| /* Copyright 2014 The Chromium Authors. All rights reserved. |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. */ |
| |
| /* From ppb_opengles2.idl modified Fri Sep 5 14:52:51 2014. */ |
| |
| #ifndef PPAPI_C_PPB_OPENGLES2_H_ |
| #define PPAPI_C_PPB_OPENGLES2_H_ |
| |
| #include "ppapi/c/pp_macros.h" |
| #include "ppapi/c/pp_resource.h" |
| #include "ppapi/c/pp_stdint.h" |
| |
| #define PPB_OPENGLES2_INTERFACE_1_0 "PPB_OpenGLES2;1.0" |
| #define PPB_OPENGLES2_INTERFACE PPB_OPENGLES2_INTERFACE_1_0 |
| |
| #define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0 \ |
| "PPB_OpenGLES2InstancedArrays;1.0" |
| #define PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE \ |
| PPB_OPENGLES2_INSTANCEDARRAYS_INTERFACE_1_0 |
| |
| #define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0 \ |
| "PPB_OpenGLES2FramebufferBlit;1.0" |
| #define PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE \ |
| PPB_OPENGLES2_FRAMEBUFFERBLIT_INTERFACE_1_0 |
| |
| #define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0 \ |
| "PPB_OpenGLES2FramebufferMultisample;1.0" |
| #define PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE \ |
| PPB_OPENGLES2_FRAMEBUFFERMULTISAMPLE_INTERFACE_1_0 |
| |
| #define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0 \ |
| "PPB_OpenGLES2ChromiumEnableFeature;1.0" |
| #define PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE \ |
| PPB_OPENGLES2_CHROMIUMENABLEFEATURE_INTERFACE_1_0 |
| |
| #define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0 \ |
| "PPB_OpenGLES2ChromiumMapSub;1.0" |
| #define PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE \ |
| PPB_OPENGLES2_CHROMIUMMAPSUB_INTERFACE_1_0 |
| |
| #define PPB_OPENGLES2_QUERY_INTERFACE_1_0 "PPB_OpenGLES2Query;1.0" |
| #define PPB_OPENGLES2_QUERY_INTERFACE PPB_OPENGLES2_QUERY_INTERFACE_1_0 |
| |
| #define PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE_1_0 \ |
| "PPB_OpenGLES2VertexArrayObject;1.0" |
| #define PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE \ |
| PPB_OPENGLES2_VERTEXARRAYOBJECT_INTERFACE_1_0 |
| |
| /** |
| * @file |
| * This file is auto-generated from |
| * gpu/command_buffer/build_gles2_cmd_buffer.py |
| * It's formatted by clang-format using chromium coding style: |
| * clang-format -i -style=chromium filename |
| * DO NOT EDIT! */ |
| |
| |
| #include "ppapi/c/pp_resource.h" |
| |
| #ifndef __gl2_h_ |
| typedef void GLvoid; |
| typedef int GLsizei; |
| typedef unsigned short GLushort; |
| typedef short GLshort; |
| typedef unsigned char GLubyte; |
| typedef unsigned int GLenum; |
| typedef int GLint; |
| typedef unsigned char GLboolean; |
| typedef unsigned int GLbitfield; |
| typedef float GLfloat; |
| typedef float GLclampf; |
| typedef signed char GLbyte; |
| typedef unsigned int GLuint; |
| typedef int GLfixed; |
| typedef int GLclampx; |
| #ifdef _WIN64 |
| typedef long long int GLintptr; |
| typedef long long int GLsizeiptr; |
| #else |
| typedef long int GLintptr; |
| typedef long int GLsizeiptr; |
| #endif // _WIN64 |
| #endif // __gl2_h_ |
| |
| |
| /** |
| * @addtogroup Interfaces |
| * @{ |
| */ |
| struct PPB_OpenGLES2_1_0 { |
| void (*ActiveTexture)(PP_Resource context, GLenum texture); |
| void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader); |
| void (*BindAttribLocation)(PP_Resource context, |
| GLuint program, |
| GLuint index, |
| const char* name); |
| void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer); |
| void (*BindFramebuffer)(PP_Resource context, |
| GLenum target, |
| GLuint framebuffer); |
| void (*BindRenderbuffer)(PP_Resource context, |
| GLenum target, |
| GLuint renderbuffer); |
| void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture); |
| void (*BlendColor)(PP_Resource context, |
| GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| void (*BlendEquation)(PP_Resource context, GLenum mode); |
| void (*BlendEquationSeparate)(PP_Resource context, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor); |
| void (*BlendFuncSeparate)(PP_Resource context, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| void (*BufferData)(PP_Resource context, |
| GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage); |
| void (*BufferSubData)(PP_Resource context, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data); |
| GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target); |
| void (*Clear)(PP_Resource context, GLbitfield mask); |
| void (*ClearColor)(PP_Resource context, |
| GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| void (*ClearDepthf)(PP_Resource context, GLclampf depth); |
| void (*ClearStencil)(PP_Resource context, GLint s); |
| void (*ColorMask)(PP_Resource context, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| void (*CompileShader)(PP_Resource context, GLuint shader); |
| void (*CompressedTexImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| void (*CompressedTexSubImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| void (*CopyTexImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| void (*CopyTexSubImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| GLuint (*CreateProgram)(PP_Resource context); |
| GLuint (*CreateShader)(PP_Resource context, GLenum type); |
| void (*CullFace)(PP_Resource context, GLenum mode); |
| void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers); |
| void (*DeleteFramebuffers)(PP_Resource context, |
| GLsizei n, |
| const GLuint* framebuffers); |
| void (*DeleteProgram)(PP_Resource context, GLuint program); |
| void (*DeleteRenderbuffers)(PP_Resource context, |
| GLsizei n, |
| const GLuint* renderbuffers); |
| void (*DeleteShader)(PP_Resource context, GLuint shader); |
| void (*DeleteTextures)(PP_Resource context, |
| GLsizei n, |
| const GLuint* textures); |
| void (*DepthFunc)(PP_Resource context, GLenum func); |
| void (*DepthMask)(PP_Resource context, GLboolean flag); |
| void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar); |
| void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader); |
| void (*Disable)(PP_Resource context, GLenum cap); |
| void (*DisableVertexAttribArray)(PP_Resource context, GLuint index); |
| void (*DrawArrays)(PP_Resource context, |
| GLenum mode, |
| GLint first, |
| GLsizei count); |
| void (*DrawElements)(PP_Resource context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| void (*Enable)(PP_Resource context, GLenum cap); |
| void (*EnableVertexAttribArray)(PP_Resource context, GLuint index); |
| void (*Finish)(PP_Resource context); |
| void (*Flush)(PP_Resource context); |
| void (*FramebufferRenderbuffer)(PP_Resource context, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| void (*FramebufferTexture2D)(PP_Resource context, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| void (*FrontFace)(PP_Resource context, GLenum mode); |
| void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers); |
| void (*GenerateMipmap)(PP_Resource context, GLenum target); |
| void (*GenFramebuffers)(PP_Resource context, GLsizei n, GLuint* framebuffers); |
| void (*GenRenderbuffers)(PP_Resource context, |
| GLsizei n, |
| GLuint* renderbuffers); |
| void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures); |
| void (*GetActiveAttrib)(PP_Resource context, |
| GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| void (*GetActiveUniform)(PP_Resource context, |
| GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| void (*GetAttachedShaders)(PP_Resource context, |
| GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders); |
| GLint (*GetAttribLocation)(PP_Resource context, |
| GLuint program, |
| const char* name); |
| void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params); |
| void (*GetBufferParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| GLenum (*GetError)(PP_Resource context); |
| void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params); |
| void (*GetFramebufferAttachmentParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params); |
| void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params); |
| void (*GetProgramiv)(PP_Resource context, |
| GLuint program, |
| GLenum pname, |
| GLint* params); |
| void (*GetProgramInfoLog)(PP_Resource context, |
| GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| void (*GetRenderbufferParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| void (*GetShaderiv)(PP_Resource context, |
| GLuint shader, |
| GLenum pname, |
| GLint* params); |
| void (*GetShaderInfoLog)(PP_Resource context, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| void (*GetShaderPrecisionFormat)(PP_Resource context, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision); |
| void (*GetShaderSource)(PP_Resource context, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source); |
| const GLubyte* (*GetString)(PP_Resource context, GLenum name); |
| void (*GetTexParameterfv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLfloat* params); |
