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// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_FRAME_SINK_FRAME_SINK_HOLDER_H_
#define ASH_FRAME_SINK_FRAME_SINK_HOLDER_H_
#include <cstdint>
#include <memory>
#include <vector>
#include "ash/ash_export.h"
#include "ash/frame_sink/frame_sink_host.h"
#include "ash/frame_sink/ui_resource_manager.h"
#include "base/functional/callback_forward.h"
#include "base/memory/raw_ptr.h"
#include "cc/trees/layer_tree_frame_sink_client.h"
#include "components/viz/common/frame_sinks/begin_frame_source.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "ui/aura/window_observer.h"
namespace cc {
class LayerTreeFrameSink;
} // namespace cc
namespace ash {
class FrameSinkHolderTestApi;
// Holds the LayerTreeFrameSink and manages all the interactions with the
// LayerTreeFrameSink. It provides an API to submit compositor frames either
// synchronously or asynchronously. We have this holder class so that, if
// needed, we can make LayerTreeFrameSink outlive the frame_sink_host in order
// to reclaim any exported resources to display compositor. Note: The class is
// intended to be used by the FrameSinkHost class.
class ASH_EXPORT FrameSinkHolder final : public cc::LayerTreeFrameSinkClient,
public viz::BeginFrameObserverBase,
public aura::WindowObserver {
public:
using PresentationCallback =
base::RepeatingCallback<void(const gfx::PresentationFeedback&)>;
// Refer to declaration of `FrameSinkHost::CreateCompositorFrame` for a
// detailed comment.
using GetCompositorFrameCallback =
base::RepeatingCallback<std::unique_ptr<viz::CompositorFrame>(
const viz::BeginFrameAck& begin_frame_ack,
UiResourceManager& resource_manager,
bool auto_update,
const gfx::Size& last_submitted_frame_size,
float last_submitted_frame_dsf)>;
// The callback is the source of frames for the holder.
FrameSinkHolder(std::unique_ptr<cc::LayerTreeFrameSink> frame_sink,
GetCompositorFrameCallback callback);
FrameSinkHolder(const FrameSinkHolder&) = delete;
FrameSinkHolder& operator=(const FrameSinkHolder&) = delete;
~FrameSinkHolder() override;
// Delete `frame_sink_holder` after having reclaimed all exported resources.
// Returns true if the holder will be deleted immediately.
// TODO(reveman): Find a better way to handle deletion of in-flight resources.
// https://crbug.com/765763
static bool DeleteWhenLastResourceHasBeenReclaimed(
std::unique_ptr<FrameSinkHolder> frame_sink_holder,
aura::Window* host_window);
void set_presentation_callback(PresentationCallback callback) {
presentation_callback_ = std::move(callback);
}
base::WeakPtr<FrameSinkHolder> GetWeakPtr() {
return weak_ptr_factory_.GetWeakPtr();
}
// When auto-update mode is on, we keep on submitting frames asynchronously to
// display compositor without a request to submit a frame via
// `SubmitCompositorFrame()`.
void SetAutoUpdateMode(bool mode) { auto_update_ = mode; }
UiResourceManager& resource_manager() { return resources_manager_; }
// Submits a single compositor frame to display compositor. Auto-submit
// mode must be off to use this method. If synchronous_draw is true, we try to
// submit frame to display compositor right away. Otherwise we will submit the
// frame next time display compositor requests a new frame.
// Note: In certain cases when we cannot submit frames right away, synchronous
// requests will be changed to asynchronous requests.
void SubmitCompositorFrame(bool synchronous_draw);
// Overridden from cc::LayerTreeFrameSinkClient:
void SetBeginFrameSource(viz::BeginFrameSource* source) override;
absl::optional<viz::HitTestRegionList> BuildHitTestData() override;
void ReclaimResources(std::vector<viz::ReturnedResource> resources) override;
void SetTreeActivationCallback(base::RepeatingClosure callback) override;
void DidReceiveCompositorFrameAck() override;
void DidPresentCompositorFrame(
uint32_t frame_token,
const viz::FrameTimingDetails& details) override;
void DidLoseLayerTreeFrameSink() override;
void OnDraw(const gfx::Transform& transform,
const gfx::Rect& viewport,
bool resourceless_software_draw,
bool skip_draw) override;
void SetMemoryPolicy(const cc::ManagedMemoryPolicy& policy) override;
void SetExternalTilePriorityConstraints(
const gfx::Rect& viewport_rect,
const gfx::Transform& transform) override;
// Overridden from viz::BeginFrameObserverBase:
void OnBeginFrameSourcePausedChanged(bool paused) override;
bool OnBeginFrameDerivedImpl(const viz::BeginFrameArgs& args) override;
// Overridden from aura::WindowObserver
void OnWindowDestroying(aura::Window* window) override;
private:
friend class FrameSinkHolderTestApi;
// Create an empty frame that has dsf and size of the last submitted frame.
viz::CompositorFrame CreateEmptyFrame();
void SubmitCompositorFrameInternal(
std::unique_ptr<viz::CompositorFrame> frame);
void ScheduleDelete();
// Returns true if we are waiting to reclaim all the exported resources after
// which we schedule a delete task for the holder.
bool WaitingToScheduleDelete() const;
// Extend the lifetime of `this` by adding it as a observer to `root_window`.
void SetRootWindowForDeletion(aura::Window* root_window);
// True when the display compositor has already asked for the a compositor
// frame. This signifies that the gpu process has been fully initialized.
bool first_frame_requested_ = false;
// The layer tree frame sink created from `host_window_.
std::unique_ptr<cc::LayerTreeFrameSink> frame_sink_;
// The currently observed `BeginFrameSource` which will notify us with
// `OnBeginFrameDerivedImpl()`.
raw_ptr<viz::BeginFrameSource, ExperimentalAsh> begin_frame_source_ = nullptr;
// True if we submitted a compositor frame and are waiting for a call to
// `DidReceiveCompositorFrameAck()`.
bool pending_compositor_frame_ack_ = false;
// True if we asynchronously need to submit a compositor frame i.e submit a
// frame next time display compositor requests for a new frame via
// `OnBeginFrameDerivedImpl`.
bool pending_compositor_frame_ = false;
// The pixel size and the DSF of the most recently submitted compositor frame.
// If either changes, we'll need to allocate a new local surface ID.
gfx::Size last_frame_size_in_pixels_;
float last_frame_device_scale_factor_ = 1.0f;
// The root window to which `this` holder becomes an observer to extend its
// lifespan till all the in-flight resource to display compositor are
// reclaimed.
base::raw_ptr<aura::Window> root_window_for_deletion_ = nullptr;
// Keeps track of resources that are currently available to be reused in a
// compositor frame and the resources that are in-use by the display
// compositor.
UiResourceManager resources_manager_;
// Generates a frame token for the next compositor frame we create.
viz::FrameTokenGenerator compositor_frame_token_generator_;
// True if `this` is scheduled to be deleted.
bool delete_pending_ = false;
// When true, continuously submit frames asynchronously in the background.
bool auto_update_ = false;
// The callback to notify the client when surface contents have been
// presented.
PresentationCallback presentation_callback_;
// The callback to generate the next compositor frame.
GetCompositorFrameCallback get_compositor_frame_callback_;
base::WeakPtrFactory<FrameSinkHolder> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_FRAME_SINK_FRAME_SINK_HOLDER_H_