[go: nahoru, domu]

blob: 4ce6e3f2be5cb64f10735549ad73d6d5100eaada [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/debug.h"
#include "ash/shell.h"
#include "cc/debug/layer_tree_debug_state.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/compositor.h"
namespace ash {
namespace debug {
void ToggleShowDebugBorders() {
aura::Window::Windows root_windows = Shell::Get()->GetAllRootWindows();
std::unique_ptr<cc::DebugBorderTypes> value;
for (aura::Window::Windows::iterator it = root_windows.begin();
it != root_windows.end(); ++it) {
ui::Compositor* compositor = (*it)->GetHost()->compositor();
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
if (!value.get())
value.reset(new cc::DebugBorderTypes(state.show_debug_borders.flip()));
state.show_debug_borders = *value.get();
compositor->SetLayerTreeDebugState(state);
}
}
void ToggleShowFpsCounter() {
aura::Window::Windows root_windows = Shell::Get()->GetAllRootWindows();
std::unique_ptr<bool> value;
for (aura::Window::Windows::iterator it = root_windows.begin();
it != root_windows.end(); ++it) {
ui::Compositor* compositor = (*it)->GetHost()->compositor();
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
if (!value.get())
value.reset(new bool(!state.show_fps_counter));
state.show_fps_counter = *value.get();
compositor->SetLayerTreeDebugState(state);
}
}
void ToggleShowPaintRects() {
aura::Window::Windows root_windows = Shell::Get()->GetAllRootWindows();
std::unique_ptr<bool> value;
for (aura::Window::Windows::iterator it = root_windows.begin();
it != root_windows.end(); ++it) {
ui::Compositor* compositor = (*it)->GetHost()->compositor();
cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
if (!value.get())
value.reset(new bool(!state.show_paint_rects));
state.show_paint_rects = *value.get();
compositor->SetLayerTreeDebugState(state);
}
}
} // namespace debug
} // namespace ash