| void (*GetTexParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| void (*GetUniformfv)(PP_Resource context, |
| GLuint program, |
| GLint location, |
| GLfloat* params); |
| void (*GetUniformiv)(PP_Resource context, |
| GLuint program, |
| GLint location, |
| GLint* params); |
| GLint (*GetUniformLocation)(PP_Resource context, |
| GLuint program, |
| const char* name); |
| void (*GetVertexAttribfv)(PP_Resource context, |
| GLuint index, |
| GLenum pname, |
| GLfloat* params); |
| void (*GetVertexAttribiv)(PP_Resource context, |
| GLuint index, |
| GLenum pname, |
| GLint* params); |
| void (*GetVertexAttribPointerv)(PP_Resource context, |
| GLuint index, |
| GLenum pname, |
| void** pointer); |
| void (*Hint)(PP_Resource context, GLenum target, GLenum mode); |
| GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer); |
| GLboolean (*IsEnabled)(PP_Resource context, GLenum cap); |
| GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer); |
| GLboolean (*IsProgram)(PP_Resource context, GLuint program); |
| GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer); |
| GLboolean (*IsShader)(PP_Resource context, GLuint shader); |
| GLboolean (*IsTexture)(PP_Resource context, GLuint texture); |
| void (*LineWidth)(PP_Resource context, GLfloat width); |
| void (*LinkProgram)(PP_Resource context, GLuint program); |
| void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param); |
| void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units); |
| void (*ReadPixels)(PP_Resource context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels); |
| void (*ReleaseShaderCompiler)(PP_Resource context); |
| void (*RenderbufferStorage)(PP_Resource context, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void (*SampleCoverage)(PP_Resource context, GLclampf value, GLboolean invert); |
| void (*Scissor)(PP_Resource context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| void (*ShaderBinary)(PP_Resource context, |
| GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length); |
| void (*ShaderSource)(PP_Resource context, |
| GLuint shader, |
| GLsizei count, |
| const char** str, |
| const GLint* length); |
| void (*StencilFunc)(PP_Resource context, GLenum func, GLint ref, GLuint mask); |
| void (*StencilFuncSeparate)(PP_Resource context, |
| GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| void (*StencilMask)(PP_Resource context, GLuint mask); |
| void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask); |
| void (*StencilOp)(PP_Resource context, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| void (*StencilOpSeparate)(PP_Resource context, |
| GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| void (*TexImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| void (*TexParameterf)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLfloat param); |
| void (*TexParameterfv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| const GLfloat* params); |
| void (*TexParameteri)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint param); |
| void (*TexParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| const GLint* params); |
| void (*TexSubImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x); |
| void (*Uniform1fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| void (*Uniform1i)(PP_Resource context, GLint location, GLint x); |
| void (*Uniform1iv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLint* v); |
| void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y); |
| void (*Uniform2fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y); |
| void (*Uniform2iv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLint* v); |
| void (*Uniform3f)(PP_Resource context, |
| GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| void (*Uniform3fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| void (*Uniform3i)(PP_Resource context, |
| GLint location, |
| GLint x, |
| GLint y, |
| GLint z); |
| void (*Uniform3iv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLint* v); |
| void (*Uniform4f)(PP_Resource context, |
| GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| void (*Uniform4fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| void (*Uniform4i)(PP_Resource context, |
| GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w); |
| void (*Uniform4iv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLint* v); |
