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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/picture_layer_tiling.h"
#include "cc/math_util.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/size_conversions.h"
namespace cc {
scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
float contents_scale,
gfx::Size tile_size) {
return make_scoped_ptr(new PictureLayerTiling(contents_scale, tile_size));
}
scoped_ptr<PictureLayerTiling> PictureLayerTiling::Clone() const {
return make_scoped_ptr(new PictureLayerTiling(*this));
}
PictureLayerTiling::PictureLayerTiling(float contents_scale,
gfx::Size tile_size)
: client_(NULL),
contents_scale_(contents_scale),
tiling_data_(tile_size, gfx::Size(), true),
resolution_(NON_IDEAL_RESOLUTION) {
}
PictureLayerTiling::~PictureLayerTiling() {
}
void PictureLayerTiling::SetClient(PictureLayerTilingClient* client) {
client_ = client;
}
gfx::Rect PictureLayerTiling::ContentRect() const {
gfx::Size content_bounds =
gfx::ToCeiledSize(gfx::ScaleSize(layer_bounds_, contents_scale_));
return gfx::Rect(gfx::Point(), content_bounds);
}
Tile* PictureLayerTiling::TileAt(int i, int j) const {
TileMap::const_iterator iter = tiles_.find(TileMapKey(i, j));
if (iter == tiles_.end())
return NULL;
return iter->second.get();
}
void PictureLayerTiling::CreateTile(int i, int j) {
gfx::Rect tile_rect = tiling_data_.TileBoundsWithBorder(i, j);
tile_rect.set_size(tiling_data_.max_texture_size());
TileMapKey key(i, j);
DCHECK(tiles_.find(key) == tiles_.end());
scoped_refptr<Tile> tile = client_->CreateTile(this, tile_rect);
if (tile)
tiles_[key] = tile;
}
Region PictureLayerTiling::OpaqueRegionInContentRect(
const gfx::Rect& content_rect) const {
Region opaque_region;
// TODO(enne): implement me
return opaque_region;
}
void PictureLayerTiling::SetLayerBounds(gfx::Size layer_bounds) {
if (layer_bounds_ == layer_bounds)
return;
gfx::Size old_layer_bounds = layer_bounds_;
layer_bounds_ = layer_bounds;
gfx::Size old_content_bounds = tiling_data_.total_size();
gfx::Size content_bounds =
gfx::ToCeiledSize(gfx::ScaleSize(layer_bounds_, contents_scale_));
tiling_data_.SetTotalSize(content_bounds);
if (layer_bounds_.IsEmpty()) {
tiles_.clear();
return;
}
// Any tiles outside our new bounds are invalid and should be dropped.
if (old_content_bounds.width() > content_bounds.width() ||
old_content_bounds.height() > content_bounds.height()) {
int right =
tiling_data_.TileXIndexFromSrcCoord(content_bounds.width() - 1);
int bottom =
tiling_data_.TileYIndexFromSrcCoord(content_bounds.height() - 1);
std::vector<TileMapKey> invalid_tile_keys;
for (TileMap::const_iterator it = tiles_.begin();
it != tiles_.end(); ++it) {
if (it->first.first > right || it->first.second > bottom)
invalid_tile_keys.push_back(it->first);
}
for (size_t i = 0; i < invalid_tile_keys.size(); ++i)
tiles_.erase(invalid_tile_keys[i]);
}
// Create tiles for newly exposed areas.
