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// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_PAINT_PAINT_IMAGE_BUILDER_H_
#define CC_PAINT_PAINT_IMAGE_BUILDER_H_
#include <utility>
#include "cc/paint/paint_export.h"
#include "cc/paint/paint_image.h"
#include "cc/paint/paint_image_generator.h"
#include "cc/paint/paint_op_buffer.h"
#include "cc/paint/paint_worklet_input.h"
#include "cc/paint/skia_paint_image_generator.h"
#include "cc/paint/texture_backing.h"
#include "third_party/skia/include/core/SkImage.h"
namespace cc {
// Class used to construct a paint image.
class CC_PAINT_EXPORT PaintImageBuilder {
public:
static PaintImageBuilder WithDefault();
// Starts with the given images. Everything, including the "contents" of the
// image are copied.
static PaintImageBuilder WithCopy(PaintImage image);
// Starts with the given image's flags. Note that this does _not_ keep the
// "contents" of the image. That is, it clears the cached SkImage, the set
// SkImage, the set PaintRecord, and any other content type variables.
static PaintImageBuilder WithProperties(PaintImage image);
PaintImageBuilder(PaintImageBuilder&& other);
PaintImageBuilder& operator=(PaintImageBuilder&& other);
~PaintImageBuilder();
PaintImageBuilder&& set_id(PaintImage::Id id) {
paint_image_.id_ = id;
#if DCHECK_IS_ON()
id_set_ = true;
#endif
return std::move(*this);
}
PaintImageBuilder&& set_image(sk_sp<SkImage> sk_image,
PaintImage::ContentId content_id) {
DCHECK(!sk_image->isTextureBacked());
paint_image_.sk_image_ = std::move(sk_image);
paint_image_.content_id_ = content_id;
return std::move(*this);
}
PaintImageBuilder&& set_texture_backing(sk_sp<TextureBacking> texture_backing,
PaintImage::ContentId content_id) {
paint_image_.texture_backing_ = std::move(texture_backing);
paint_image_.content_id_ = content_id;
return std::move(*this);
}
PaintImageBuilder&& set_paint_record(PaintRecord paint_record,
const gfx::Rect& rect,
PaintImage::ContentId content_id) {
DCHECK_NE(content_id, PaintImage::kInvalidContentId);
paint_image_.paint_record_ = std::move(paint_record);
paint_image_.paint_record_rect_ = rect;
paint_image_.content_id_ = content_id;
return std::move(*this);
}
PaintImageBuilder&& set_paint_image_generator(
sk_sp<PaintImageGenerator> generator) {
paint_image_.paint_image_generator_ = std::move(generator);
return std::move(*this);
}
PaintImageBuilder&& set_animation_type(PaintImage::AnimationType type) {
paint_image_.animation_type_ = type;
return std::move(*this);
}
PaintImageBuilder&& set_gainmap_paint_image_generator(
sk_sp<PaintImageGenerator> generator,
const SkGainmapInfo& gainmap_info) {
// Setting SkGainmapInfo with no gainmap image is an error.
DCHECK(generator);
paint_image_.gainmap_paint_image_generator_ = std::move(generator);
paint_image_.gainmap_info_ = gainmap_info;
return std::move(*this);
}
PaintImageBuilder&& set_hdr_metadata(
std::optional<gfx::HDRMetadata> hdr_metadata) {
paint_image_.hdr_metadata_ = hdr_metadata;
return std::move(*this);
}
PaintImageBuilder&& set_completion_state(PaintImage::CompletionState state) {
paint_image_.completion_state_ = state;
return std::move(*this);
}
PaintImageBuilder&& set_is_multipart(bool is_multipart) {
paint_image_.is_multipart_ = is_multipart;
return std::move(*this);
}
PaintImageBuilder&& set_is_high_bit_depth(bool is_high_bit_depth) {
paint_image_.is_high_bit_depth_ = is_high_bit_depth;
return std::move(*this);
}
PaintImageBuilder&& set_may_be_lcp_candidate(bool may_be_lcp_candidate) {
paint_image_.may_be_lcp_candidate_ = may_be_lcp_candidate;
return std::move(*this);
}
PaintImageBuilder&& set_no_cache(bool no_cache) {
paint_image_.no_cache_ = no_cache;
return std::move(*this);
}
PaintImageBuilder&& set_repetition_count(int count) {
paint_image_.repetition_count_ = count;
return std::move(*this);
}
PaintImageBuilder&& set_reset_animation_sequence_id(
PaintImage::AnimationSequenceId id) {
paint_image_.reset_animation_sequence_id_ = id;
return std::move(*this);
}
PaintImageBuilder&& set_decoding_mode(
PaintImage::DecodingMode decoding_mode) {
paint_image_.decoding_mode_ = decoding_mode;
return std::move(*this);
}
PaintImageBuilder&& set_paint_worklet_input(
scoped_refptr<PaintWorkletInput> input) {
paint_image_.paint_worklet_input_ = std::move(input);
return std::move(*this);
}
PaintImage TakePaintImage();
private:
friend class PaintOpReader;
friend class PaintShader;
friend class ImagePaintFilter;
friend PaintImage CreateNonDiscardablePaintImage(const gfx::Size& size);
PaintImageBuilder();
PaintImageBuilder(PaintImage starting_image, bool clear_contents);
// For GPU process callers using a texture backed SkImage.
PaintImageBuilder&& set_texture_image(sk_sp<SkImage> sk_image,
PaintImage::ContentId content_id) {
paint_image_.sk_image_ = std::move(sk_image);
paint_image_.content_id_ = content_id;
return std::move(*this);
}
PaintImage paint_image_;
#if DCHECK_IS_ON()
bool id_set_ = false;
#endif
};
} // namespace cc
#endif // CC_PAINT_PAINT_IMAGE_BUILDER_H_