| void (*UniformMatrix2fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| void (*UniformMatrix3fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| void (*UniformMatrix4fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| void (*UseProgram)(PP_Resource context, GLuint program); |
| void (*ValidateProgram)(PP_Resource context, GLuint program); |
| void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x); |
| void (*VertexAttrib1fv)(PP_Resource context, |
| GLuint indx, |
| const GLfloat* values); |
| void (*VertexAttrib2f)(PP_Resource context, |
| GLuint indx, |
| GLfloat x, |
| GLfloat y); |
| void (*VertexAttrib2fv)(PP_Resource context, |
| GLuint indx, |
| const GLfloat* values); |
| void (*VertexAttrib3f)(PP_Resource context, |
| GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| void (*VertexAttrib3fv)(PP_Resource context, |
| GLuint indx, |
| const GLfloat* values); |
| void (*VertexAttrib4f)(PP_Resource context, |
| GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| void (*VertexAttrib4fv)(PP_Resource context, |
| GLuint indx, |
| const GLfloat* values); |
| void (*VertexAttribPointer)(PP_Resource context, |
| GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr); |
| void (*Viewport)(PP_Resource context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| }; |
| |
| struct PPB_OpenGLES2 { |
| void (*ActiveTexture)(PP_Resource context, GLenum texture); |
| void (*AttachShader)(PP_Resource context, GLuint program, GLuint shader); |
| void (*BindAttribLocation)(PP_Resource context, |
| GLuint program, |
| GLuint index, |
| const char* name); |
| void (*BindBuffer)(PP_Resource context, GLenum target, GLuint buffer); |
| void (*BindFramebuffer)(PP_Resource context, |
| GLenum target, |
| GLuint framebuffer); |
| void (*BindRenderbuffer)(PP_Resource context, |
| GLenum target, |
| GLuint renderbuffer); |
| void (*BindTexture)(PP_Resource context, GLenum target, GLuint texture); |
| void (*BlendColor)(PP_Resource context, |
| GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| void (*BlendEquation)(PP_Resource context, GLenum mode); |
| void (*BlendEquationSeparate)(PP_Resource context, |
| GLenum modeRGB, |
| GLenum modeAlpha); |
| void (*BlendFunc)(PP_Resource context, GLenum sfactor, GLenum dfactor); |
| void (*BlendFuncSeparate)(PP_Resource context, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| void (*BufferData)(PP_Resource context, |
| GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage); |
| void (*BufferSubData)(PP_Resource context, |
| GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data); |
| GLenum (*CheckFramebufferStatus)(PP_Resource context, GLenum target); |
| void (*Clear)(PP_Resource context, GLbitfield mask); |
| void (*ClearColor)(PP_Resource context, |
| GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| void (*ClearDepthf)(PP_Resource context, GLclampf depth); |
| void (*ClearStencil)(PP_Resource context, GLint s); |
| void (*ColorMask)(PP_Resource context, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| void (*CompileShader)(PP_Resource context, GLuint shader); |
| void (*CompressedTexImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| void (*CompressedTexSubImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| void (*CopyTexImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| void (*CopyTexSubImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| GLuint (*CreateProgram)(PP_Resource context); |
| GLuint (*CreateShader)(PP_Resource context, GLenum type); |
| void (*CullFace)(PP_Resource context, GLenum mode); |
| void (*DeleteBuffers)(PP_Resource context, GLsizei n, const GLuint* buffers); |
| void (*DeleteFramebuffers)(PP_Resource context, |
| GLsizei n, |
| const GLuint* framebuffers); |
| void (*DeleteProgram)(PP_Resource context, GLuint program); |
| void (*DeleteRenderbuffers)(PP_Resource context, |
| GLsizei n, |
| const GLuint* renderbuffers); |
| void (*DeleteShader)(PP_Resource context, GLuint shader); |
| void (*DeleteTextures)(PP_Resource context, |
| GLsizei n, |
| const GLuint* textures); |
| void (*DepthFunc)(PP_Resource context, GLenum func); |
| void (*DepthMask)(PP_Resource context, GLboolean flag); |
| void (*DepthRangef)(PP_Resource context, GLclampf zNear, GLclampf zFar); |
| void (*DetachShader)(PP_Resource context, GLuint program, GLuint shader); |
| void (*Disable)(PP_Resource context, GLenum cap); |
| void (*DisableVertexAttribArray)(PP_Resource context, GLuint index); |
| void (*DrawArrays)(PP_Resource context, |
| GLenum mode, |
