityDelegate* TestShellDelegate::CreateAccessibilityDelegate() {
return new DefaultAccessibilityDelegate;
}
std::unique_ptr<BackGestureContextualNudgeDelegate>
TestShellDelegate::CreateBackGestureContextualNudgeDelegate(
BackGestureContextualNudgeController* controller) {
return std::make_unique<TestBackGestureContextualNudgeDelegate>(controller);
}
bool TestShellDelegate::CanGoBack(gfx::NativeWindow window) const {
return can_go_back_;
}
void TestShellDelegate::SetTabScrubberEnabled(bool enabled) {
tab_scrubber_enabled_ = enabled;
}
bool TestShellDelegate::ShouldWaitForTouchPressAck(gfx::NativeWindow window) {
return should_wait_for_touch_ack_;
}
void TestShellDelegate::BindMultiDeviceSetup(
mojo::PendingReceiver<chromeos::multidevice_setup::mojom::MultiDeviceSetup>
receiver) {
if (multidevice_setup_binder_)
multidevice_setup_binder_.Run(std::move(receiver));
}
void TestShellDelegate::SetCanGoBack(bool can_go_back) {
can_go_back_ = can_go_back;
}
void TestShellDelegate::SetShouldWaitForTouchAck(
bool should_wait_for_touch_ack) {
should_wait_for_touch_ack_ = should_wait_for_touch_ack;
}
std::unique_ptr<NearbyShareDelegate>
TestShellDelegate::CreateNearbyShareDelegate(
NearbyShareController* controller) const {
return std::make_unique<TestNearbyShareDelegate>();
}
bool TestShellDelegate::IsSessionRestoreInProgress() const {
return session_restore_in_progress_;
}
void TestShellDelegate::SetSessionRestoreInProgress(bool in_progress) {
session_restore_in_progress_ = in_progress;
}
} // namespace ash