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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_NATIVE_WIDGET_TYPES_H_
#define UI_GFX_NATIVE_WIDGET_TYPES_H_
#include <stdint.h>
#include "base/memory/raw_ptr_exclusion.h"
#include "build/build_config.h"
#include "build/chromeos_buildflags.h"
#include "ui/gfx/gfx_export.h"
#if BUILDFLAG(IS_ANDROID)
#include "base/android/scoped_java_ref.h"
#endif
#if BUILDFLAG(IS_APPLE)
#include "base/apple/owned_objc.h"
#endif
#if BUILDFLAG(IS_MAC)
#include <string>
#endif
#if BUILDFLAG(IS_WIN)
#include "base/win/windows_types.h"
#endif
// This file provides cross platform typedefs for native widget types.
// NativeWindow: this is a handle to a native, top-level window
// NativeView: this is a handle to a native UI element. It may be the
// same type as a NativeWindow on some platforms.
// NativeViewId: Often, in our cross process model, we need to pass around a
// reference to a "window". This reference will, say, be echoed back from a
// renderer to the browser when it wishes to query its size. On Windows we
// use an HWND for this.
//
// As a rule of thumb - if you're in the renderer, you should be dealing
// with NativeViewIds. This should remind you that you shouldn't be doing
// direct operations on platform widgets from the renderer process.
//
// If you're in the browser, you're probably dealing with NativeViews,
// unless you're in the IPC layer, which will be translating between
// NativeViewIds from the renderer and NativeViews.
//
// The name 'View' here meshes with macOS where the UI elements are called
// 'views' and with our Chrome UI code where the elements are also called
// 'views'.
//
// TODO(https://crbug.com/1443009): Both gfx::NativeEvent and ui::PlatformEvent
// are typedefs for native event types on different platforms, but they're
// slightly different and used in different places. They should be merged.
//
// TODO(https://crbug.com/1149906): gfx::NativeCursor is ui::Cursor in Aura;
// perhaps remove gfx::NativeCursor and use ui::Cursor everywhere?
#if defined(USE_AURA)
namespace aura {
class Window;
}
namespace ui {
class Cursor;
class Event;
namespace mojom {
enum class CursorType;
}
} // namespace ui
#endif // defined(USE_AURA)
#if BUILDFLAG(IS_WIN)
struct IAccessible;
#elif BUILDFLAG(IS_IOS)
#ifdef __OBJC__
@class UIImage;
#else
struct objc_object;
class UIImage;
#endif // __OBJC__
#elif BUILDFLAG(IS_MAC)
#ifdef __OBJC__
@class NSImage;
@class NSView;
@class NSWindow;
#else
struct objc_object;
class NSImage;
class NSView;
class NSWindow;
#endif // __OBJC__
#endif
#if BUILDFLAG(IS_ANDROID)
struct ANativeWindow;
namespace ui {
class WindowAndroid;
class ViewAndroid;
} // namespace ui
#endif
class SkBitmap;
// TODO(crbug.com/1052397): Revisit the macro expression once build flag switch
// of lacros-chrome is complete.
#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS_LACROS)
extern "C" {
struct _AtkObject;
using AtkObject = struct _AtkObject;
}
#endif
namespace gfx {
#if defined(USE_AURA)
using NativeCursor = ui::Cursor;
using NativeView = aura::Window*;
using NativeWindow = aura::Window*;
using NativeEvent = ui::Event*;
#elif BUILDFLAG(IS_IOS)
using NativeCursor = void*;
using NativeView = base::apple::WeakUIView;
using NativeWindow = base::apple::WeakUIWindow;
using NativeEvent = base::apple::OwnedUIEvent;
#elif BUILDFLAG(IS_MAC)
using NativeCursor = base::apple::OwnedNSCursor;
using NativeEvent = base::apple::OwnedNSEvent;
// NativeViews and NativeWindows on macOS are not necessarily in the same
// process as the NSViews and NSWindows that they represent. Require an explicit
// function call (GetNativeNSView or GetNativeNSWindow) to retrieve the
// underlying NSView or NSWindow <https://crbug.com/893719>. These are wrapper
// classes only and do not maintain any ownership, thus the __unsafe_unretained.
class GFX_EXPORT NativeView {
public:
constexpr NativeView() = default;
// TODO(ccameron): Make this constructor explicit.
constexpr NativeView(__unsafe_unretained NSView* ns_view)
: ns_view_(ns_view) {}
// This function name is verbose (that is, not just GetNSView) so that it
// is easily grep-able.
