[go: nahoru, domu]

blob: b3ac0e6ab29665537d577feab54a21e9b4809826 [file] [log] [blame]
/* Copyright 2014 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file. */
/* From ppb_opengles2.idl modified Fri Sep 5 14:52:51 2014. */
#ifndef PPAPI_C_PPB_OPENGLES2_H_
#define PPAPI_C_PPB_OPENGLES2_H_
#include "ppapi/c/pp_macros.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/pp_stdint.h"
#define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0"
#define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0
#define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0 \
"PPB_OpenGLES2InstancedArrays;1.0"
#define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE \
PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0
#define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0 \
"PPB_OpenGLES2FramebufferBlit;1.0"
#define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE \
PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0
#define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0 \
"PPB_OpenGLES2FramebufferMultisample;1.0"
#define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE \
PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0
#define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0 \
"PPB_OpenGLES2ChromiumEnableFeature;1.0"
#define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE \
PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0
#define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0 \
"PPB_OpenGLES2ChromiumMapSub;1.0"
#define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE \
PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0
#define PPB_OPENGLES2_QUERY_INTERFACE_1_0 "PPB_OpenGLES2Query;1.0"
#define PPB_OPENGLES2_QUERY_INTERFACE PPB_OPENGLES2_QUERY_INTERFACE_1_0
#define PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE_1_0 \
"PPB_OpenGLES2VertexArrayObject;1.0"
#define PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE \
PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE_1_0
/**
* @file
* This file is auto-generated from
* gpu/command_buffer/build_gles2_cmd_buffer.py
* It's formatted by clang-format using chromium coding style:
* clang-format -i -style=chromium filename
* DO NOT EDIT! */
#include "ppapi/c/pp_resource.h"
#ifndef __gl2_h_
typedef void GLvoid;
typedef int GLsizei;
typedef unsigned short GLushort;
typedef short GLshort;
typedef unsigned char GLubyte;
typedef unsigned int GLenum;
typedef int GLint;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef float GLfloat;
typedef float GLclampf;
typedef signed char GLbyte;
typedef unsigned int GLuint;
typedef int GLfixed;
typedef int GLclampx;
#ifdef _WIN64
typedef long long int GLintptr;
typedef long long int GLsizeiptr;
#else
typedef long int GLintptr;
typedef long int GLsizeiptr;
#endif // _WIN64
#endif // __gl2_h_
/**
* @addtogroup Interfaces
* @{
*/
struct PPB_OpenGLES2_1_0 {
void (*ActiveTexture)(PP_Resource context, GLenum texture);
void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
void (*BindAttribLocation)(PP_Resource context,
GLuint program,
GLuint index,
const char* name);
void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
void (*BindFramebuffer)(PP_Resource context,
GLenum target,
GLuint framebuffer);
void (*BindRenderbuffer)(PP_Resource context,
GLenum target,
GLuint renderbuffer);
void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
void (*BlendColor)(PP_Resource context,
GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha);
void (*BlendEquation)(PP_Resource context, GLenum mode);
void (*BlendEquationSeparate)(PP_Resource context,
GLenum modeRGB,
GLenum modeAlpha);
void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(PP_Resource context,
GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha);
void (*BufferData)(PP_Resource context,
GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage);
void (*BufferSubData)(PP_Resource context,
GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data);
GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
void (*Clear)(PP_Resource context, GLbitfield mask);
void (*ClearColor)(PP_Resource context,
GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha);
