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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/android/texture_owner.h"
#include "base/android/android_image_reader_compat.h"
#include "base/feature_list.h"
#include "base/threading/thread_task_runner_handle.h"
#include "gpu/command_buffer/service/abstract_texture.h"
#include "gpu/command_buffer/service/decoder_context.h"
#include "media/base/media_switches.h"
#include "media/gpu/android/image_reader_gl_owner.h"
#include "media/gpu/android/surface_texture_gl_owner.h"
#include "ui/gl/scoped_binders.h"
namespace media {
TextureOwner::TextureOwner(std::unique_ptr<gpu::gles2::AbstractTexture> texture)
: base::RefCountedDeleteOnSequence<TextureOwner>(
base::ThreadTaskRunnerHandle::Get()),
texture_(std::move(texture)),
task_runner_(base::ThreadTaskRunnerHandle::Get()) {
// Notify the subclass when the texture is destroyed.
// Unretained is safe, since we insist that |texture_| is dropped before we're
// destroyed, which implies that the callback has run.
texture_->SetCleanupCallback(base::BindOnce(&TextureOwner::OnTextureDestroyed,
base::Unretained(this)));
}
TextureOwner::~TextureOwner() {
// The subclass must delete the texture before now.
DCHECK(!texture_);
}
// static
scoped_refptr<TextureOwner> TextureOwner::Create(
std::unique_ptr<gpu::gles2::AbstractTexture> texture) {
// Set the parameters on the texture.
texture->SetParameteri(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
texture->SetParameteri(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
texture->SetParameteri(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
texture->SetParameteri(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// If AImageReader is supported and is enabled by media flag, use it.
if (base::android::AndroidImageReader::GetInstance().IsSupported() &&
base::FeatureList::IsEnabled(media::kAImageReaderVideoOutput)) {
return new ImageReaderGLOwner(std::move(texture));
}
// If not, fall back to legacy path.
return new SurfaceTextureGLOwner(std::move(texture));
}
// static
std::unique_ptr<gpu::gles2::AbstractTexture> TextureOwner::CreateTexture(
gpu::DecoderContext* decoder) {
// Note that the size isn't really used. We just care about the service id.
return decoder->CreateAbstractTexture(GL_TEXTURE_EXTERNAL_OES, GL_RGBA,
0, // width
0, // height
1, // depth
0, // border
GL_RGBA, GL_UNSIGNED_BYTE);
}
GLuint TextureOwner::GetTextureId() const {
return texture_->service_id();
}
void TextureOwner::ClearAbstractTexture() {
texture_.reset();
}
} // namespace media