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// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this
// source code is governed by a BSD-style license that can be found in the
// LICENSE file.
#ifndef VIEWS_ANIMATOR_H_
#define VIEWS_ANIMATOR_H_
#include "app/animation.h"
#include "base/gfx/rect.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
class SlideAnimation;
////////////////////////////////////////////////////////////////////////////////
// ALERT!
//
// This API is preliminary and subject to change. Talk to beng before using it!
//
namespace views {
class View;
class AnimatorDelegate {
public:
// Returns the view in the visual layout whose trailing edge the view that
// hosts an animator should be clamped to during animations, when
// ANIMATE_CLAMP is specified in combination with ANIMATE_X or ANIMATE_Y.
virtual View* GetClampedView(View* host) = 0;
// Notifies the delegate that the active animation running for |host| has
// completed.
virtual void AnimationCompletedForHost(View* host) = 0;
};
// An animator is an object that can animate actions on a host view. Once
// created, an Animator is typically owned by its host view.
class Animator : public AnimationDelegate {
public:
enum BoundsChangeFlags {
ANIMATE_NONE = 0x0, // Don't animate anything... o_O
ANIMATE_X = 0x1, // Animate the host view's x position
ANIMATE_Y = 0x2, // Animate the host view's y position
ANIMATE_WIDTH = 0x4, // Animate the host view's width
ANIMATE_HEIGHT = 0x8, // Animate the host view's height
ANIMATE_CLAMP = 0x10 // Clamp the host view's x or y position to the
// trailing edge of the view returned by
// AnimatorDelegate::GetClampedView.
};
// Creates the animator for the specified host view. Optionally an
// AnimationContext can be provided to animate multiple views from a single
// animation.
explicit Animator(View* host);
Animator(View* host, AnimatorDelegate* delegate);
virtual ~Animator();
// Returns true if the animator is currently animating.
bool IsAnimating() const;
// Moves/sizes the host view to the specified bounds. |direction| is a
// combination of the above flags indicating what aspects of the bounds should
// be animated.
void AnimateToBounds(const gfx::Rect& bounds, int direction);
void AnimateToBounds(int x, int y, int width, int height, int direction);
// Overridden from AnimationDelegate:
virtual void AnimationEnded(const Animation* animation);
virtual void AnimationProgressed(const Animation* animation);
virtual void AnimationCanceled(const Animation* animation);
private:
void InitAnimation();
// Get the current X/Y position of the host view, clamped to the right edge of
// the previous view in the visual layout, if applicable (See
// AnimatorDelegate for more info).
int GetClampedX() const;
int GetClampedY() const;
// The view that this animator is attached to.
View* host_;
// Start and end bounds for the animation.
gfx::Rect start_bounds_;
gfx::Rect target_bounds_;
// The animation used by this animator.
scoped_ptr<SlideAnimation> animation_;
// A delegate object that provides information about surrounding views.
// Will be NULL during this class' destructor.
AnimatorDelegate* delegate_;
// Some combination of BoundsChangeFlags indicating the type of bounds change
// the host view is subject to.
int direction_;
DISALLOW_COPY_AND_ASSIGN(Animator);
};
} // namespace views
#endif // #ifndef VIEWS_ANIMATOR_H_