| GLint first, |
| GLsizei count); |
| void (*DrawElements)(PP_Resource context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| void (*Enable)(PP_Resource context, GLenum cap); |
| void (*EnableVertexAttribArray)(PP_Resource context, GLuint index); |
| void (*Finish)(PP_Resource context); |
| void (*Flush)(PP_Resource context); |
| void (*FramebufferRenderbuffer)(PP_Resource context, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| void (*FramebufferTexture2D)(PP_Resource context, |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| void (*FrontFace)(PP_Resource context, GLenum mode); |
| void (*GenBuffers)(PP_Resource context, GLsizei n, GLuint* buffers); |
| void (*GenerateMipmap)(PP_Resource context, GLenum target); |
| void (*GenFramebuffers)(PP_Resource context, GLsizei n, GLuint* framebuffers); |
| void (*GenRenderbuffers)(PP_Resource context, |
| GLsizei n, |
| GLuint* renderbuffers); |
| void (*GenTextures)(PP_Resource context, GLsizei n, GLuint* textures); |
| void (*GetActiveAttrib)(PP_Resource context, |
| GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| void (*GetActiveUniform)(PP_Resource context, |
| GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| void (*GetAttachedShaders)(PP_Resource context, |
| GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders); |
| GLint (*GetAttribLocation)(PP_Resource context, |
| GLuint program, |
| const char* name); |
| void (*GetBooleanv)(PP_Resource context, GLenum pname, GLboolean* params); |
| void (*GetBufferParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| GLenum (*GetError)(PP_Resource context); |
| void (*GetFloatv)(PP_Resource context, GLenum pname, GLfloat* params); |
| void (*GetFramebufferAttachmentParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params); |
| void (*GetIntegerv)(PP_Resource context, GLenum pname, GLint* params); |
| void (*GetProgramiv)(PP_Resource context, |
| GLuint program, |
| GLenum pname, |
| GLint* params); |
| void (*GetProgramInfoLog)(PP_Resource context, |
| GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| void (*GetRenderbufferParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| void (*GetShaderiv)(PP_Resource context, |
| GLuint shader, |
| GLenum pname, |
| GLint* params); |
| void (*GetShaderInfoLog)(PP_Resource context, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| void (*GetShaderPrecisionFormat)(PP_Resource context, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision); |
| void (*GetShaderSource)(PP_Resource context, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source); |
| const GLubyte* (*GetString)(PP_Resource context, GLenum name); |
| void (*GetTexParameterfv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLfloat* params); |
| void (*GetTexParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| void (*GetUniformfv)(PP_Resource context, |
| GLuint program, |
| GLint location, |
| GLfloat* params); |
| void (*GetUniformiv)(PP_Resource context, |
| GLuint program, |
| GLint location, |
| GLint* params); |
| GLint (*GetUniformLocation)(PP_Resource context, |
| GLuint program, |
| const char* name); |
| void (*GetVertexAttribfv)(PP_Resource context, |
| GLuint index, |
| GLenum pname, |
| GLfloat* params); |
| void (*GetVertexAttribiv)(PP_Resource context, |
| GLuint index, |
| GLenum pname, |
| GLint* params); |
| void (*GetVertexAttribPointerv)(PP_Resource context, |
| GLuint index, |
| GLenum pname, |
| void** pointer); |
| void (*Hint)(PP_Resource context, GLenum target, GLenum mode); |
| GLboolean (*IsBuffer)(PP_Resource context, GLuint buffer); |
| GLboolean (*IsEnabled)(PP_Resource context, GLenum cap); |
| GLboolean (*IsFramebuffer)(PP_Resource context, GLuint framebuffer); |
| GLboolean (*IsProgram)(PP_Resource context, GLuint program); |
| GLboolean (*IsRenderbuffer)(PP_Resource context, GLuint renderbuffer); |
| GLboolean (*IsShader)(PP_Resource context, GLuint shader); |
| GLboolean (*IsTexture)(PP_Resource context, GLuint texture); |
| void (*LineWidth)(PP_Resource context, GLfloat width); |
| void (*LinkProgram)(PP_Resource context, GLuint program); |
| void (*PixelStorei)(PP_Resource context, GLenum pname, GLint param); |
| void (*PolygonOffset)(PP_Resource context, GLfloat factor, GLfloat units); |
| void (*ReadPixels)(PP_Resource context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels); |
| void (*ReleaseShaderCompiler)(PP_Resource context); |
