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// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_STYLE_SYSTEM_TEXTFIELD_CONTROLLER_H_
#define ASH_STYLE_SYSTEM_TEXTFIELD_CONTROLLER_H_
#include "ash/ash_export.h"
#include "ash/style/system_textfield.h"
#include "ui/views/controls/textfield/textfield_controller.h"
namespace ash {
// Defines the following textfield behaviors of system UI. Note that the
// controller can only be set to one textfield at a time:
// - When the textfield just gets focused with Tab key, it will not be activated
// until the user presses RETURN.
// - Clicking the textfield will both focus and activate the textfield. Single
// clicking will highlight all the text.
// - While editing the textfield, pressing RETURN will commit the changes and
// deactivate the textfield but keep focus.
// - While editing the textfield, pressing ESCAPE will discard the changes and
// deactivate the textfield but keep focus.
// - The focus ring would only show on active.
class ASH_EXPORT SystemTextfieldController : public views::TextfieldController,
public SystemTextfield::Delegate {
public:
explicit SystemTextfieldController(SystemTextfield* textfield);
SystemTextfieldController(const SystemTextfieldController&) = delete;
SystemTextfieldController& operator=(const SystemTextfieldController&) =
delete;
~SystemTextfieldController() override;
// SystemTextfield::Delegate:
void OnTextfieldFocused(SystemTextfield* textfield) override;
void OnTextfieldBlurred(SystemTextfield* textfield) override;
// views::TextfieldController:
bool HandleKeyEvent(views::Textfield* sender,
const ui::KeyEvent& key_event) override;
bool HandleMouseEvent(views::Textfield* sender,
const ui::MouseEvent& mouse_event) override;
private:
// The textfield that the controller binds with.
base::raw_ptr<SystemTextfield> const textfield_;
// Indicates if selecting all text should be deferred.
bool defer_select_all_ = false;
};
} // namespace ash
#endif // ASH_STYLE_SYSTEM_TEXTFIELD_CONTROLLER_H_