| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "pdf/draw_utils.h" |
| |
| #include <math.h> |
| #include <stddef.h> |
| #include <stdint.h> |
| #include <algorithm> |
| #include <vector> |
| |
| #include "base/logging.h" |
| #include "base/numerics/safe_math.h" |
| |
| namespace chrome_pdf { |
| |
| inline uint8_t GetBlue(const uint32_t& pixel) { |
| return static_cast<uint8_t>(pixel & 0xFF); |
| } |
| |
| inline uint8_t GetGreen(const uint32_t& pixel) { |
| return static_cast<uint8_t>((pixel >> 8) & 0xFF); |
| } |
| |
| inline uint8_t GetRed(const uint32_t& pixel) { |
| return static_cast<uint8_t>((pixel >> 16) & 0xFF); |
| } |
| |
| inline uint8_t GetAlpha(const uint32_t& pixel) { |
| return static_cast<uint8_t>((pixel >> 24) & 0xFF); |
| } |
| |
| inline uint32_t MakePixel(uint8_t red, |
| uint8_t green, |
| uint8_t blue, |
| uint8_t alpha) { |
| return (static_cast<uint32_t>(alpha) << 24) | |
| (static_cast<uint32_t>(red) << 16) | |
| (static_cast<uint32_t>(green) << 8) | static_cast<uint32_t>(blue); |
| } |
| |
| inline uint8_t ProcessColor(uint8_t src_color, |
| uint8_t dest_color, |
| uint8_t alpha) { |
| uint32_t processed = static_cast<uint32_t>(src_color) * alpha + |
| static_cast<uint32_t>(dest_color) * (0xFF - alpha); |
| return static_cast<uint8_t>((processed / 0xFF) & 0xFF); |
| } |
| |
| ShadowMatrix::ShadowMatrix(uint32_t depth, double factor, uint32_t background) |
| : depth_(depth) { |
| DCHECK_GT(depth_, 0U); |
| matrix_.resize(depth_ * depth_); |
| |
| // pv - is a rounding power factor for smoothing corners. |
| // pv = 2.0 will make corners completely round. |
| const double pv = 4.0; |
| // pow_pv - cache to avoid recalculating pow(x, pv) every time. |
| std::vector<double> pow_pv(depth_, 0.0); |
| |
| double r = static_cast<double>(depth_); |
| double coef = 256.0 / pow(r, factor); |
| |
| for (uint32_t y = 0; y < depth_; y++) { |
| // Since matrix is symmetrical, we can reduce the number of calculations |
| // by mirroring results. |
| for (uint32_t x = 0; x <= y; x++) { |
| // Fill cache if needed. |
| if (pow_pv[x] == 0.0) |
| pow_pv[x] = pow(x, pv); |
| if (pow_pv[y] == 0.0) |
| pow_pv[y] = pow(y, pv); |
| |
| // v - is a value for the smoothing function. |
| // If x == 0 simplify calculations. |
| double v = (x == 0) ? y : pow(pow_pv[x] + pow_pv[y], 1 / pv); |
| |
| // Smoothing function. |
| // If factor == 1, smoothing will be linear from 0 to the end, |
| // if 0 < factor < 1, smoothing will drop faster near 0. |
| // if factor > 1, smoothing will drop faster near the end (depth). |
| double f = 256.0 - coef * pow(v, factor); |
| |
| uint8_t alpha = 0; |
| if (f > kOpaqueAlpha) |
| alpha = kOpaqueAlpha; |
| else if (f < kTransparentAlpha) |
| alpha = kTransparentAlpha; |
| else |
| alpha = static_cast<uint8_t>(f); |
| |
| uint8_t red = ProcessColor(0, GetRed(background), alpha); |
| uint8_t green = ProcessColor(0, GetGreen(background), alpha); |
| uint8_t blue = ProcessColor(0, GetBlue(background), alpha); |
| uint32_t pixel = MakePixel(red, green, blue, GetAlpha(background)); |
| |
| // Mirror matrix. |
| matrix_[y * depth_ + x] = pixel; |
| matrix_[x * depth_ + y] = pixel; |
| } |
| } |
| } |
| |
| ShadowMatrix::~ShadowMatrix() = default; |
| |
| namespace { |
| |
| void PaintShadow(pp::ImageData* image, |
| const pp::Rect& clip_rc, |
| const pp::Rect& shadow_rc, |
| const ShadowMatrix& matrix) { |
| pp::Rect draw_rc = shadow_rc.Intersect(clip_rc); |
| if (draw_rc.IsEmpty()) |
| return; |
| |
| int32_t depth = static_cast<int32_t>(matrix.depth()); |
| for (int32_t y = draw_rc.y(); y < draw_rc.bottom(); y++) { |
| for (int32_t x = draw_rc.x(); x < draw_rc.right(); x++) { |
| int32_t matrix_x = std::max(depth + shadow_rc.x() - x - 1, |
| depth - shadow_rc.right() + x); |
| int32_t matrix_y = std::max(depth + shadow_rc.y() - y - 1, |
| depth - shadow_rc.bottom() + y); |
| uint32_t* pixel = image->GetAddr32(pp::Point(x, y)); |
| |
| if (matrix_x < 0) |
| matrix_x = 0; |
| else if (matrix_x >= static_cast<int32_t>(depth)) |
| matrix_x = depth - 1; |
| |
| if (matrix_y < 0) |
| matrix_y = 0; |
| else if (matrix_y >= static_cast<int32_t>(depth)) |
| matrix_y = depth - 1; |
| |
| *pixel = matrix.GetValue(matrix_x, matrix_y); |
| } |
| } |
| } |
| |
| } // namespace |
| |
| void DrawShadow(pp::ImageData* image, |
| const pp::Rect& shadow_rc, |
| const pp::Rect& object_rc, |
| const pp::Rect& clip_rc, |
| const ShadowMatrix& matrix) { |
| if (shadow_rc == object_rc) |
| return; // Nothing to paint. |
| |
| // Fill top part. |
| pp::Rect rc(shadow_rc.point(), |
| pp::Size(shadow_rc.width(), object_rc.y() - shadow_rc.y())); |
| PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix); |
| |
| // Fill bottom part. |
| rc = pp::Rect(shadow_rc.x(), object_rc.bottom(), shadow_rc.width(), |
| shadow_rc.bottom() - object_rc.bottom()); |
| PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix); |
| |
| // Fill left part. |
| rc = pp::Rect(shadow_rc.x(), object_rc.y(), object_rc.x() - shadow_rc.x(), |
| object_rc.height()); |
| PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix); |
| |
| // Fill right part. |
| rc = pp::Rect(object_rc.right(), object_rc.y(), |
| shadow_rc.right() - object_rc.right(), object_rc.height()); |
| PaintShadow(image, rc.Intersect(clip_rc), shadow_rc, matrix); |
| } |
| |
| } // namespace chrome_pdf |