[go: nahoru, domu]

blob: 58e76ed4a71987bc497d08b79a0f6bf885c0d0b2 [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/snapshot/snapshot.h"
#import <Cocoa/Cocoa.h>
#include <memory>
#include "base/mac/mac_util.h"
#include "base/test/task_environment.h"
#include "base/test/test_future.h"
#include "testing/platform_test.h"
#import "ui/base/test/cocoa_helper.h"
#import "ui/base/test/windowed_nsnotification_observer.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/image/image.h"
namespace ui {
namespace {
class GrabWindowSnapshotTest : public CocoaTest {
private:
base::test::TaskEnvironment task_environment_{
base::test::TaskEnvironment::MainThreadType::UI};
};
TEST_F(GrabWindowSnapshotTest, TestGrabWindowSnapshot) {
// The window snapshot code uses `CGWindowListCreateImage` which requires
// going to the windowserver. By default, unittests are run with the
// `NSApplicationActivationPolicyProhibited` policy which prohibits
// windowserver connections, which would cause this test to fail for reasons
// other than the code not actually working.
NSApp.activationPolicy = NSApplicationActivationPolicyAccessory;
// Launch a test window so we can take a snapshot.
const NSUInteger window_size = 400;
NSRect frame = NSMakeRect(0, 0, window_size, window_size);
NSWindow* window = test_window();
WindowedNSNotificationObserver* waiter =
[[WindowedNSNotificationObserver alloc]
initForNotification:NSWindowDidUpdateNotification
object:window];
[window setFrame:frame display:false];
window.backgroundColor = NSColor.blueColor;
[window makeKeyAndOrderFront:nil];
[window display];
EXPECT_TRUE([waiter wait]);
// Take the snapshot.
base::test::TestFuture<gfx::Image> future;
gfx::Rect bounds = gfx::Rect(0, 0, window_size, window_size);
ui::GrabWindowSnapshot(window, bounds, future.GetCallback());
gfx::Image image = future.Take();
ASSERT_TRUE(!image.IsEmpty());
// The call to `CGWindowListCreateImage` returned a `CGImageRef` that is
// wrapped in an `NSImage` (inside the returned `gfx::Image`). The image rep
// that results (e.g. an `NSCGImageSnapshotRep` in macOS 12) isn't anything
// that pixel values can be retrieved from, so do a quick-and-dirty conversion
// to an `NSBitmapImageRep`.
NSBitmapImageRep* image_rep =
[NSBitmapImageRep imageRepWithData:image.ToNSImage().TIFFRepresentation];
// Test the size.
EXPECT_EQ(window_size * window.backingScaleFactor, image_rep.pixelsWide);
EXPECT_EQ(window_size * window.backingScaleFactor, image_rep.pixelsHigh);
// Pick a pixel in the middle of the screenshot and expect it to be some
// version of blue.
NSColor* color = [image_rep colorAtX:image_rep.pixelsWide / 2
y:image_rep.pixelsHigh / 2];
CGFloat red = 0, green = 0, blue = 0, alpha = 0;
[color getRed:&red green:&green blue:&blue alpha:&alpha];
EXPECT_LE(red, 0.2);
EXPECT_LE(green, 0.2);
EXPECT_GE(blue, 0.9);
EXPECT_EQ(alpha, 1);
}
} // namespace
} // namespace ui