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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/fast_ink/fast_ink_host_frame_utils.h"
#include "ash/frame_sink/frame_sink_host.h"
#include "ash/frame_sink/ui_resource.h"
#include "base/check.h"
#include "base/logging.h"
#include "components/viz/common/gpu/context_provider.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/resources/resource_id.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/command_buffer/client/shared_image_interface.h"
#include "gpu/command_buffer/common/shared_image_usage.h"
#include "ui/aura/env.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/dip_util.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/gfx/gpu_memory_buffer.h"
namespace ash {
namespace fast_ink_internal {
namespace {
// Get a UiResource to paint the texture. We try to reuse any
// existing resources in `resource_manager` before creating a new resource.
std::unique_ptr<UiResource> AcquireUiResource(
const gfx::Size& size,
bool is_overlay_candidate,
gfx::GpuMemoryBuffer* gpu_memory_buffer,
UiResourceManager* resource_manager,
gpu::Mailbox mailbox,
gpu::SyncToken sync_token) {
viz::ResourceId reusable_resource_id = resource_manager->FindResourceToReuse(
size, kFastInkSharedImageFormat, kFastInkUiSourceId);
std::unique_ptr<UiResource> resource;
if (reusable_resource_id != viz::kInvalidResourceId) {
resource = resource_manager->ReleaseAvailableResource(reusable_resource_id);
CHECK(mailbox.IsZero() || mailbox == resource->mailbox);
} else {
resource = CreateUiResource(size, kFastInkUiSourceId, is_overlay_candidate,
gpu_memory_buffer, mailbox, sync_token);
}
return resource;
}
// Configures and adds a `TextureDrawQuad` to the `render_pass_out`.
void AppendQuad(const viz::TransferableResource& resource,
const gfx::Rect& output_rect,
const gfx::Rect& quad_rect,
const gfx::Size& buffer_size,
const gfx::Transform& buffer_to_target_transform,
viz::CompositorRenderPass& render_pass_out) {
viz::SharedQuadState* quad_state =
render_pass_out.CreateAndAppendSharedQuadState();
quad_state->SetAll(buffer_to_target_transform,
/*layer_rect=*/output_rect,
/*visible_layer_rect=*/output_rect,
/*filter_info=*/gfx::MaskFilterInfo(),
/*clip=*/absl::nullopt, /*contents_opaque=*/false,
/*opacity_f=*/1.f,
/*blend=*/SkBlendMode::kSrcOver,
/*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
viz::TextureDrawQuad* texture_quad =
render_pass_out.CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
static constexpr float kVertexOpacity[4] = {1.0f, 1.0f, 1.0f, 1.0f};
gfx::RectF uv_crop(quad_rect);
uv_crop.Scale(1.f / buffer_size.width(), 1.f / buffer_size.height());
texture_quad->SetNew(
quad_state, quad_rect, quad_rect,
/*needs_blending=*/true, resource.id,
/*premultiplied=*/true, uv_crop.origin(), uv_crop.bottom_right(),
SkColors::kTransparent, kVertexOpacity,
/*flipped=*/false,
/*nearest=*/false,
/*secure_output=*/false, gfx::ProtectedVideoType::kClear);
texture_quad->set_resource_size_in_pixels(resource.size);
}
} // namespace
gfx::Rect BufferRectFromWindowRect(
const gfx::Transform& window_to_buffer_transform,
const gfx::Size& buffer_size,
const gfx::Rect& window_rect) {
gfx::Rect buffer_rect = cc::MathUtil::MapEnclosingClippedRect(
window_to_buffer_transform, window_rect);
// Buffer rect is not bigger than actual buffer.
buffer_rect.Intersect(gfx::Rect(buffer_size));
return buffer_rect;
}
std::unique_ptr<gfx::GpuMemoryBuffer> CreateGpuBuffer(
const gfx::Size& size,
const gfx::BufferUsageAndFormat& usage_and_format) {
return aura::Env::GetInstance()
->context_factory()
->GetGpuMemoryBufferManager()
->CreateGpuMemoryBuffer(size, usage_and_format.format,
usage_and_format.usage, gpu::kNullSurfaceHandle,
nullptr);
}
std::unique_ptr<UiResource> CreateUiResource(
const gfx::Size& size,
UiSourceId ui_source_id,
bool is_overlay_candidate,
gfx::GpuMemoryBuffer* gpu_memory_buffer,
gpu::Mailbox mailbox,
gpu::SyncToken sync_token) {
DCHECK(!size.IsEmpty());
DCHECK(ui_source_id > 0);
auto resource = std::make_unique<UiResource>();
resource->context_provider = aura::Env::GetInstance()
->context_factory()
->SharedMainThreadRasterContextProvider();
if (!resource->context_provider) {
LOG(ERROR) << "Failed to acquire a context provider";
return nullptr;
}
if (mailbox.IsZero()) {
// The UiResource needs to create its own Mailbox, which it will own.
