| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef PDF_DRAW_UTILS_H_ |
| #define PDF_DRAW_UTILS_H_ |
| |
| #include <stdint.h> |
| |
| #include <vector> |
| |
| #include "ppapi/cpp/image_data.h" |
| #include "ppapi/cpp/rect.h" |
| |
| namespace chrome_pdf { |
| |
| const uint8_t kOpaqueAlpha = 0xFF; |
| const uint8_t kTransparentAlpha = 0x00; |
| |
| // Shadow Matrix contains matrix for shadow rendering. To reduce amount of |
| // calculations user may choose to cache matrix and reuse it if nothing changed. |
| class ShadowMatrix { |
| public: |
| // Matrix parameters. |
| // depth - how big matrix should be. Shadow will go smoothly across the |
| // entire matrix from black to background color. |
| // If factor == 1, smoothing will be linear from 0 to the end (depth), |
| // if 0 < factor < 1, smoothing will drop faster near 0. |
| // if factor > 1, smoothing will drop faster near the end (depth). |
| ShadowMatrix(uint32_t depth, double factor, uint32_t background); |
| |
| ~ShadowMatrix(); |
| |
| uint32_t GetValue(int32_t x, int32_t y) const { |
| return matrix_[y * depth_ + x]; |
| } |
| |
| uint32_t depth() const { return depth_; } |
| |
| private: |
| const uint32_t depth_; |
| std::vector<uint32_t> matrix_; |
| }; |
| |
| // Draw shadow on the image using provided ShadowMatrix. |
| // shadow_rc - rectangle occupied by shadow |
| // object_rc - rectangle that drops the shadow |
| // clip_rc - clipping region |
| void DrawShadow(pp::ImageData* image, |
| const pp::Rect& shadow_rc, |
| const pp::Rect& object_rc, |
| const pp::Rect& clip_rc, |
| const ShadowMatrix& matrix); |
| |
| } // namespace chrome_pdf |
| |
| #endif // PDF_DRAW_UTILS_H_ |