[go: nahoru, domu]

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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_CAPTURE_MODE_KEY_ITEM_VIEW_H_
#define ASH_CAPTURE_MODE_KEY_ITEM_VIEW_H_
#include "ash/style/system_shadow.h"
#include "base/memory/raw_ptr.h"
#include "ui/gfx/vector_icon_types.h"
#include "ui/views/view.h"
namespace views {
class ImageView;
class Label;
} // namespace views
namespace ash {
// A view that displays a modifier or a key as a rounded corner UI component,
// which can contain a text label or an icon.
class KeyItemView : public views::View {
METADATA_HEADER(KeyItemView, views::View)
public:
explicit KeyItemView(ui::KeyboardCode key_code);
KeyItemView(const KeyItemView&) = delete;
KeyItemView& operator=(const KeyItemView&) = delete;
~KeyItemView() override;
// views::View:
void AddedToWidget() override;
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
void OnThemeChanged() override;
void Layout(PassKey) override;
gfx::Size CalculatePreferredSize() const override;
void SetIcon(const gfx::VectorIcon& icon);
void SetText(const std::u16string& text);
ui::KeyboardCode key_code() const { return key_code_; }
views::ImageView* icon() const { return icon_; }
private:
const ui::KeyboardCode key_code_;
raw_ptr<views::ImageView> icon_ = nullptr;
raw_ptr<views::Label> label_ = nullptr;
// The shadow around each key item UI component in the combo. The shadow
// should be `SystemShadowOnTextureLayer` as the corners are perfectly
// rounded.
std::unique_ptr<SystemShadow> shadow_;
};
} // namespace ash
#endif // ASH_CAPTURE_MODE_KEY_ITEM_VIEW_H_