| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_IPC_CLIENT_COMMAND_BUFFER_PROXY_IMPL_H_ |
| #define GPU_IPC_CLIENT_COMMAND_BUFFER_PROXY_IMPL_H_ |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <map> |
| #include <memory> |
| #include <queue> |
| #include <string> |
| #include <unordered_map> |
| |
| #include "base/callback.h" |
| #include "base/compiler_specific.h" |
| #include "base/containers/flat_map.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/shared_memory_mapping.h" |
| #include "base/memory/unsafe_shared_memory_region.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/observer_list.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/threading/thread_checker.h" |
| #include "gpu/command_buffer/client/gpu_control.h" |
| #include "gpu/command_buffer/common/command_buffer.h" |
| #include "gpu/command_buffer/common/command_buffer_id.h" |
| #include "gpu/command_buffer/common/command_buffer_shared.h" |
| #include "gpu/command_buffer/common/context_result.h" |
| #include "gpu/command_buffer/common/gpu_memory_allocation.h" |
| #include "gpu/command_buffer/common/scheduling_priority.h" |
| #include "gpu/gpu_export.h" |
| #include "gpu/ipc/common/surface_handle.h" |
| #include "ipc/ipc_listener.h" |
| #include "ui/gfx/swap_result.h" |
| #include "ui/gl/gpu_preference.h" |
| |
| struct GPUCommandBufferConsoleMessage; |
| class GURL; |
| |
| namespace gfx { |
| struct GpuFenceHandle; |
| struct PresentationFeedback; |
| } |
| |
| namespace gpu { |
| struct ContextCreationAttribs; |
| struct Mailbox; |
| struct SwapBuffersCompleteParams; |
| struct SyncToken; |
| } |
| |
| namespace gpu { |
| class GpuChannelHost; |
| class GpuMemoryBufferManager; |
| |
| // Client side proxy that forwards messages synchronously to a |
| // CommandBufferStub. |
| class GPU_EXPORT CommandBufferProxyImpl : public gpu::CommandBuffer, |
| public gpu::GpuControl, |
| public IPC::Listener { |
| public: |
| class DeletionObserver { |
| public: |
| // Called during the destruction of the CommandBufferProxyImpl. |
| virtual void OnWillDeleteImpl() = 0; |
| |
| protected: |
| virtual ~DeletionObserver() = default; |
| }; |
| |
| CommandBufferProxyImpl( |
| scoped_refptr<GpuChannelHost> channel, |
| GpuMemoryBufferManager* gpu_memory_buffer_manager, |
| int32_t stream_id, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner); |
| ~CommandBufferProxyImpl() override; |
| |
| // Connect to a command buffer in the GPU process. |
| ContextResult Initialize(gpu::SurfaceHandle surface_handle, |
| CommandBufferProxyImpl* share_group, |
| gpu::SchedulingPriority stream_priority, |
| const gpu::ContextCreationAttribs& attribs, |
| const GURL& active_url); |
| |
| // IPC::Listener implementation: |
| bool OnMessageReceived(const IPC::Message& message) override; |
| void OnChannelError() override; |
| |
| // CommandBuffer implementation: |
| State GetLastState() override; |
| void Flush(int32_t put_offset) override; |
| void OrderingBarrier(int32_t put_offset) override; |
| State WaitForTokenInRange(int32_t start, int32_t end) override; |
| State WaitForGetOffsetInRange(uint32_t set_get_buffer_count, |
| int32_t start, |
| int32_t end) override; |
| void SetGetBuffer(int32_t shm_id) override; |
| scoped_refptr<gpu::Buffer> CreateTransferBuffer(uint32_t size, |
| int32_t* id) override; |
| void DestroyTransferBuffer(int32_t id) override; |
| |
| // gpu::GpuControl implementation: |
| void SetGpuControlClient(GpuControlClient* client) override; |
| const gpu::Capabilities& GetCapabilities() const override; |
| int32_t CreateImage(ClientBuffer buffer, |
| size_t width, |
| size_t height) override; |
| void DestroyImage(int32_t id) override; |
| void SignalQuery(uint32_t query, base::OnceClosure callback) override; |
| void CreateGpuFence(uint32_t gpu_fence_id, ClientGpuFence source) override; |
| void GetGpuFence(uint32_t gpu_fence_id, |
| base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> |
| callback) override; |
| void SetDisplayTransform(gfx::OverlayTransform transform) override; |
| |
| void SetLock(base::Lock* lock) override; |
| void EnsureWorkVisible() override; |
| gpu::CommandBufferNamespace GetNamespaceID() const override; |
| gpu::CommandBufferId GetCommandBufferID() const override; |
| void FlushPendingWork() override; |
| uint64_t GenerateFenceSyncRelease() override; |
| bool IsFenceSyncReleased(uint64_t release) override; |
| void SignalSyncToken(const gpu::SyncToken& sync_token, |
| base::OnceClosure callback) override; |
| void WaitSyncToken(const gpu::SyncToken& sync_token) override; |
| bool CanWaitUnverifiedSyncToken(const gpu::SyncToken& sync_token) override; |
| void TakeFrontBuffer(const gpu::Mailbox& mailbox); |
| void ReturnFrontBuffer(const gpu::Mailbox& mailbox, |
| const gpu::SyncToken& sync_token, |
| bool is_lost); |
| |
| void AddDeletionObserver(DeletionObserver* observer); |
| void RemoveDeletionObserver(DeletionObserver* observer); |
| |
| bool EnsureBackbuffer(); |
| |
| using UpdateVSyncParametersCallback = |
| base::RepeatingCallback<void(base::TimeTicks timebase, |
| base::TimeDelta interval)>; |
| void SetUpdateVSyncParametersCallback( |
| const UpdateVSyncParametersCallback& callback); |
| |
| int32_t route_id() const { return route_id_; } |