void (*ClearDepthf)(PP_Resource context, GLclampf depth);
void (*ClearStencil)(PP_Resource context, GLint s);
void (*ColorMask)(PP_Resource context,
GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha);
void (*CompileShader)(PP_Resource context, GLuint shader);
void (*CompressedTexImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data);
void (*CompressedTexSubImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data);
void (*CopyTexImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
void (*CopyTexSubImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
GLuint (*CreateProgram)(PP_Resource context);
GLuint (*CreateShader)(PP_Resource context, GLenum type);
void (*CullFace)(PP_Resource context, GLenum mode);
void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
void (*DeleteFramebuffers)(PP_Resource context,
GLsizei n,
const GLuint* framebuffers);
void (*DeleteProgram)(PP_Resource context, GLuint program);
void (*DeleteRenderbuffers)(PP_Resource context,
GLsizei n,
const GLuint* renderbuffers);
void (*DeleteShader)(PP_Resource context, GLuint shader);
void (*DeleteTextures)(PP_Resource context,
GLsizei n,
const GLuint* textures);
void (*DepthFunc)(PP_Resource context, GLenum func);
void (*DepthMask)(PP_Resource context, GLboolean flag);
void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
void (*Disable)(PP_Resource context, GLenum cap);
void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
void (*DrawArrays)(PP_Resource context,
GLenum mode,
GLint first,
GLsizei count);
void (*DrawElements)(PP_Resource context,
GLenum mode,
GLsizei count,
GLenum type,
const void* indices);
void (*Enable)(PP_Resource context, GLenum cap);
void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
void (*Finish)(PP_Resource context);
void (*Flush)(PP_Resource context);
void (*FramebufferRenderbuffer)(PP_Resource context,
GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
void (*FramebufferTexture2D)(PP_Resource context,
GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
void (*FrontFace)(PP_Resource context, GLenum mode);
void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
void (*GenerateMipmap)(PP_Resource context, GLenum target);
void (*GenFramebuffers)(PP_Resource context, GLsizei n, GLuint* framebuffers);
void (*GenRenderbuffers)(PP_Resource context,
GLsizei n,
GLuint* renderbuffers);
void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
void (*GetActiveAttrib)(PP_Resource context,
GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name);
void (*GetActiveUniform)(PP_Resource context,
GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name);
void (*GetAttachedShaders)(PP_Resource context,
GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders);
GLint (*GetAttribLocation)(PP_Resource context,
GLuint program,
const char* name);
void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
void (*GetBufferParameteriv)(PP_Resource context,
GLenum target,
GLenum pname,
GLint* params);
GLenum (*GetError)(PP_Resource context);
void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
void (*GetFramebufferAttachmentParameteriv)(PP_Resource context,
GLenum target,
GLenum attachment,
GLenum pname,
GLint* params);
void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
void (*GetProgramiv)(PP_Resource context,
GLuint program,
GLenum pname,
GLint* params);
void (*GetProgramInfoLog)(PP_Resource context,
GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog);
void (*GetRenderbufferParameteriv)(PP_Resource context,
GLenum target,
GLenum pname,
GLint* params);
void (*GetShaderiv)(PP_Resource context,
GLuint shader,
GLenum pname,
GLint* params);
void (*GetShaderInfoLog)(PP_Resource context,
GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog);
void (*GetShaderPrecisionFormat)(PP_Resource context,
GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision);
void (*GetShaderSource)(PP_Resource context,
GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source);
const GLubyte* (*GetString)(PP_Resource context, GLenum name);
void (*GetTexParameterfv)(PP_Resource context,
GLenum target,
GLenum pname,
GLfloat* params);
void (*GetTexParameteriv)(PP_Resource context,