NSView* GetNativeNSView() const { return ns_view_; }
explicit operator bool() const { return ns_view_ != nullptr; }
bool operator==(const NativeView& other) const {
return ns_view_ == other.ns_view_;
}
bool operator!=(const NativeView& other) const {
return ns_view_ != other.ns_view_;
}
bool operator<(const NativeView& other) const {
return ns_view_ < other.ns_view_;
}
std::string ToString() const;
private:
#if defined(__has_feature) && __has_feature(objc_arc)
__unsafe_unretained NSView* ns_view_ = nullptr;
#else
// This field is not a raw_ptr<> because it was filtered by the rewriter
// for: #constexpr-ctor-field-initializer, #global-scope, #union
// This field also points to Objective-C object.
RAW_PTR_EXCLUSION NSView* ns_view_ = nullptr;
#endif
};
class GFX_EXPORT NativeWindow {
public:
constexpr NativeWindow() = default;
// TODO(ccameron): Make this constructor explicit.
constexpr NativeWindow(__unsafe_unretained NSWindow* ns_window)
: ns_window_(ns_window) {}
// This function name is verbose (that is, not just GetNSWindow) so that it
// is easily grep-able.
NSWindow* GetNativeNSWindow() const { return ns_window_; }
explicit operator bool() const { return ns_window_ != nullptr; }
bool operator==(const NativeWindow& other) const {
return ns_window_ == other.ns_window_;
}
bool operator!=(const NativeWindow& other) const {
return ns_window_ != other.ns_window_;
}
bool operator<(const NativeWindow& other) const {
return ns_window_ < other.ns_window_;
}
std::string ToString() const;
private:
#if defined(__has_feature) && __has_feature(objc_arc)
__unsafe_unretained NSWindow* ns_window_ = nullptr;
#else
// This field is not a raw_ptr<> because it was filtered by the rewriter
// for: #constexpr-ctor-field-initializer, #global-scope, #union
// This field also points to Objective-C object.
RAW_PTR_EXCLUSION NSWindow* ns_window_ = nullptr;
#endif
};
#elif BUILDFLAG(IS_ANDROID)
using NativeCursor = void*;
using NativeView = ui::ViewAndroid*;
using NativeWindow = ui::WindowAndroid*;
using NativeEvent = base::android::ScopedJavaGlobalRef<jobject>;
#else
#error Unknown build environment.
#endif
#if BUILDFLAG(IS_WIN)
using NativeViewAccessible = IAccessible*;
#elif BUILDFLAG(IS_IOS)
#ifdef __OBJC__
using NativeViewAccessible = id;
#else
using NativeViewAccessible = struct objc_object*;
#endif
#elif BUILDFLAG(IS_MAC)
#ifdef __OBJC__
using NativeViewAccessible = id;
#else
using NativeViewAccessible = struct objc_object*;
#endif
// TODO(crbug.com/1052397): Revisit the macro expression once build flag switch
// of lacros-chrome is complete.
#elif BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS_LACROS)
// Linux doesn't have a native font type.
using NativeViewAccessible = AtkObject*;
#else
// Android, Chrome OS, etc.
using UnimplementedNativeViewAccessible =
struct _UnimplementedNativeViewAccessible;
using NativeViewAccessible = UnimplementedNativeViewAccessible*;
#endif
// Note: for test_shell we're packing a pointer into the NativeViewId. So, if
// you make it a type which is smaller than a pointer, you have to fix
// test_shell.
//
// See comment at the top of the file for usage.
using NativeViewId = intptr_t;
// AcceleratedWidget provides a surface to compositors to paint pixels.
#if BUILDFLAG(IS_WIN)
using AcceleratedWidget = HWND;
constexpr AcceleratedWidget kNullAcceleratedWidget = nullptr;
#elif BUILDFLAG(IS_IOS)
using AcceleratedWidget = uint64_t; // A UIView*.
constexpr AcceleratedWidget kNullAcceleratedWidget = 0;
#elif BUILDFLAG(IS_MAC)
using AcceleratedWidget = uint64_t;
constexpr AcceleratedWidget kNullAcceleratedWidget = 0;
#elif BUILDFLAG(IS_ANDROID)
using AcceleratedWidget = ANativeWindow*;
constexpr AcceleratedWidget kNullAcceleratedWidget = nullptr;
#elif BUILDFLAG(IS_OZONE)
using AcceleratedWidget = uint32_t;
constexpr AcceleratedWidget kNullAcceleratedWidget = 0;
#else
#error unknown platform
#endif
} // namespace gfx
#endif // UI_GFX_NATIVE_WIDGET_TYPES_H_