| |
| const scoped_refptr<GpuChannelHost>& channel() const { return channel_; } |
| |
| const base::UnsafeSharedMemoryRegion& GetSharedStateRegion() const { |
| return shared_state_shm_; |
| } |
| |
| private: |
| typedef std::map<int32_t, scoped_refptr<gpu::Buffer>> TransferBufferMap; |
| typedef std::unordered_map<uint32_t, base::OnceClosure> SignalTaskMap; |
| |
| void CheckLock() { |
| if (lock_) { |
| lock_->AssertAcquired(); |
| } else { |
| DCHECK(lockless_thread_checker_.CalledOnValidThread()); |
| } |
| } |
| |
| void OrderingBarrierHelper(int32_t put_offset); |
| |
| // Send an IPC message over the GPU channel. This is private to fully |
| // encapsulate the channel; all callers of this function must explicitly |
| // verify that the context has not been lost. |
| bool Send(IPC::Message* msg); |
| |
| std::pair<base::UnsafeSharedMemoryRegion, base::WritableSharedMemoryMapping> |
| AllocateAndMapSharedMemory(size_t size); |
| |
| // Message handlers: |
| void OnDestroyed(gpu::error::ContextLostReason reason, |
| gpu::error::Error error); |
| void OnConsoleMessage(const GPUCommandBufferConsoleMessage& message); |
| void OnSignalAck(uint32_t id, const CommandBuffer::State& state); |
| void OnSwapBuffersCompleted(const SwapBuffersCompleteParams& params); |
| void OnBufferPresented(uint64_t swap_id, |
| const gfx::PresentationFeedback& feedback); |
| void OnGetGpuFenceHandleComplete(uint32_t gpu_fence_id, |
| const gfx::GpuFenceHandle&); |
| void OnReturnData(const std::vector<uint8_t>& data); |
| |
| // Try to read an updated copy of the state from shared memory, and calls |
| // OnGpuStateError() if the new state has an error. |
| void TryUpdateState(); |
| // Like above but calls the error handler and disconnects channel by posting |
| // a task. |
| void TryUpdateStateThreadSafe(); |
| // Like the above but does not call the error event handler if the new state |
| // has an error. |
| void TryUpdateStateDontReportError(); |
| // Sets the state, and calls OnGpuStateError() if the new state has an error. |
| void SetStateFromMessageReply(const CommandBuffer::State& state); |
| |
| // Loses the context after we received an invalid reply from the GPU |
| // process. |
| void OnGpuSyncReplyError(); |
| |
| // Loses the context when receiving a message from the GPU process. |
| void OnGpuAsyncMessageError(gpu::error::ContextLostReason reason, |
| gpu::error::Error error); |
| |
| // Loses the context after we receive an error state from the GPU process. |
| void OnGpuStateError(); |
| |
| // Sets an error on the last_state_ and loses the context due to client-side |
| // errors. |
| void OnClientError(gpu::error::Error error); |
| |
| // Helper methods, don't call these directly. |
| void DisconnectChannelInFreshCallStack(); |
| void LockAndDisconnectChannel(); |
| void DisconnectChannel(); |
| |
| // The shared memory area used to update state. |
| gpu::CommandBufferSharedState* shared_state() const; |
| |
| // The shared memory region used to update state. |
| base::UnsafeSharedMemoryRegion shared_state_shm_; |
| base::WritableSharedMemoryMapping shared_state_mapping_; |
| |
| // The last cached state received from the service. |
| State last_state_; |
| |
| // Lock to access shared state e.g. sync token release count across multiple |
| // threads. This allows tracking command buffer progress from another thread. |
| base::Lock last_state_lock_; |
| |
| // There should be a lock_ if this is going to be used across multiple |
| // threads, or we guarantee it is used by a single thread by using a thread |
| // checker if no lock_ is set. |
| base::Lock* lock_ = nullptr; |
| base::ThreadChecker lockless_thread_checker_; |
| |
| // Client that wants to listen for important events on the GpuControl. |
| gpu::GpuControlClient* gpu_control_client_ = nullptr; |
| |
| // Unowned list of DeletionObservers. |
| base::ObserverList<DeletionObserver>::Unchecked deletion_observers_; |
| |
| scoped_refptr<GpuChannelHost> channel_; |
| GpuMemoryBufferManager* gpu_memory_buffer_manager_; |
| bool disconnected_ = false; |
| const int channel_id_; |
| const int32_t route_id_; |
| const int32_t stream_id_; |
| const gpu::CommandBufferId command_buffer_id_; |
| uint32_t last_flush_id_ = 0; |
| int32_t last_put_offset_ = -1; |
| bool has_buffer_ = false; |
| |
| // Next generated fence sync. |
| uint64_t next_fence_sync_release_ = 1; |
| |
| // Sync token waits that haven't been flushed yet. |
| std::vector<SyncToken> pending_sync_token_fences_; |
| |
| // Tasks to be invoked in SignalSyncPoint responses. |
| uint32_t next_signal_id_ = 0; |
| SignalTaskMap signal_tasks_; |
| |
| gpu::Capabilities capabilities_; |
| |
| UpdateVSyncParametersCallback update_vsync_parameters_completion_callback_; |
| |
| using GetGpuFenceTaskMap = |
| base::flat_map<uint32_t, |
| base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)>>; |
| GetGpuFenceTaskMap get_gpu_fence_tasks_; |
| |
| scoped_refptr<base::SingleThreadTaskRunner> callback_thread_; |
| base::WeakPtrFactory<CommandBufferProxyImpl> weak_ptr_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(CommandBufferProxyImpl); |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_IPC_CLIENT_COMMAND_BUFFER_PROXY_IMPL_H_ |