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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_util.h"
#include <memory>
#include <tuple>
#include "ash/constants/app_types.h"
#include "ash/multi_user/multi_user_window_manager_impl.h"
#include "ash/public/cpp/app_types_util.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/tablet_mode_observer.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/root_window_controller.h"
#include "ash/scoped_animation_disabler.h"
#include "ash/screen_util.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/shell_delegate.h"
#include "ash/wm/float/float_controller.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_session.h"
#include "ash/wm/snap_group/snap_group_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/window_positioning_utils.h"
#include "ash/wm/window_state.h"
#include "ash/wm/wm_event.h"
#include "base/containers/contains.h"
#include "base/functional/bind.h"
#include "base/ranges/algorithm.h"
#include "chromeos/ui/base/chromeos_ui_constants.h"
#include "chromeos/ui/frame/interior_resize_handler_targeter.h"
#include "chromeos/ui/wm/features.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_delegate.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_targeter.h"
#include "ui/base/hit_test.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/events/event.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/transform_util.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/core/easy_resize_window_targeter.h"
#include "ui/wm/core/window_animations.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace window_util {
namespace {
// This window targeter reserves space for the portion of the resize handles
// that extend within a top level window.
class InteriorResizeHandleTargeterAsh
: public chromeos::InteriorResizeHandleTargeter {
public:
InteriorResizeHandleTargeterAsh() = default;
InteriorResizeHandleTargeterAsh(const InteriorResizeHandleTargeterAsh&) =
delete;
InteriorResizeHandleTargeterAsh& operator=(
const InteriorResizeHandleTargeterAsh&) = delete;
~InteriorResizeHandleTargeterAsh() override = default;
bool ShouldUseExtendedBounds(const aura::Window* target) const override {
// Fullscreen/maximized windows can't be drag-resized.
const WindowState* window_state = WindowState::Get(window());
if (window_state && window_state->IsMaximizedOrFullscreenOrPinned())
return false;
// The shrunken hit region only applies to children of |window()|.
return InteriorResizeHandleTargeter::ShouldUseExtendedBounds(target);
}
};
} // namespace
aura::Window* GetActiveWindow() {
if (auto* activation_client =
wm::GetActivationClient(Shell::GetPrimaryRootWindow())) {
return activation_client->GetActiveWindow();
}
return nullptr;
}
aura::Window* GetFocusedWindow() {
return aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())
->GetFocusedWindow();
}
aura::Window* GetCaptureWindow() {
return aura::client::GetCaptureWindow(Shell::GetPrimaryRootWindow());
}
void GetBlockingContainersForRoot(aura::Window* root_window,
aura::Window** min_container,
aura::Window** system_modal_container) {
if (Shell::Get()->session_controller()->IsUserSessionBlocked()) {
*min_container =
root_window->GetChildById(kShellWindowId_LockScreenContainersContainer);
*system_modal_container =
root_window->GetChildById(kShellWindowId_LockSystemModalContainer);
} else {
*min_container = nullptr;
*system_modal_container =
root_window->GetChildById(kShellWindowId_SystemModalContainer);
}
}
bool IsWindowUserPositionable(aura::Window* window) {
return window->GetType() == aura::client::WINDOW_TYPE_NORMAL;
}
void PinWindow(aura::Window* window, bool trusted) {
WMEvent event(trusted ? WM_EVENT_TRUSTED_PIN : WM_EVENT_PIN);
WindowState::Get(window)->OnWMEvent(&event);
}
void SetAutoHideShelf(aura::Window* window, bool autohide) {
WindowState::Get(window)->set_autohide_shelf_when_maximized_or_fullscreen(
autohide);
for (aura::Window* root_window : Shell::GetAllRootWindows())
Shelf::ForWindow(root_window)->UpdateVisibilityState();
}
bool MoveWindowToDisplay(aura::Window* window, int64_t display_id) {
DCHECK(window);
aura::Window* root = Shell::GetRootWindowForDisplayId(display_id);
if (!root || root == window->GetRootWindow()) {
NOTREACHED();
return false;
}
WindowState* window_state = WindowState::Get(window);
if (window_state->allow_set_bounds_direct()) {
display::Display display;
if (!display::Screen::GetScreen()->GetDisplayWithDisplayId(display_id,
&display))
return false;
gfx::Rect bounds = window->bounds();
gfx::Rect work_area_in_display(display.size());
work_area_in_display.Inset(display.GetWorkAreaInsets());
AdjustBoundsToEnsureMinimumWindowVisibility(work_area_in_display, &bounds);
SetBoundsWMEvent event(bounds, display_id);
window_state->OnWMEvent(&event);
return true;
}
// Moves |window| to the given |root| window's corresponding container.