resource->owns_mailbox = true;
gpu::SharedImageInterface* sii =
resource->context_provider->SharedImageInterface();
uint32_t usage = gpu::SHARED_IMAGE_USAGE_DISPLAY_READ;
if (is_overlay_candidate) {
usage |= gpu::SHARED_IMAGE_USAGE_SCANOUT;
}
resource->mailbox = sii->CreateSharedImage(
kFastInkSharedImageFormat, gpu_memory_buffer->GetSize(),
gfx::ColorSpace(), kTopLeft_GrSurfaceOrigin, kPremul_SkAlphaType, usage,
"FastInkHostUIResource", gpu_memory_buffer->CloneHandle());
resource->sync_token = sii->GenVerifiedSyncToken();
} else {
// This UiResource is operating on a shared SharedImage.
resource->owns_mailbox = false;
resource->mailbox = mailbox;
resource->sync_token = sync_token;
}
resource->damaged = true;
resource->is_overlay_candidate = is_overlay_candidate;
resource->format = kFastInkSharedImageFormat;
resource->ui_source_id = ui_source_id;
resource->resource_size = size;
return resource;
}
std::unique_ptr<viz::CompositorFrame> CreateCompositorFrame(
const viz::BeginFrameAck& begin_frame_ack,
const gfx::Rect& content_rect,
const gfx::Rect& total_damage_rect,
bool auto_update,
const aura::Window& host_window,
gfx::GpuMemoryBuffer* gpu_memory_buffer,
UiResourceManager* resource_manager,
gpu::Mailbox mailbox,
gpu::SyncToken sync_token) {
float device_scale_factor = host_window.layer()->device_scale_factor();
const gfx::Transform& window_to_buffer_transform =
host_window.GetHost()->GetRootTransform();
gfx::Size window_size_in_dip = host_window.GetBoundsInScreen().size();
// TODO(crbug.com/1131619): Should this be ceil? Why do we choose floor?
const gfx::Size window_size_in_pixel = gfx::ToFlooredSize(
gfx::ConvertSizeToPixels(window_size_in_dip, device_scale_factor));
const gfx::Size buffer_size = gpu_memory_buffer->GetSize();
// In auto_update mode, we use hardware overlays to render the content.
auto resource = AcquireUiResource(buffer_size, auto_update, gpu_memory_buffer,
resource_manager, mailbox, sync_token);
if (!resource) {
return nullptr;
}
if (resource->damaged) {
DCHECK(resource->context_provider);
gpu::SharedImageInterface* sii =
resource->context_provider->SharedImageInterface();
sii->UpdateSharedImage(resource->sync_token, resource->mailbox);
resource->sync_token = sii->GenVerifiedSyncToken();
resource->damaged = false;
}
viz::ResourceId frame_resource_id =
resource_manager->OfferResource(std::move(resource));
viz::TransferableResource transferable_resource =
resource_manager->PrepareResourceForExport(frame_resource_id);
gfx::Transform target_to_buffer_transform(window_to_buffer_transform);
target_to_buffer_transform.Scale(1.f / device_scale_factor,
1.f / device_scale_factor);
gfx::Transform buffer_to_target_transform =
target_to_buffer_transform.GetCheckedInverse();
const gfx::Rect output_rect(window_size_in_pixel);
gfx::Rect quad_rect;
gfx::Rect damage_rect;
// Continuously redraw the full output rectangle when in auto-update mode.
// This is necessary in order to allow single buffered updates without having
// buffer changes outside the contents area cause artifacts.
if (auto_update) {
quad_rect = gfx::Rect(buffer_size);
damage_rect = gfx::Rect(output_rect);
} else {
// Use minimal quad and damage rectangles when auto-refresh mode is off.
quad_rect = BufferRectFromWindowRect(window_to_buffer_transform,
buffer_size, content_rect);
damage_rect = gfx::ToEnclosingRect(
gfx::ConvertRectToPixels(total_damage_rect, device_scale_factor));
// To ensure that the damage_rect is not bigger than the output_rect. We can
// have 1px off errors when converting from dip to pixel values for certain
// device scale factor values what can lead the damage_rect to be bigger
// than output_rect.
damage_rect.Intersect(output_rect);
}
auto frame = std::make_unique<viz::CompositorFrame>();
frame->metadata.begin_frame_ack = begin_frame_ack;
frame->metadata.begin_frame_ack.has_damage = true;
frame->metadata.device_scale_factor = device_scale_factor;
auto render_pass = viz::CompositorRenderPass::Create(
/*shared_quad_state_list_size=*/1, /*quad_list_size=*/1);
render_pass->SetNew(viz::CompositorRenderPassId{1}, output_rect, damage_rect,
buffer_to_target_transform);
AppendQuad(transferable_resource, output_rect, quad_rect, buffer_size,
buffer_to_target_transform, *render_pass);
frame->resource_list.push_back(std::move(transferable_resource));
frame->render_pass_list.push_back(std::move(render_pass));
return frame;
}
} // namespace fast_ink_internal
} // namespace ash