GLenum target,
GLenum pname,
GLint* params);
void (*GetUniformfv)(PP_Resource context,
GLuint program,
GLint location,
GLfloat* params);
void (*GetUniformiv)(PP_Resource context,
GLuint program,
GLint location,
GLint* params);
GLint (*GetUniformLocation)(PP_Resource context,
GLuint program,
const char* name);
void (*GetVertexAttribfv)(PP_Resource context,
GLuint index,
GLenum pname,
GLfloat* params);
void (*GetVertexAttribiv)(PP_Resource context,
GLuint index,
GLenum pname,
GLint* params);
void (*GetVertexAttribPointerv)(PP_Resource context,
GLuint index,
GLenum pname,
void** pointer);
void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
GLboolean (*IsProgram)(PP_Resource context, GLuint program);
GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
GLboolean (*IsShader)(PP_Resource context, GLuint shader);
GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
void (*LineWidth)(PP_Resource context, GLfloat width);
void (*LinkProgram)(PP_Resource context, GLuint program);
void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
void (*ReadPixels)(PP_Resource context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels);
void (*ReleaseShaderCompiler)(PP_Resource context);
void (*RenderbufferStorage)(PP_Resource context,
GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height);
void (*SampleCoverage)(PP_Resource context, GLclampf value, GLboolean invert);
void (*Scissor)(PP_Resource context,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
void (*ShaderBinary)(PP_Resource context,
GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length);
void (*ShaderSource)(PP_Resource context,
GLuint shader,
GLsizei count,
const char** str,
const GLint* length);
void (*StencilFunc)(PP_Resource context, GLenum func, GLint ref, GLuint mask);
void (*StencilFuncSeparate)(PP_Resource context,
GLenum face,
GLenum func,
GLint ref,
GLuint mask);
void (*StencilMask)(PP_Resource context, GLuint mask);
void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
void (*StencilOp)(PP_Resource context,
GLenum fail,
GLenum zfail,
GLenum zpass);
void (*StencilOpSeparate)(PP_Resource context,
GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass);
void (*TexImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels);
void (*TexParameterf)(PP_Resource context,
GLenum target,
GLenum pname,
GLfloat param);
void (*TexParameterfv)(PP_Resource context,
GLenum target,
GLenum pname,
const GLfloat* params);
void (*TexParameteri)(PP_Resource context,
GLenum target,
GLenum pname,
GLint param);
void (*TexParameteriv)(PP_Resource context,
GLenum target,
GLenum pname,
const GLint* params);
void (*TexSubImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels);
void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
void (*Uniform1fv)(PP_Resource context,
GLint location,
GLsizei count,
const GLfloat* v);
void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
void (*Uniform1iv)(PP_Resource context,
GLint location,
GLsizei count,
const GLint* v);
void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
void (*Uniform2fv)(PP_Resource context,
GLint location,
GLsizei count,
const GLfloat* v);
void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
void (*Uniform2iv)(PP_Resource context,
GLint location,
GLsizei count,
const GLint* v);
void (*Uniform3f)(PP_Resource context,
GLint location,
GLfloat x,
GLfloat y,
GLfloat z);
void (*Uniform3fv)(PP_Resource context,
GLint location,
GLsizei count,
const GLfloat* v);
void (*Uniform3i)(PP_Resource context,
GLint location,
GLint x,
GLint y,
GLint z);
void (*Uniform3iv)(PP_Resource context,
GLint location,
GLsizei count,
const GLint* v);
void (*Uniform4f)(PP_Resource context,
GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
void (*Uniform4fv)(PP_Resource context,
GLint location,
GLsizei count,
const GLfloat* v);
void (*Uniform4i)(PP_Resource context,
GLint location,
GLint x,
GLint y,
GLint z,
GLint w);
void (*Uniform4iv)(PP_Resource context,
GLint location,
GLsizei count,
const GLint* v);
void (*UniformMatrix2fv)(PP_Resource context,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
void (*UniformMatrix3fv)(PP_Resource context,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