aura::Window* container = RootWindowController::ForWindow(root)->GetContainer(
window->parent()->GetId());
if (!container)
return false;
// Update restore bounds to target root window.
if (window_state->HasRestoreBounds()) {
gfx::Rect restore_bounds = window_state->GetRestoreBoundsInParent();
::wm::ConvertRectToScreen(root, &restore_bounds);
window_state->SetRestoreBoundsInScreen(restore_bounds);
}
container->AddChild(window);
return true;
}
int GetNonClientComponent(aura::Window* window, const gfx::Point& location) {
return window->delegate()
? window->delegate()->GetNonClientComponent(location)
: HTNOWHERE;
}
void SetChildrenUseExtendedHitRegionForWindow(aura::Window* window) {
gfx::Insets mouse_extend(-chromeos::kResizeOutsideBoundsSize);
gfx::Insets touch_extend = gfx::ScaleToFlooredInsets(
mouse_extend, chromeos::kResizeOutsideBoundsScaleForTouch);
window->SetEventTargeter(std::make_unique<::wm::EasyResizeWindowTargeter>(
mouse_extend, touch_extend));
}
void CloseWidgetForWindow(aura::Window* window) {
views::Widget* widget = views::Widget::GetWidgetForNativeView(window);
DCHECK(widget);
widget->Close();
}
void InstallResizeHandleWindowTargeterForWindow(aura::Window* window) {
window->SetEventTargeter(std::make_unique<InteriorResizeHandleTargeterAsh>());
}
bool IsDraggingTabs(const aura::Window* window) {
return window->GetProperty(ash::kIsDraggingTabsKey);
}
bool ShouldExcludeForCycleList(const aura::Window* window) {
// Exclude windows:
// - non user positionable windows, such as extension popups.
// - windows being dragged
// - pip windows
const WindowState* state = WindowState::Get(window);
if (!state->IsUserPositionable() || state->is_dragged() || state->IsPip())
return true;
// Exclude the AppList window, which will hide as soon as cycling starts
// anyway. It doesn't make sense to count it as a "switchable" window, yet
// a lot of code relies on the MRU list returning the app window. If we
// don't manually remove it, the window cycling UI won't crash or misbehave,
// but there will be a flicker as the target window changes. Also exclude
// unselectable windows such as extension popups.
for (auto* parent = window->parent(); parent; parent = parent->parent()) {
if (parent->GetId() == kShellWindowId_AppListContainer)
return true;
}
return window->GetProperty(kHideInOverviewKey);
}
bool ShouldExcludeForOverview(const aura::Window* window) {
// If we're currently in tablet splitview or in clamshell mode with
// `IsArm1AutomaticallyLockEnabled()` (see SnapGroupController for more
// details), remove the default snapped window from the window list. The
// default snapped window occupies one side of the screen, while the other
// windows occupy the other side of the screen in overview mode. The default
// snap position is the position where the window was first snapped. See
// `default_snap_position_` in SplitViewController for more details.
auto* split_view_controller =
SplitViewController::Get(Shell::GetPrimaryRootWindow());
auto* snap_group_controller = Shell::Get()->snap_group_controller();
const bool should_exclude_in_clamshell =
snap_group_controller &&
snap_group_controller->IsArm1AutomaticallyLockEnabled();
if ((split_view_controller->InTabletSplitViewMode() ||
should_exclude_in_clamshell) &&
window == split_view_controller->GetDefaultSnappedWindow()) {
return true;
}
// Remove everything cycle list should not have.
return ShouldExcludeForCycleList(window);
}
void EnsureTransientRoots(std::vector<aura::Window*>* out_window_list) {
for (auto it = out_window_list->begin(); it != out_window_list->end();) {
aura::Window* transient_root = ::wm::GetTransientRoot(*it);
if (*it != transient_root) {
if (base::Contains(*out_window_list, transient_root)) {
it = out_window_list->erase(it);
} else {
*it = transient_root;
++it;
}
} else {
++it;
}
}
}
void MinimizeAndHideWithoutAnimation(
const std::vector<aura::Window*>& windows) {
for (auto* window : windows) {
ScopedAnimationDisabler disable(window);
// ARC windows are minimized asynchronously, so we hide them after
// minimization. We minimize ARC windows first so they receive occlusion
// updates before losing focus from being hidden. See crbug.com/910304.
