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// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_AURA_SCOPED_WINDOW_CAPTURE_REQUEST_H_
#define UI_AURA_SCOPED_WINDOW_CAPTURE_REQUEST_H_
#include "components/viz/common/surfaces/subtree_capture_id.h"
#include "ui/aura/aura_export.h"
namespace aura {
class Window;
// A scoped move-only object which is associated with a request to make a
// non-root window individually capturable by a FrameSinkVideoCapturer. This
// request is tracked as long as this object lives. Once all requests are
// destroyed, the window will no longer be uniquely identifiable by a
// viz::SubtreeCaptureId, and can no longer be individually capturable by the
// FrameSinkVideoCapturer.
// Note that making a window capturable forces the layer tree root at its layer
// to be promoted to a render surface that draw into a render pass.
// See https://crbug.com/1143930 for more details.
class AURA_EXPORT ScopedWindowCaptureRequest {
public:
// Creates an empty request that doesn't affect any window.
ScopedWindowCaptureRequest() = default;
ScopedWindowCaptureRequest(ScopedWindowCaptureRequest&& other);
ScopedWindowCaptureRequest& operator=(ScopedWindowCaptureRequest&& rhs);
~ScopedWindowCaptureRequest();
Window* window() const { return window_; }
viz::SubtreeCaptureId GetCaptureId() const;
private:
friend class Window;
// Private so it can only be called through Window::MakeWindowCapturable().
explicit ScopedWindowCaptureRequest(Window* window);
// The window on which this request has been made. Can be |nullptr| if this is
// an empty request (created by the default ctor), or if this object was
// std::move()'d from.
Window* window_ = nullptr;
};
} // namespace aura
#endif // UI_AURA_SCOPED_WINDOW_CAPTURE_REQUEST_H_