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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/slim/ui_resource_layer.h"
#include <utility>
#include "cc/slim/frame_data.h"
#include "cc/slim/layer_tree_impl.h"
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/resources/resource_id.h"
namespace cc::slim {
// static
scoped_refptr<UIResourceLayer> UIResourceLayer::Create() {
return base::AdoptRef(new UIResourceLayer());
}
UIResourceLayer::UIResourceLayer() = default;
UIResourceLayer::~UIResourceLayer() = default;
void UIResourceLayer::SetUIResourceId(cc::UIResourceId id) {
bitmap_.reset();
if (resource_id_ == id) {
return;
}
SetUIResourceIdInternal(id);
}
void UIResourceLayer::SetBitmap(const SkBitmap& bitmap) {
bitmap_ = bitmap;
if (!layer_tree()) {
return;
}
SetUIResourceIdInternal(static_cast<LayerTreeImpl*>(layer_tree())
->GetUIResourceManager()
->GetOrCreateUIResource(bitmap));
}
void UIResourceLayer::SetUV(const gfx::PointF& top_left,
const gfx::PointF& bottom_right) {
if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right) {
return;
}
uv_top_left_ = top_left;
uv_bottom_right_ = bottom_right;
NotifyPropertyChanged();
}
void UIResourceLayer::SetVertexOpacity(float bottom_left,
float top_left,
float top_right,
float bottom_right) {
// Indexing according to the quad vertex generation:
// 1--2
// | |
// 0--3
auto& opacity = vertex_opacity_;
if (opacity[0] == bottom_left && opacity[1] == top_left &&
opacity[2] == top_right && opacity[3] == bottom_right) {
return;
}
opacity[0] = bottom_left;
opacity[1] = top_left;
opacity[2] = top_right;
opacity[3] = bottom_right;
NotifyPropertyChanged();
}
void UIResourceLayer::SetLayerTree(LayerTree* tree) {
if (tree == layer_tree()) {
return;
}
Layer::SetLayerTree(tree);
RefreshResource();
UpdateDrawsContent();
}
bool UIResourceLayer::HasDrawableContent() const {
return resource_id_ && Layer::HasDrawableContent();
}
void UIResourceLayer::RefreshResource() {
if (!bitmap_.empty()) {
SetBitmap(bitmap_);
}
}
void UIResourceLayer::SetUIResourceIdInternal(cc::UIResourceId resource_id) {
if (resource_id_ == resource_id) {
return;
}
resource_id_ = resource_id;
UpdateDrawsContent();
NotifyPropertyChanged();
}
void UIResourceLayer::AppendQuads(viz::CompositorRenderPass& render_pass,
FrameData& data,
const gfx::Transform& transform_to_root,
const gfx::Transform& transform_to_target,
const gfx::Rect* clip_in_target,
const gfx::Rect& visible_rect,
float opacity) {
viz::ResourceId viz_resource_id =
static_cast<LayerTreeImpl*>(layer_tree())->GetVizResourceId(resource_id_);
if (viz_resource_id == viz::kInvalidResourceId) {
return;
}
viz::SharedQuadState* quad_state =
CreateAndAppendSharedQuadState(render_pass, data, transform_to_target,
clip_in_target, visible_rect, opacity);
viz::TextureDrawQuad* quad =
render_pass.CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
constexpr bool kFlipped = false;
constexpr bool kNearest = false;
constexpr bool kPremultiplied = true;
constexpr bool kSecureOutputOnly = false;
constexpr auto kVideoType = gfx::ProtectedVideoType::kClear;
const bool needs_blending = !static_cast<LayerTreeImpl*>(layer_tree())
->IsUIResourceOpaque(resource_id_);
quad->SetNew(quad_state, quad_state->quad_layer_rect,
quad_state->visible_quad_layer_rect, needs_blending,
viz_resource_id, kPremultiplied, uv_top_left(),
uv_bottom_right(), SkColors::kTransparent, kFlipped, kNearest,
kSecureOutputOnly, kVideoType);
quad->set_vertex_opacity(vertex_opacity_);
}
} // namespace cc::slim