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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SERVICES_NETWORK_RESOURCE_SCHEDULER_RESOURCE_SCHEDULER_H_
#define SERVICES_NETWORK_RESOURCE_SCHEDULER_RESOURCE_SCHEDULER_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <optional>
#include <set>
#include <utility>
#include <vector>
#include "base/compiler_specific.h"
#include "base/component_export.h"
#include "base/feature_list.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/sequence_checker.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "base/unguessable_token.h"
#include "net/base/priority_queue.h"
#include "net/base/request_priority.h"
#include "net/nqe/effective_connection_type.h"
#include "services/network/is_browser_initiated.h"
#include "services/network/resource_scheduler/resource_scheduler_params_manager.h"
namespace base {
class SequencedTaskRunner;
class TickClock;
} // namespace base
namespace net {
class URLRequest;
class NetworkQualityEstimator;
} // namespace net
namespace network {
// There is one ResourceScheduler. All renderer-initiated HTTP requests are
// expected to pass through it.
//
// There are two types of input to the scheduler:
// 1. Requests to start, cancel, or finish fetching a resource.
// 2. Notifications for renderer events, such as new tabs, navigation and
// painting.
//
// These input come from different threads, so they may not be in sync. The UI
// thread is considered the authority on renderer lifetime, which means some
// IPCs may be meaningless if they arrive after the UI thread signals a renderer
// has been deleted.
//
// The ResourceScheduler tracks many Clients, which should correlate with tabs.
// A client is uniquely identified by an opaque identifier.
//
// Each Client may have many Requests in flight. Requests are uniquely
// identified within a Client by its ScheduledResourceRequest.
//
// Users should call ScheduleRequest() to notify this ResourceScheduler of a new
// request. The returned ResourceThrottle should be destroyed when the load
// finishes or is canceled, before the net::URLRequest.
//
// The scheduler may defer issuing the request via the ResourceThrottle
// interface or it may alter the request's priority by calling set_priority() on
// the URLRequest.
class COMPONENT_EXPORT(NETWORK_SERVICE) ResourceScheduler final {
public:
class COMPONENT_EXPORT(NETWORK_SERVICE) ClientId final {
public:
// Creates a new client id. Optional `token` is used to identify the client
// associated to the created id.
static ClientId Create(
const std::optional<base::UnguessableToken>& token = std::nullopt);
ClientId(const ClientId& that) = default;
ClientId& operator=(const ClientId& that) = default;
~ClientId() = default;
bool operator<(const ClientId& that) const { return id_ < that.id_; }
bool operator==(const ClientId& that) const {
return id_ == that.id_ && token_ == that.token_;
}
const base::UnguessableToken& token() const { return token_; }
static ClientId CreateForTest(uint64_t id) { return ClientId(id); }
private:
explicit ClientId(
uint64_t id,
const std::optional<base::UnguessableToken>& token = std::nullopt)
: id_(id), token_(token.value_or(base::UnguessableToken::Create())) {}
uint64_t id_;
base::UnguessableToken token_;
};
class ScheduledResourceRequest {
public:
ScheduledResourceRequest();
virtual ~ScheduledResourceRequest();
virtual void WillStartRequest(bool* defer) = 0;
void set_resume_callback(base::OnceClosure callback) {
resume_callback_ = std::move(callback);
}
void RunResumeCallback();
private:
base::OnceClosure resume_callback_;
};
explicit ResourceScheduler(const base::TickClock* tick_clock = nullptr);
ResourceScheduler(const ResourceScheduler&) = delete;
ResourceScheduler& operator=(const ResourceScheduler&) = delete;
~ResourceScheduler();
// Requests that this ResourceScheduler schedule, and eventually loads, the
// specified |url_request|. Caller should delete the returned ResourceThrottle
// when the load completes or is canceled, before |url_request| is deleted.
std::unique_ptr<ScheduledResourceRequest> ScheduleRequest(
ClientId client_id,
bool is_async,
net::URLRequest* url_request);
// Signals from the UI thread, posted as tasks on the IO thread:
// Called when a renderer is created. |network_quality_estimator| is allowed
// to be null.
void OnClientCreated(ClientId client_id,
IsBrowserInitiated is_browser_initiated,
net::NetworkQualityEstimator* network_quality_estimator);
// Called when a renderer is destroyed.
void OnClientDeleted(ClientId client_id);
// Called when a client has changed its visibility.
virtual void OnClientVisibilityChanged(
const base::UnguessableToken& client_token,
bool visible);
// Client functions:
// Updates the priority for |request|. Modifies request->priority(), and may
// start the request loading if it wasn't already started.
// If the scheduler does not know about the request, |new_priority| is set but
// |intra_priority_value| is ignored.
void ReprioritizeRequest(net::URLRequest* request,
net::RequestPriority new_priority,
int intra_priority_value);
// Returns true if the timer that dispatches long queued requests is running.
bool IsLongQueuedRequestsDispatchTimerRunning() const;
base::SequencedTaskRunner* task_runner();
// Testing setters
void SetTaskRunnerForTesting(
scoped_refptr<base::SequencedTaskRunner> sequenced_task_runner) {
task_runner_ = std::move(sequenced_task_runner);
}
void SetResourceSchedulerParamsManagerForTests(
const ResourceSchedulerParamsManager& resource_scheduler_params_manager);
// Dispatch requests that have been queued for too long to network.
void DispatchLongQueuedRequestsForTesting();
private:
class Client;
class RequestQueue;
class ScheduledResourceRequestImpl;
struct RequestPriorityParams;
struct ScheduledResourceSorter {
bool operator()(const ScheduledResourceRequestImpl* a,
const ScheduledResourceRequestImpl* b) const;
};
using ClientMap = std::map<ClientId, std::unique_ptr<Client>>;
using RequestSet =
std::set<raw_ptr<ScheduledResourceRequestImpl, SetExperimental>>;
// Called when a ScheduledResourceRequest is destroyed.
void RemoveRequest(ScheduledResourceRequestImpl* request);
// Returns the client for the given `client_id`.
Client* GetClient(ClientId client_id);
// May start the timer that dispatches long queued requests
void StartLongQueuedRequestsDispatchTimerIfNeeded();
// Called when |long_queued_requests_dispatch_timer_| is fired. May start any
// pending requests that can be started.
void OnLongQueuedRequestsDispatchTimerFired();
ClientMap client_map_;
RequestSet unowned_requests_;
// Guaranteed to be non-null.
raw_ptr<const base::TickClock> tick_clock_;
// Timer to dispatch requests that may have been queued for too long.
base::OneShotTimer long_queued_requests_dispatch_timer_;
// Duration after which the timer to dispatch queued requests should fire.
const base::TimeDelta queued_requests_dispatch_periodicity_;
ResourceSchedulerParamsManager resource_scheduler_params_manager_;
// The TaskRunner to post tasks on. Can be overridden for tests.
scoped_refptr<base::SequencedTaskRunner> task_runner_;
SEQUENCE_CHECKER(sequence_checker_);
};
} // namespace network
#endif // SERVICES_NETWORK_RESOURCE_SCHEDULER_RESOURCE_SCHEDULER_H_