void (*UniformMatrix4fv)(PP_Resource context,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
void (*UseProgram)(PP_Resource context, GLuint program);
void (*ValidateProgram)(PP_Resource context, GLuint program);
void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
void (*VertexAttrib1fv)(PP_Resource context,
GLuint indx,
const GLfloat* values);
void (*VertexAttrib2f)(PP_Resource context,
GLuint indx,
GLfloat x,
GLfloat y);
void (*VertexAttrib2fv)(PP_Resource context,
GLuint indx,
const GLfloat* values);
void (*VertexAttrib3f)(PP_Resource context,
GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z);
void (*VertexAttrib3fv)(PP_Resource context,
GLuint indx,
const GLfloat* values);
void (*VertexAttrib4f)(PP_Resource context,
GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
void (*VertexAttrib4fv)(PP_Resource context,
GLuint indx,
const GLfloat* values);
void (*VertexAttribPointer)(PP_Resource context,
GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr);
void (*Viewport)(PP_Resource context,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
};
struct PPB_OpenGLES2 {
void (*ActiveTexture)(PP_Resource context, GLenum texture);
void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader);
void (*BindAttribLocation)(PP_Resource context,
GLuint program,
GLuint index,
const char* name);
void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer);
void (*BindFramebuffer)(PP_Resource context,
GLenum target,
GLuint framebuffer);
void (*BindRenderbuffer)(PP_Resource context,
GLenum target,
GLuint renderbuffer);
void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture);
void (*BlendColor)(PP_Resource context,
GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha);
void (*BlendEquation)(PP_Resource context, GLenum mode);
void (*BlendEquationSeparate)(PP_Resource context,
GLenum modeRGB,
GLenum modeAlpha);
void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor);
void (*BlendFuncSeparate)(PP_Resource context,
GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha);
void (*BufferData)(PP_Resource context,
GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage);
void (*BufferSubData)(PP_Resource context,
GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data);
GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target);
void (*Clear)(PP_Resource context, GLbitfield mask);
void (*ClearColor)(PP_Resource context,
GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha);
void (*ClearDepthf)(PP_Resource context, GLclampf depth);
void (*ClearStencil)(PP_Resource context, GLint s);
void (*ColorMask)(PP_Resource context,
GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha);
void (*CompileShader)(PP_Resource context, GLuint shader);
void (*CompressedTexImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data);
void (*CompressedTexSubImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data);
void (*CopyTexImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
void (*CopyTexSubImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
GLuint (*CreateProgram)(PP_Resource context);
GLuint (*CreateShader)(PP_Resource context, GLenum type);
void (*CullFace)(PP_Resource context, GLenum mode);
void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers);
void (*DeleteFramebuffers)(PP_Resource context,
GLsizei n,
const GLuint* framebuffers);
void (*DeleteProgram)(PP_Resource context, GLuint program);
void (*DeleteRenderbuffers)(PP_Resource context,
GLsizei n,
const GLuint* renderbuffers);
void (*DeleteShader)(PP_Resource context, GLuint shader);
void (*DeleteTextures)(PP_Resource context,
GLsizei n,
const GLuint* textures);
void (*DepthFunc)(PP_Resource context, GLenum func);
void (*DepthMask)(PP_Resource context, GLboolean flag);
void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar);
void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader);
void (*Disable)(PP_Resource context, GLenum cap);
void (*DisableVertexAttribArray)(PP_Resource context, GLuint index);
void (*DrawArrays)(PP_Resource context,
GLenum mode,
GLint first,
GLsizei count);
void (*DrawElements)(PP_Resource context,
GLenum mode,
GLsizei count,
GLenum type,