// TODO(oshima): Investigate better way to handle ARC apps immediately.
// Suspect some callsites may use this on a window without a window state
// (`aura::client::WINDOW_TYPE_CONTROL`) or windows that cannot be
// minimized. See https://crbug.com/1200596.
auto* window_state = WindowState::Get(window);
if (window_state && window_state->CanMinimize())
window_state->Minimize();
window->Hide();
}
if (windows.size()) {
// Disabling the animations using `ScopedAnimationDisabler` will skip
// detaching the resources associated with the layer. So we have to trick
// the compositor into releasing the resources.
// crbug.com/924802.
auto* compositor = windows[0]->layer()->GetCompositor();
bool was_visible = compositor->IsVisible();
compositor->SetVisible(false);
compositor->SetVisible(was_visible);
}
}
aura::Window* GetRootWindowAt(const gfx::Point& point_in_screen) {
const display::Display& display =
display::Screen::GetScreen()->GetDisplayNearestPoint(point_in_screen);
DCHECK(display.is_valid());
RootWindowController* root_window_controller =
Shell::GetRootWindowControllerWithDisplayId(display.id());
return root_window_controller ? root_window_controller->GetRootWindow()
: nullptr;
}
aura::Window* GetRootWindowMatching(const gfx::Rect& rect_in_screen) {
const display::Display& display =
display::Screen::GetScreen()->GetDisplayMatching(rect_in_screen);
RootWindowController* root_window_controller =
Shell::GetRootWindowControllerWithDisplayId(display.id());
return root_window_controller ? root_window_controller->GetRootWindow()
: nullptr;
}
bool IsArcPipWindow(const aura::Window* window) {
return IsArcWindow(window) && WindowState::Get(window)->IsPip();
}
void ExpandArcPipWindow() {
auto* pip_container = Shell::GetContainer(Shell::GetPrimaryRootWindow(),
kShellWindowId_PipContainer);
if (!pip_container)
return;
auto pip_window_iter =
base::ranges::find_if(pip_container->children(), IsArcPipWindow);
if (pip_window_iter == pip_container->children().end())
return;
auto* window_state = WindowState::Get(*pip_window_iter);
window_state->Restore();
}
bool IsAnyWindowDragged() {
OverviewController* overview_controller = Shell::Get()->overview_controller();
if (overview_controller->InOverviewSession() &&
overview_controller->overview_session()
->GetCurrentDraggedOverviewItem()) {
return true;
}
for (aura::Window* window :
Shell::Get()->mru_window_tracker()->BuildMruWindowList(kActiveDesk)) {
if (WindowState::Get(window)->is_dragged())
return true;
}
return false;
}
aura::Window* GetTopWindow() {
MruWindowTracker::WindowList windows =
Shell::Get()->mru_window_tracker()->BuildWindowForCycleList(kActiveDesk);
return windows.empty() ? nullptr : windows[0];
}
aura::Window* GetTopNonFloatedWindow() {
MruWindowTracker::WindowList windows =
Shell::Get()->mru_window_tracker()->BuildWindowForCycleList(kActiveDesk);
for (aura::Window* window : windows) {
if (!WindowState::Get(window)->IsFloated())
return window;
}
return nullptr;
}
aura::Window* GetFloatedWindowForActiveDesk() {
if (!chromeos::wm::features::IsWindowLayoutMenuEnabled()) {
return nullptr;
}
auto* float_controller = Shell::Get()->float_controller();
DCHECK(float_controller);
return float_controller->FindFloatedWindowOfDesk(
DesksController::Get()->GetTargetActiveDesk());
}
bool ShouldMinimizeTopWindowOnBack() {
Shell* shell = Shell::Get();
// We never want to minimize the main app window in the Kiosk session.
if (shell->session_controller()->IsRunningInAppMode())
return false;
if (!shell->tablet_mode_controller()->InTabletMode())
return false;
aura::Window* window = GetTopWindow();
if (!window)
return false;
// Do not minimize the window if it is in overview. This can avoid unnecessary
// window minimize animation.