| void (*RenderbufferStorage)(PP_Resource context, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| void (*SampleCoverage)(PP_Resource context, GLclampf value, GLboolean invert); |
| void (*Scissor)(PP_Resource context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| void (*ShaderBinary)(PP_Resource context, |
| GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length); |
| void (*ShaderSource)(PP_Resource context, |
| GLuint shader, |
| GLsizei count, |
| const char** str, |
| const GLint* length); |
| void (*StencilFunc)(PP_Resource context, GLenum func, GLint ref, GLuint mask); |
| void (*StencilFuncSeparate)(PP_Resource context, |
| GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| void (*StencilMask)(PP_Resource context, GLuint mask); |
| void (*StencilMaskSeparate)(PP_Resource context, GLenum face, GLuint mask); |
| void (*StencilOp)(PP_Resource context, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| void (*StencilOpSeparate)(PP_Resource context, |
| GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| void (*TexImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| void (*TexParameterf)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLfloat param); |
| void (*TexParameterfv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| const GLfloat* params); |
| void (*TexParameteri)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint param); |
| void (*TexParameteriv)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| const GLint* params); |
| void (*TexSubImage2D)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| void (*Uniform1f)(PP_Resource context, GLint location, GLfloat x); |
| void (*Uniform1fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| void (*Uniform1i)(PP_Resource context, GLint location, GLint x); |
| void (*Uniform1iv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLint* v); |
| void (*Uniform2f)(PP_Resource context, GLint location, GLfloat x, GLfloat y); |
| void (*Uniform2fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| void (*Uniform2i)(PP_Resource context, GLint location, GLint x, GLint y); |
| void (*Uniform2iv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLint* v); |
| void (*Uniform3f)(PP_Resource context, |
| GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| void (*Uniform3fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| void (*Uniform3i)(PP_Resource context, |
| GLint location, |
| GLint x, |
| GLint y, |
| GLint z); |
| void (*Uniform3iv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLint* v); |
| void (*Uniform4f)(PP_Resource context, |
| GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| void (*Uniform4fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| void (*Uniform4i)(PP_Resource context, |
| GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w); |
| void (*Uniform4iv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| const GLint* v); |
| void (*UniformMatrix2fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| void (*UniformMatrix3fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| void (*UniformMatrix4fv)(PP_Resource context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| void (*UseProgram)(PP_Resource context, GLuint program); |
| void (*ValidateProgram)(PP_Resource context, GLuint program); |
| void (*VertexAttrib1f)(PP_Resource context, GLuint indx, GLfloat x); |
| void (*VertexAttrib1fv)(PP_Resource context, |
| GLuint indx, |
| const GLfloat* values); |
| void (*VertexAttrib2f)(PP_Resource context, |
| GLuint indx, |
| GLfloat x, |
| GLfloat y); |
| void (*VertexAttrib2fv)(PP_Resource context, |
| GLuint indx, |
| const GLfloat* values); |
| void (*VertexAttrib3f)(PP_Resource context, |
| GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| void (*VertexAttrib3fv)(PP_Resource context, |
| GLuint indx, |
| const GLfloat* values); |
| void (*VertexAttrib4f)(PP_Resource context, |
| GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| void (*VertexAttrib4fv)(PP_Resource context, |
| GLuint indx, |
| const GLfloat* values); |
| void (*VertexAttribPointer)(PP_Resource context, |
| GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr); |
| void (*Viewport)(PP_Resource context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| }; |
| |
| struct PPB_OpenGLES2InstancedArrays_1_0 { |
| void (*DrawArraysInstancedANGLE)(PP_Resource context, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| void (*DrawElementsInstancedANGLE)(PP_Resource context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount); |
