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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/slim/solid_color_layer.h"
#include <utility>
#include "components/viz/common/quads/compositor_render_pass.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
namespace cc::slim {
// static
scoped_refptr<SolidColorLayer> SolidColorLayer::Create() {
return base::AdoptRef(new SolidColorLayer());
}
SolidColorLayer::SolidColorLayer() = default;
SolidColorLayer::~SolidColorLayer() = default;
void SolidColorLayer::SetBackgroundColor(SkColor4f color) {
SetContentsOpaque(color.isOpaque());
Layer::SetBackgroundColor(color);
}
void SolidColorLayer::AppendQuads(viz::CompositorRenderPass& render_pass,
FrameData& data,
const gfx::Transform& transform_to_root,
const gfx::Transform& transform_to_target,
const gfx::Rect* clip_in_target,
const gfx::Rect& visible_rect,
float opacity) {
viz::SharedQuadState* quad_state =
CreateAndAppendSharedQuadState(render_pass, data, transform_to_target,
clip_in_target, visible_rect, opacity);
viz::SolidColorDrawQuad* quad =
render_pass.CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
quad->SetNew(quad_state, quad_state->quad_layer_rect,
quad_state->visible_quad_layer_rect, background_color(),
/*anti_aliasing_off=*/false);
}
} // namespace cc::slim