const void* indices);
void (*Enable)(PP_Resource context, GLenum cap);
void (*EnableVertexAttribArray)(PP_Resource context, GLuint index);
void (*Finish)(PP_Resource context);
void (*Flush)(PP_Resource context);
void (*FramebufferRenderbuffer)(PP_Resource context,
GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer);
void (*FramebufferTexture2D)(PP_Resource context,
GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level);
void (*FrontFace)(PP_Resource context, GLenum mode);
void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers);
void (*GenerateMipmap)(PP_Resource context, GLenum target);
void (*GenFramebuffers)(PP_Resource context, GLsizei n, GLuint* framebuffers);
void (*GenRenderbuffers)(PP_Resource context,
GLsizei n,
GLuint* renderbuffers);
void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures);
void (*GetActiveAttrib)(PP_Resource context,
GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name);
void (*GetActiveUniform)(PP_Resource context,
GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name);
void (*GetAttachedShaders)(PP_Resource context,
GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders);
GLint (*GetAttribLocation)(PP_Resource context,
GLuint program,
const char* name);
void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params);
void (*GetBufferParameteriv)(PP_Resource context,
GLenum target,
GLenum pname,
GLint* params);
GLenum (*GetError)(PP_Resource context);
void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params);
void (*GetFramebufferAttachmentParameteriv)(PP_Resource context,
GLenum target,
GLenum attachment,
GLenum pname,
GLint* params);
void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params);
void (*GetProgramiv)(PP_Resource context,
GLuint program,
GLenum pname,
GLint* params);
void (*GetProgramInfoLog)(PP_Resource context,
GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog);
void (*GetRenderbufferParameteriv)(PP_Resource context,
GLenum target,
GLenum pname,
GLint* params);
void (*GetShaderiv)(PP_Resource context,
GLuint shader,
GLenum pname,
GLint* params);
void (*GetShaderInfoLog)(PP_Resource context,
GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog);
void (*GetShaderPrecisionFormat)(PP_Resource context,
GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision);
void (*GetShaderSource)(PP_Resource context,
GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source);
const GLubyte* (*GetString)(PP_Resource context, GLenum name);
void (*GetTexParameterfv)(PP_Resource context,
GLenum target,
GLenum pname,
GLfloat* params);
void (*GetTexParameteriv)(PP_Resource context,
GLenum target,
GLenum pname,
GLint* params);
void (*GetUniformfv)(PP_Resource context,
GLuint program,
GLint location,
GLfloat* params);
void (*GetUniformiv)(PP_Resource context,
GLuint program,
GLint location,
GLint* params);
GLint (*GetUniformLocation)(PP_Resource context,
GLuint program,
const char* name);
void (*GetVertexAttribfv)(PP_Resource context,
GLuint index,
GLenum pname,
GLfloat* params);
void (*GetVertexAttribiv)(PP_Resource context,
GLuint index,
GLenum pname,
GLint* params);
void (*GetVertexAttribPointerv)(PP_Resource context,
GLuint index,
GLenum pname,
void** pointer);
void (*Hint)(PP_Resource context, GLenum target, GLenum mode);
GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer);
GLboolean (*IsEnabled)(PP_Resource context, GLenum cap);
GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer);
GLboolean (*IsProgram)(PP_Resource context, GLuint program);
GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer);
GLboolean (*IsShader)(PP_Resource context, GLuint shader);
GLboolean (*IsTexture)(PP_Resource context, GLuint texture);
void (*LineWidth)(PP_Resource context, GLfloat width);
void (*LinkProgram)(PP_Resource context, GLuint program);
void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param);
void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units);
void (*ReadPixels)(PP_Resource context,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels);
void (*ReleaseShaderCompiler)(PP_Resource context);
void (*RenderbufferStorage)(PP_Resource context,
GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height);