| void (*VertexAttribDivisorANGLE)(PP_Resource context, |
| GLuint index, |
| GLuint divisor); |
| }; |
| |
| struct PPB_OpenGLES2InstancedArrays { |
| void (*DrawArraysInstancedANGLE)(PP_Resource context, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| void (*DrawElementsInstancedANGLE)(PP_Resource context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount); |
| void (*VertexAttribDivisorANGLE)(PP_Resource context, |
| GLuint index, |
| GLuint divisor); |
| }; |
| |
| struct PPB_OpenGLES2FramebufferBlit_1_0 { |
| void (*BlitFramebufferEXT)(PP_Resource context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| }; |
| |
| struct PPB_OpenGLES2FramebufferBlit { |
| void (*BlitFramebufferEXT)(PP_Resource context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| }; |
| |
| struct PPB_OpenGLES2FramebufferMultisample_1_0 { |
| void (*RenderbufferStorageMultisampleEXT)(PP_Resource context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| }; |
| |
| struct PPB_OpenGLES2FramebufferMultisample { |
| void (*RenderbufferStorageMultisampleEXT)(PP_Resource context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| }; |
| |
| struct PPB_OpenGLES2ChromiumEnableFeature_1_0 { |
| GLboolean (*EnableFeatureCHROMIUM)(PP_Resource context, const char* feature); |
| }; |
| |
| struct PPB_OpenGLES2ChromiumEnableFeature { |
| GLboolean (*EnableFeatureCHROMIUM)(PP_Resource context, const char* feature); |
| }; |
| |
| struct PPB_OpenGLES2ChromiumMapSub_1_0 { |
| void* (*MapBufferSubDataCHROMIUM)(PP_Resource context, |
| GLuint target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum access); |
| void (*UnmapBufferSubDataCHROMIUM)(PP_Resource context, const void* mem); |
| void* (*MapTexSubImage2DCHROMIUM)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLenum access); |
| void (*UnmapTexSubImage2DCHROMIUM)(PP_Resource context, const void* mem); |
| }; |
| |
| struct PPB_OpenGLES2ChromiumMapSub { |
| void* (*MapBufferSubDataCHROMIUM)(PP_Resource context, |
| GLuint target, |
| GLintptr offset, |
| GLsizeiptr size, |
| GLenum access); |
| void (*UnmapBufferSubDataCHROMIUM)(PP_Resource context, const void* mem); |
| void* (*MapTexSubImage2DCHROMIUM)(PP_Resource context, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLenum access); |
| void (*UnmapTexSubImage2DCHROMIUM)(PP_Resource context, const void* mem); |
| }; |
| |
| struct PPB_OpenGLES2Query_1_0 { |
| void (*GenQueriesEXT)(PP_Resource context, GLsizei n, GLuint* queries); |
| void (*DeleteQueriesEXT)(PP_Resource context, |
| GLsizei n, |
| const GLuint* queries); |
| GLboolean (*IsQueryEXT)(PP_Resource context, GLuint id); |
| void (*BeginQueryEXT)(PP_Resource context, GLenum target, GLuint id); |
| void (*EndQueryEXT)(PP_Resource context, GLenum target); |
| void (*GetQueryivEXT)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| void (*GetQueryObjectuivEXT)(PP_Resource context, |
| GLuint id, |
| GLenum pname, |
| GLuint* params); |
| }; |
| |
| struct PPB_OpenGLES2Query { |
| void (*GenQueriesEXT)(PP_Resource context, GLsizei n, GLuint* queries); |
| void (*DeleteQueriesEXT)(PP_Resource context, |
| GLsizei n, |
| const GLuint* queries); |
| GLboolean (*IsQueryEXT)(PP_Resource context, GLuint id); |
| void (*BeginQueryEXT)(PP_Resource context, GLenum target, GLuint id); |
| void (*EndQueryEXT)(PP_Resource context, GLenum target); |
| void (*GetQueryivEXT)(PP_Resource context, |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| void (*GetQueryObjectuivEXT)(PP_Resource context, |
| GLuint id, |
| GLenum pname, |
| GLuint* params); |
| }; |
| |
| struct PPB_OpenGLES2VertexArrayObject_1_0 { |
| void (*GenVertexArraysOES)(PP_Resource context, GLsizei n, GLuint* arrays); |
| void (*DeleteVertexArraysOES)(PP_Resource context, |
| GLsizei n, |
| const GLuint* arrays); |
| GLboolean (*IsVertexArrayOES)(PP_Resource context, GLuint array); |
| void (*BindVertexArrayOES)(PP_Resource context, GLuint array); |
| }; |
| |
| struct PPB_OpenGLES2VertexArrayObject { |
| void (*GenVertexArraysOES)(PP_Resource context, GLsizei n, GLuint* arrays); |
| void (*DeleteVertexArraysOES)(PP_Resource context, |
| GLsizei n, |
| const GLuint* arrays); |
| GLboolean (*IsVertexArrayOES)(PP_Resource context, GLuint array); |
| void (*BindVertexArrayOES)(PP_Resource context, GLuint array); |
| }; |
| /** |
| * @} |
| */ |
| |
| #endif // PPAPI_C_PPB_OPENGLES2_H_ |
| |