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blob: 19678a1d7e3770c48693d840d6e2085bb07811a1 [file] [log] [blame]
// Copyright (c) 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/app_list/views/folder_header_view.h"
#include <stddef.h>
#include <memory>
#include <string>
#include "ash/app_list/model/app_list_folder_item.h"
#include "ash/app_list/model/app_list_item.h"
#include "ash/app_list/model/app_list_model.h"
#include "ash/app_list/test/app_list_test_model.h"
#include "ash/app_list/views/folder_header_view_delegate.h"
#include "ash/public/cpp/app_list/app_list_config.h"
#include "base/command_line.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/strings/utf_string_conversions.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/events/test/event_generator.h"
#include "ui/views/controls/textfield/textfield.h"
#include "ui/views/test/views_test_base.h"
namespace ash {
namespace test {
namespace {
class TestFolderHeaderViewDelegate : public FolderHeaderViewDelegate {
public:
TestFolderHeaderViewDelegate() {}
~TestFolderHeaderViewDelegate() override {}
// FolderHeaderViewDelegate
void NavigateBack(AppListFolderItem* item,
const ui::Event& event_flags) override {}
void GiveBackFocusToSearchBox() override {}
void SetItemName(AppListFolderItem* item, const std::string& name) override {
folder_name_ = name;
}
const std::string& folder_name() const { return folder_name_; }
private:
std::string folder_name_;
DISALLOW_COPY_AND_ASSIGN(TestFolderHeaderViewDelegate);
};
} // namespace
class FolderHeaderViewTest : public views::ViewsTestBase {
public:
FolderHeaderViewTest() {}
~FolderHeaderViewTest() override {}
// testing::Test overrides:
void SetUp() override {
views::ViewsTestBase::SetUp();
model_ = std::make_unique<AppListTestModel>();
delegate_ = std::make_unique<TestFolderHeaderViewDelegate>();
// Create a widget so that the FolderNameView can be focused.
widget_ = std::make_unique<views::Widget>();
views::Widget::InitParams params = views::ViewsTestBase::CreateParams(
views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(0, 0, 650, 650);
widget_->Init(std::move(params));
widget_->Show();
textfield_ = std::make_unique<views::Textfield>();
folder_header_view_ = widget_->SetContentsView(
std::make_unique<FolderHeaderView>(delegate_.get()));
}
void TearDown() override {
widget_->Close();
widget_.reset();
textfield_.reset();
delegate_.reset();
views::ViewsTestBase::TearDown();
}
protected:
void UpdateFolderName(const std::string& name) {
std::u16string folder_name = base::UTF8ToUTF16(name);
folder_header_view_->SetFolderNameForTest(folder_name);
folder_header_view_->ContentsChanged(textfield_.get(), folder_name);
}
const std::string GetFolderNameFromUI() {
return base::UTF16ToUTF8(folder_header_view_->GetFolderNameForTest());
}
bool CanEditFolderName() {
return folder_header_view_->IsFolderNameEnabledForTest();
}
void UpdatePreviousCursorPosition(const size_t previous_cursor_position) {
folder_header_view_->SetPreviousCursorPositionForTest(
previous_cursor_position);
}
void UpdatePreviousFolderName(const std::u16string& previous_name) {
folder_header_view_->SetPreviousFolderNameForTest(previous_name);
}
std::unique_ptr<AppListTestModel> model_;
FolderHeaderView* folder_header_view_ = nullptr; // owned by |widget_|.
std::unique_ptr<TestFolderHeaderViewDelegate> delegate_;
std::unique_ptr<views::Textfield> textfield_;
std::unique_ptr<views::Widget> widget_;
private:
DISALLOW_COPY_AND_ASSIGN(FolderHeaderViewTest);
};
TEST_F(FolderHeaderViewTest, SetFolderName) {
// Creating a folder with empty folder name.
AppListFolderItem* folder_item = model_->CreateAndPopulateFolderWithApps(2);
folder_header_view_->SetFolderItem(folder_item);
EXPECT_EQ("", GetFolderNameFromUI());
EXPECT_TRUE(CanEditFolderName());
// Update UI to set folder name to "test folder".
UpdateFolderName("test folder");
EXPECT_EQ("test folder", delegate_->folder_name());
}
TEST_F(FolderHeaderViewTest, WhitespaceCollapsedWhenFolderNameViewLosesFocus) {
AppListFolderItem* folder_item = model_->CreateAndPopulateFolderWithApps(2);
folder_header_view_->SetFolderItem(folder_item);
views::View* name_view = folder_header_view_->GetFolderNameViewForTest();
name_view->RequestFocus();
UpdateFolderName(" N A ");
widget_->GetFocusManager()->ClearFocus();
// Expect that the folder name contains the same string with collapsed
// whitespace.