Region layer_region((gfx::Rect(layer_bounds_)));
layer_region.Subtract(gfx::Rect(old_layer_bounds));
for (Region::Iterator iter(layer_region); iter.has_rect(); iter.next()) {
Invalidate(iter.rect());
CreateTilesFromLayerRect(iter.rect());
}
}
void PictureLayerTiling::Invalidate(const Region& layer_invalidation) {
std::vector<TileMapKey> new_tiles;
for (Region::Iterator region_iter(layer_invalidation);
region_iter.has_rect();
region_iter.next()) {
gfx::Rect layer_invalidation = region_iter.rect();
layer_invalidation.Intersect(gfx::Rect(layer_bounds_));
gfx::Rect rect =
gfx::ToEnclosingRect(ScaleRect(layer_invalidation, contents_scale_));
for (PictureLayerTiling::Iterator tile_iter(this, contents_scale_, rect);
tile_iter;
++tile_iter) {
TileMapKey key(tile_iter.tile_i_, tile_iter.tile_j_);
TileMap::iterator found = tiles_.find(key);
if (found == tiles_.end())
continue;
tiles_.erase(found);
new_tiles.push_back(key);
}
}
for (size_t i = 0; i < new_tiles.size(); ++i)
CreateTile(new_tiles[i].first, new_tiles[i].second);
}
void PictureLayerTiling::CreateTilesFromLayerRect(gfx::Rect layer_rect) {
gfx::Rect content_rect =
gfx::ToEnclosingRect(ScaleRect(layer_rect, contents_scale_));
CreateTilesFromContentRect(content_rect);
}
void PictureLayerTiling::CreateTilesFromContentRect(gfx::Rect content_rect) {
for (TilingData::Iterator iter(&tiling_data_, content_rect); iter; ++iter) {
TileMap::iterator found =
tiles_.find(TileMapKey(iter.index_x(), iter.index_y()));
// Ignore any tiles that already exist.
if (found != tiles_.end())
continue;
CreateTile(iter.index_x(), iter.index_y());
}
}
PictureLayerTiling::Iterator::Iterator()
: tiling_(NULL),
current_tile_(NULL),
tile_i_(0),
tile_j_(0),
left_(0),
top_(0),
right_(-1),
bottom_(-1) {
}
PictureLayerTiling::Iterator::Iterator(const PictureLayerTiling* tiling,
float dest_scale,
gfx::Rect dest_rect)
: tiling_(tiling),
dest_rect_(dest_rect),
dest_to_content_scale_(tiling_->contents_scale_ / dest_scale),
current_tile_(NULL),
tile_i_(0),
tile_j_(0),
left_(0),
top_(0),
right_(-1),
bottom_(-1) {
DCHECK(tiling_);
if (dest_rect_.IsEmpty())
return;
gfx::Rect content_rect =
gfx::ToEnclosingRect(gfx::ScaleRect(dest_rect_, dest_to_content_scale_));
// IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
// check for non-intersection first.
content_rect.Intersect(gfx::Rect(tiling_->tiling_data_.total_size()));
if (content_rect.IsEmpty())
return;
left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x());
top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y());
right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(
content_rect.right() - 1);
bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(
content_rect.bottom() - 1);
tile_i_ = left_ - 1;
tile_j_ = top_;
++(*this);
}
PictureLayerTiling::Iterator::~Iterator() {
}
PictureLayerTiling::Iterator& PictureLayerTiling::Iterator::operator++() {
if (tile_j_ > bottom_)
return *this;
bool first_time = tile_i_ < left_;
bool new_row = false;
tile_i_++;
if (tile_i_ > right_) {
tile_i_ = left_;
tile_j_++;
new_row = true;
if (tile_j_ > bottom_) {
current_tile_ = NULL;
return *this;
}
}
current_tile_ = tiling_->TileAt(tile_i_, tile_j_);
// Calculate the current geometry rect. Due to floating point rounding
// and ToEnclosedRect, tiles might overlap in destination space on the
// edges.
gfx::Rect last_geometry_rect = current_geometry_rect_;
gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_);
current_geometry_rect_ = gfx::ToEnclosingRect(
gfx::ScaleRect(content_rect, 1 / dest_to_content_scale_));
current_geometry_rect_.Intersect(dest_rect_);
if (first_time)
return *this;
// Iteration happens left->right, top->bottom. Running off the bottom-right
// edge is handled by the intersection above with dest_rect_. Here we make
// sure that the new current geometry rect doesn't overlap with the last.