OverviewController* overview_controller = Shell::Get()->overview_controller();
if (overview_controller->InOverviewSession() &&
overview_controller->overview_session()->IsWindowInOverview(window)) {
return false;
}
// ARC and crostini apps will handle the back event that follows on the client
// side and will minimize/close the window there.
const int app_type = window->GetProperty(aura::client::kAppType);
if (app_type == static_cast<int>(AppType::ARC_APP) ||
app_type == static_cast<int>(AppType::CROSTINI_APP)) {
return false;
}
// Use the value of |kMinimizeOnBackKey| if it is provided. It can be provided
// by windows with custom web contents.
bool* can_minimize_on_back_key = window->GetProperty(kMinimizeOnBackKey);
if (can_minimize_on_back_key)
return *can_minimize_on_back_key;
// Minimize the window if it is at the bottom page.
return !shell->shell_delegate()->CanGoBack(window);
}
bool IsMinimizedOrTucked(aura::Window* window) {
DCHECK(window->parent());
WindowState* window_state = WindowState::Get(window);
if (!window_state) {
return false;
}
if (window_state->IsFloated()) {
return !window->is_destroying() &&
Shell::Get()->float_controller()->IsFloatedWindowTuckedForTablet(
window);
}
return window_state->IsMinimized();
}
void SendBackKeyEvent(aura::Window* root_window) {
// Send up event as well as down event as ARC++ clients expect this
// sequence.
// TODO: Investigate if we should be using the current modifiers.
ui::KeyEvent press_key_event(ui::ET_KEY_PRESSED, ui::VKEY_BROWSER_BACK,
ui::EF_NONE);
std::ignore = root_window->GetHost()->SendEventToSink(&press_key_event);
ui::KeyEvent release_key_event(ui::ET_KEY_RELEASED, ui::VKEY_BROWSER_BACK,
ui::EF_NONE);
std::ignore = root_window->GetHost()->SendEventToSink(&release_key_event);
}
WindowTransientDescendantIteratorRange GetVisibleTransientTreeIterator(
aura::Window* window) {
auto hide_predicate = [](aura::Window* window) {
return window->GetProperty(kHideInOverviewKey);
};
return GetTransientTreeIterator(window, base::BindRepeating(hide_predicate));
}
gfx::RectF GetTransformedBounds(aura::Window* transformed_window,
int top_inset) {
gfx::RectF bounds;
for (auto* window : GetVisibleTransientTreeIterator(transformed_window)) {
// Ignore other window types when computing bounding box of overview target
// item.
if (window != transformed_window &&
window->GetType() != aura::client::WINDOW_TYPE_NORMAL) {
continue;
}
gfx::RectF window_bounds(window->GetTargetBounds());
const gfx::Transform new_transform = TransformAboutPivot(
window_bounds.origin(), window->layer()->GetTargetTransform());
window_bounds = new_transform.MapRect(window_bounds);
// The preview title is shown above the preview window. Hide the window
// header for apps or browser windows with no tabs (web apps) to avoid
// showing both the window header and the preview title.
if (top_inset > 0) {
gfx::RectF header_bounds = window_bounds;
header_bounds.set_height(top_inset);
header_bounds = new_transform.MapRect(header_bounds);
window_bounds.Inset(gfx::InsetsF::TLBR(header_bounds.height(), 0, 0, 0));
}
::wm::TranslateRectToScreen(window->parent(), &window_bounds);
bounds.Union(window_bounds);
}
return bounds;
}
bool ShouldShowForCurrentUser(aura::Window* window) {
MultiUserWindowManager* multi_user_window_manager =
MultiUserWindowManagerImpl::Get();
if (!multi_user_window_manager)
return true;
const AccountId account_id =
multi_user_window_manager->GetUserPresentingWindow(window);
// An empty account ID is returned if the window is presented for all users.
if (!account_id.is_valid())
return true;
return account_id == multi_user_window_manager->CurrentAccountId();
}
aura::Window* GetEventHandlerForEvent(const ui::LocatedEvent& event) {
gfx::Point location_in_screen = event.location();
::wm::ConvertPointToScreen(static_cast<aura::Window*>(event.target()),
&location_in_screen);
aura::Window* root_window_at_point = GetRootWindowAt(location_in_screen);
gfx::Point location_in_root = location_in_screen;
::wm::ConvertPointFromScreen(root_window_at_point, &location_in_root);
return root_window_at_point->GetEventHandlerForPoint(location_in_root);
}
} // namespace window_util
} // namespace ash