void (*SampleCoverage)(PP_Resource context, GLclampf value, GLboolean invert);
void (*Scissor)(PP_Resource context,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
void (*ShaderBinary)(PP_Resource context,
GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length);
void (*ShaderSource)(PP_Resource context,
GLuint shader,
GLsizei count,
const char** str,
const GLint* length);
void (*StencilFunc)(PP_Resource context, GLenum func, GLint ref, GLuint mask);
void (*StencilFuncSeparate)(PP_Resource context,
GLenum face,
GLenum func,
GLint ref,
GLuint mask);
void (*StencilMask)(PP_Resource context, GLuint mask);
void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask);
void (*StencilOp)(PP_Resource context,
GLenum fail,
GLenum zfail,
GLenum zpass);
void (*StencilOpSeparate)(PP_Resource context,
GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass);
void (*TexImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels);
void (*TexParameterf)(PP_Resource context,
GLenum target,
GLenum pname,
GLfloat param);
void (*TexParameterfv)(PP_Resource context,
GLenum target,
GLenum pname,
const GLfloat* params);
void (*TexParameteri)(PP_Resource context,
GLenum target,
GLenum pname,
GLint param);
void (*TexParameteriv)(PP_Resource context,
GLenum target,
GLenum pname,
const GLint* params);
void (*TexSubImage2D)(PP_Resource context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels);
void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x);
void (*Uniform1fv)(PP_Resource context,
GLint location,
GLsizei count,
const GLfloat* v);
void (*Uniform1i)(PP_Resource context, GLint location, GLint x);
void (*Uniform1iv)(PP_Resource context,
GLint location,
GLsizei count,
const GLint* v);
void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y);
void (*Uniform2fv)(PP_Resource context,
GLint location,
GLsizei count,
const GLfloat* v);
void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y);
void (*Uniform2iv)(PP_Resource context,
GLint location,
GLsizei count,
const GLint* v);
void (*Uniform3f)(PP_Resource context,
GLint location,
GLfloat x,
GLfloat y,
GLfloat z);
void (*Uniform3fv)(PP_Resource context,
GLint location,
GLsizei count,
const GLfloat* v);
void (*Uniform3i)(PP_Resource context,
GLint location,
GLint x,
GLint y,
GLint z);
void (*Uniform3iv)(PP_Resource context,
GLint location,
GLsizei count,
const GLint* v);
void (*Uniform4f)(PP_Resource context,
GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
void (*Uniform4fv)(PP_Resource context,
GLint location,
GLsizei count,
const GLfloat* v);
void (*Uniform4i)(PP_Resource context,
GLint location,
GLint x,
GLint y,
GLint z,
GLint w);
void (*Uniform4iv)(PP_Resource context,
GLint location,
GLsizei count,
const GLint* v);
void (*UniformMatrix2fv)(PP_Resource context,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
void (*UniformMatrix3fv)(PP_Resource context,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
void (*UniformMatrix4fv)(PP_Resource context,
GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value);
void (*UseProgram)(PP_Resource context, GLuint program);
void (*ValidateProgram)(PP_Resource context, GLuint program);
void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x);
void (*VertexAttrib1fv)(PP_Resource context,
GLuint indx,
const GLfloat* values);
void (*VertexAttrib2f)(PP_Resource context,
GLuint indx,
GLfloat x,
GLfloat y);
void (*VertexAttrib2fv)(PP_Resource context,
GLuint indx,
const GLfloat* values);
void (*VertexAttrib3f)(PP_Resource context,
GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z);
void (*VertexAttrib3fv)(PP_Resource context,
GLuint indx,
const GLfloat* values);
void (*VertexAttrib4f)(PP_Resource context,
GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
void (*VertexAttrib4fv)(PP_Resource context,
GLuint indx,
const GLfloat* values);
void (*VertexAttribPointer)(PP_Resource context,
GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr);
void (*Viewport)(PP_Resource context,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
};
struct PPB_OpenGLES2InstancedArrays_1_0 {
void (*DrawArraysInstancedANGLE)(PP_Resource context,
GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount);
void (*DrawElementsInstancedANGLE)(PP_Resource context,
GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount);
void (*VertexAttribDivisorANGLE)(PP_Resource context,
GLuint index,
GLuint divisor);
};
struct PPB_OpenGLES2InstancedArrays {
void (*DrawArraysInstancedANGLE)(PP_Resource context,
GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount);
void (*DrawElementsInstancedANGLE)(PP_Resource context,
GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount);
void (*VertexAttribDivisorANGLE)(PP_Resource context,
GLuint index,
GLuint divisor);
};
struct PPB_OpenGLES2FramebufferBlit_1_0 {
void (*BlitFramebufferEXT)(PP_Resource context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
};
struct PPB_OpenGLES2FramebufferBlit {
void (*BlitFramebufferEXT)(PP_Resource context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
};
struct PPB_OpenGLES2FramebufferMultisample_1_0 {
void (*RenderbufferStorageMultisampleEXT)(PP_Resource context,
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
};
struct PPB_OpenGLES2FramebufferMultisample {
void (*RenderbufferStorageMultisampleEXT)(PP_Resource context,
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height);
};
struct PPB_OpenGLES2ChromiumEnableFeature_1_0 {
GLboolean (*EnableFeatureCHROMIUM)(PP_Resource context, const char* feature);
};
struct PPB_OpenGLES2ChromiumEnableFeature {
GLboolean (*EnableFeatureCHROMIUM)(PP_Resource context, const char* feature);
};
struct PPB_OpenGLES2ChromiumMapSub_1_0 {
void* (*MapBufferSubDataCHROMIUM)(PP_Resource context,
GLuint target,
GLintptr offset,
GLsizeiptr size,
GLenum access);
void (*UnmapBufferSubDataCHROMIUM)(PP_Resource context, const void* mem);
void* (*MapTexSubImage2DCHROMIUM)(PP_Resource context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLenum access);
void (*UnmapTexSubImage2DCHROMIUM)(PP_Resource context, const void* mem);
};
struct PPB_OpenGLES2ChromiumMapSub {
void* (*MapBufferSubDataCHROMIUM)(PP_Resource context,
GLuint target,
GLintptr offset,
GLsizeiptr size,
GLenum access);
void (*UnmapBufferSubDataCHROMIUM)(PP_Resource context, const void* mem);
void* (*MapTexSubImage2DCHROMIUM)(PP_Resource context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLenum access);
void (*UnmapTexSubImage2DCHROMIUM)(PP_Resource context, const void* mem);
};
struct PPB_OpenGLES2Query_1_0 {
void (*GenQueriesEXT)(PP_Resource context, GLsizei n, GLuint* queries);
void (*DeleteQueriesEXT)(PP_Resource context,
GLsizei n,
const GLuint* queries);
GLboolean (*IsQueryEXT)(PP_Resource context, GLuint id);
void (*BeginQueryEXT)(PP_Resource context, GLenum target, GLuint id);
void (*EndQueryEXT)(PP_Resource context, GLenum target);
void (*GetQueryivEXT)(PP_Resource context,
GLenum target,
GLenum pname,
GLint* params);
void (*GetQueryObjectuivEXT)(PP_Resource context,
GLuint id,
GLenum pname,
GLuint* params);
};
struct PPB_OpenGLES2Query {
void (*GenQueriesEXT)(PP_Resource context, GLsizei n, GLuint* queries);
void (*DeleteQueriesEXT)(PP_Resource context,
GLsizei n,
const GLuint* queries);
GLboolean (*IsQueryEXT)(PP_Resource context, GLuint id);
void (*BeginQueryEXT)(PP_Resource context, GLenum target, GLuint id);
void (*EndQueryEXT)(PP_Resource context, GLenum target);
void (*GetQueryivEXT)(PP_Resource context,
GLenum target,
GLenum pname,
GLint* params);
void (*GetQueryObjectuivEXT)(PP_Resource context,
GLuint id,
GLenum pname,
GLuint* params);
};
struct PPB_OpenGLES2VertexArrayObject_1_0 {
void (*GenVertexArraysOES)(PP_Resource context, GLsizei n, GLuint* arrays);
void (*DeleteVertexArraysOES)(PP_Resource context,
GLsizei n,
const GLuint* arrays);
GLboolean (*IsVertexArrayOES)(PP_Resource context, GLuint array);
void (*BindVertexArrayOES)(PP_Resource context, GLuint array);
};
struct PPB_OpenGLES2VertexArrayObject {
void (*GenVertexArraysOES)(PP_Resource context, GLsizei n, GLuint* arrays);
void (*DeleteVertexArraysOES)(PP_Resource context,
GLsizei n,
const GLuint* arrays);
GLboolean (*IsVertexArrayOES)(PP_Resource context, GLuint array);
void (*BindVertexArrayOES)(PP_Resource context, GLuint array);
};
/**
* @}
*/
#endif // PPAPI_C_PPB_OPENGLES2_H_