EXPECT_EQ("N A", delegate_->folder_name());
}
TEST_F(FolderHeaderViewTest, MaxFolderNameLength) {
// Creating a folder with empty folder name.
AppListFolderItem* folder_item = model_->CreateAndPopulateFolderWithApps(2);
folder_header_view_->SetFolderItem(folder_item);
EXPECT_EQ("", GetFolderNameFromUI());
EXPECT_TRUE(CanEditFolderName());
// Update UI to set folder name to really long one beyond its maximum limit
// If folder name is set beyond the maximum char limit, it should revert to
// the previous valid folder name.
std::string max_len_name;
for (size_t i = 0; i < AppListConfig::instance().max_folder_name_chars();
++i) {
max_len_name += "a";
}
std::string too_long_name = max_len_name + "a";
UpdatePreviousCursorPosition(0);
UpdatePreviousFolderName(std::u16string());
// Expect that the folder name does not change, and does not truncate
UpdateFolderName(too_long_name);
EXPECT_EQ(std::string(), delegate_->folder_name());
// Expect the folder does change to the new valid name given
UpdateFolderName(max_len_name);
EXPECT_EQ(max_len_name, delegate_->folder_name());
// Expect that the name is reverted to the previous valid name and is not
// truncated
too_long_name.insert(5, "testing");
UpdateFolderName(too_long_name);
EXPECT_EQ(max_len_name, delegate_->folder_name());
}
TEST_F(FolderHeaderViewTest, OemFolderNameNotEditable) {
AppListFolderItem* folder_item = model_->CreateAndAddOemFolder();
folder_header_view_->SetFolderItem(folder_item);
EXPECT_EQ("", GetFolderNameFromUI());
EXPECT_FALSE(CanEditFolderName());
}
namespace {
// Sends a tap gesture with events corresponding to touch-down and touch-up.
// This is a template to support a |handler| with an OnGestureEvent() method
// that isn't a ui::EventHandler implementation.
template <typename GestureHandler>
void SendTap(GestureHandler* handler, const gfx::Point& location) {
ui::GestureEvent tap_down(
location.x(), location.y(), 0, base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::ET_GESTURE_TAP_DOWN));
handler->OnGestureEvent(&tap_down);
ui::GestureEvent tap_up(
location.x(), location.y(), 0, base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::ET_GESTURE_TAP));
handler->OnGestureEvent(&tap_up);
}
template <typename EventHandler>
void SendPress(EventHandler* handler, const gfx::Point& location) {
ui::MouseEvent press_down(ui::ET_MOUSE_PRESSED,
gfx::PointF(location.x(), location.y()),
gfx::PointF(0, 0), base::TimeTicks::Now(), 0, 0);
handler->OnMouseEvent(&press_down);
ui::MouseEvent press_up(ui::ET_MOUSE_RELEASED,
gfx::PointF(location.x(), location.y()),
gfx::PointF(0, 0), base::TimeTicks::Now(), 0, 0);
handler->OnMouseEvent(&press_up);
}
} // namespace
// Tests that when folder name is small, the folder name textfield is triggered
// by only tap when on the textfieldd or near it to the left/right.
TEST_F(FolderHeaderViewTest, TriggerFolderRenameAfterTappingNearFolderName) {
// Create a folder with a small name.
AppListFolderItem* folder_item = model_->CreateAndPopulateFolderWithApps(2);
folder_header_view_->SetFolderItem(folder_item);
UpdateFolderName("ab");
// Get in screen bounds of folder name
views::View* name_view = folder_header_view_->GetFolderNameViewForTest();
const gfx::Rect name_view_bounds = name_view->GetBoundsInScreen();
// Tap folder name and check that folder renaming is triggered.
SendTap(name_view, name_view_bounds.CenterPoint());
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(name_view->HasFocus());
// Clear focus from the folder name.
widget_->GetFocusManager()->ClearFocus();
ASSERT_FALSE(name_view->HasFocus());
// Test that tapping near (but not directly on) the folder name still
// triggers folder rename.
// Tap folder name and check that folder renaming is triggered.
gfx::Point right_of_name_view = name_view_bounds.right_center();
right_of_name_view.Offset(2, 0);
SendTap(widget_.get(), right_of_name_view);
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(name_view->HasFocus());
// Clear focus from the folder name.
widget_->GetFocusManager()->ClearFocus();
ASSERT_FALSE(name_view->HasFocus());
// Test that clicking in the same spot won't trigger folder rename.
SendPress(widget_.get(), right_of_name_view);
EXPECT_FALSE(name_view->HasFocus());
}
} // namespace test
} // namespace ash