int min_left;
int min_top;
if (new_row) {
min_left = dest_rect_.x();
min_top = last_geometry_rect.bottom();
} else {
min_left = last_geometry_rect.right();
min_top = last_geometry_rect.y();
}
int inset_left = std::max(0, min_left - current_geometry_rect_.x());
int inset_top = std::max(0, min_top - current_geometry_rect_.y());
current_geometry_rect_.Inset(inset_left, inset_top, 0, 0);
if (!new_row) {
DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x());
DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom());
DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y());
}
return *this;
}
gfx::Rect PictureLayerTiling::Iterator::geometry_rect() const {
return current_geometry_rect_;
}
gfx::RectF PictureLayerTiling::Iterator::texture_rect() const {
gfx::Rect full_bounds = tiling_->tiling_data_.TileBoundsWithBorder(tile_i_,
tile_j_);
full_bounds.set_size(texture_size());
// Convert from dest space => content space => texture space.
gfx::RectF texture_rect = gfx::ScaleRect(current_geometry_rect_,
dest_to_content_scale_);
texture_rect.Offset(-full_bounds.OffsetFromOrigin());
DCHECK_GE(texture_rect.x(), 0);
DCHECK_GE(texture_rect.y(), 0);
DCHECK_LE(texture_rect.right(), texture_size().width());
DCHECK_LE(texture_rect.bottom(), texture_size().height());
return texture_rect;
}
gfx::Size PictureLayerTiling::Iterator::texture_size() const {
return tiling_->tiling_data_.max_texture_size();
}
void PictureLayerTiling::UpdateTilePriorities(
WhichTree tree,
const gfx::Size& device_viewport,
float last_layer_contents_scale,
float current_layer_contents_scale,
const gfx::Transform& last_screen_transform,
const gfx::Transform& current_screen_transform,
double time_delta) {
gfx::Rect content_rect = ContentRect();
if (content_rect.IsEmpty())
return;
gfx::Rect view_rect(gfx::Point(), device_viewport);
int right = tiling_data_.TileXIndexFromSrcCoord(content_rect.width() - 1);
int bottom = tiling_data_.TileYIndexFromSrcCoord(content_rect.height() - 1);
for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
TileMapKey key = it->first;
TilePriority priority;
priority.resolution = resolution_;
if (key.first > right || key.second > bottom) {
priority.distance_to_visible_in_pixels = std::numeric_limits<int>::max();
priority.time_to_visible_in_seconds =
TilePriority::kMaxTimeToVisibleInSeconds;
it->second->set_priority(tree, priority);
continue;
}
gfx::Rect tile_bound = tiling_data_.TileBounds(key.first, key.second);
gfx::RectF current_layer_content_rect = gfx::ScaleRect(
tile_bound,
current_layer_contents_scale / contents_scale_,
current_layer_contents_scale / contents_scale_);
gfx::RectF current_screen_rect = MathUtil::mapClippedRect(
current_screen_transform, current_layer_content_rect);
gfx::RectF last_layer_content_rect = gfx::ScaleRect(
tile_bound,
last_layer_contents_scale / contents_scale_,
last_layer_contents_scale / contents_scale_);
gfx::RectF last_screen_rect = MathUtil::mapClippedRect(
last_screen_transform, last_layer_content_rect);
priority.time_to_visible_in_seconds =
TilePriority::TimeForBoundsToIntersect(
last_screen_rect, current_screen_rect, time_delta, view_rect);
priority.distance_to_visible_in_pixels =
TilePriority::manhattanDistance(current_screen_rect, view_rect);
it->second->set_priority(tree, priority);
}
}
void PictureLayerTiling::DidBecomeActive() {
for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
it->second->set_priority(ACTIVE_TREE, it->second->priority(PENDING_TREE));
it->second->set_priority(PENDING_TREE, TilePriority());
// Tile holds a ref onto a picture pile. If the tile never gets invalidated
// and recreated, then that picture pile ref could exist indefinitely. To
// prevent this, ask the client to update the pile to its own ref. This
// will cause PicturePileImpls and their clones to get deleted once the
// corresponding PictureLayerImpl and any in flight raster jobs go out of
// scope.
client_->UpdatePile(it->second);
}
}
} // namespace cc