| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_TREES_OCCLUSION_TRACKER_H_ |
| #define CC_TREES_OCCLUSION_TRACKER_H_ |
| |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "cc/base/simple_enclosed_region.h" |
| #include "cc/cc_export.h" |
| #include "cc/layers/effect_tree_layer_list_iterator.h" |
| #include "cc/trees/occlusion.h" |
| #include "ui/gfx/geometry/rect.h" |
| |
| namespace cc { |
| class LayerImpl; |
| class Region; |
| class RenderSurfaceImpl; |
| |
| // This class is used to track occlusion of layers while traversing them in a |
| // front-to-back order. As each layer is visited, one of the methods in this |
| // class is called to notify it about the current target surface. Then, |
| // occlusion in the content space of the current layer may be queried, via |
| // Occlusion from GetCurrentOcclusionForLayer(). If the current layer owns a |
| // RenderSurfaceImpl, then occlusion on that RenderSurfaceImpl may also be |
| // queried via surfaceOccluded() and surfaceUnoccludedContentRect(). Finally, |
| // once finished with the layer, occlusion behind the layer should be marked by |
| // calling MarkOccludedBehindLayer(). |
| class CC_EXPORT OcclusionTracker { |
| public: |
| explicit OcclusionTracker(const gfx::Rect& screen_space_clip_rect); |
| ~OcclusionTracker(); |
| |
| // Return an occlusion that retains the current state of the tracker |
| // and can be used outside of a layer walk to check occlusion. |
| Occlusion GetCurrentOcclusionForLayer( |
| const gfx::Transform& draw_transform) const; |
| Occlusion GetCurrentOcclusionForContributingSurface( |
| const gfx::Transform& draw_transform) const; |
| |
| const RenderSurfaceImpl* OcclusionSurfaceForContributingSurface() const; |
| // Called at the beginning of each step in EffectTreeLayerListIterator's |
| // front-to-back traversal. |
| void EnterLayer(const EffectTreeLayerListIterator::Position& iterator); |
| // Called at the end of each step in EffectTreeLayerListIterator's |
| // front-to-back traversal. |
| void LeaveLayer(const EffectTreeLayerListIterator::Position& iterator); |
| |
| // Gives the region of the screen that is not occluded by something opaque. |
| Region ComputeVisibleRegionInScreen(const LayerTreeImpl* layer_tree) const; |
| |
| void set_minimum_tracking_size(const gfx::Size& size) { |
| minimum_tracking_size_ = size; |
| } |
| |
| protected: |
| struct StackObject { |
| StackObject() : target(0) {} |
| explicit StackObject(const RenderSurfaceImpl* target) : target(target) {} |
| const RenderSurfaceImpl* target; |
| SimpleEnclosedRegion occlusion_from_outside_target; |
| SimpleEnclosedRegion occlusion_from_inside_target; |
| }; |
| |
| // The stack holds occluded regions for subtrees in the |
| // RenderSurfaceImpl-Layer tree, so that when we leave a subtree we may apply |
| // a mask to it, but not to the parts outside the subtree. |
| // - The first time we see a new subtree under a target, we add that target to |
| // the top of the stack. This can happen as a layer representing itself, or as |
| // a target surface. |
| // - When we visit a target surface, we apply its mask to its subtree, which |
| // is at the top of the stack. |
| // - When we visit a layer representing itself, we add its occlusion to the |
| // current subtree, which is at the top of the stack. |
| // - When we visit a layer representing a contributing surface, the current |
| // target will never be the top of the stack since we just came from the |
| // contributing surface. |
| // We merge the occlusion at the top of the stack with the new current |
| // subtree. This new target is pushed onto the stack if not already there. |
| std::vector<StackObject> stack_; |
| |
| private: |
| // Called when visiting a layer. If the target was not already current, then |
| // this indicates we have entered a new surface subtree. |
| void EnterRenderTarget(const RenderSurfaceImpl* new_target_surface); |
| |
| // Called when visiting a target surface. This indicates we have visited all |
| // the layers within the surface, and we may perform any surface-wide |
| // operations. |
| void FinishedRenderTarget(const RenderSurfaceImpl* finished_target_surface); |
| |
| // Called when visiting a contributing surface. This indicates that we are |
| // leaving our current surface, and entering the new one. We then perform any |
| // operations required for merging results from the child subtree into its |
| // parent. |
| void LeaveToRenderTarget(const RenderSurfaceImpl* new_target_surface); |
| |
| // Add the layer's occlusion to the tracked state. |
| void MarkOccludedBehindLayer(const LayerImpl* layer); |
| |
| gfx::Rect screen_space_clip_rect_; |
| gfx::Size minimum_tracking_size_; |
| |
| DISALLOW_COPY_AND_ASSIGN(OcclusionTracker); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_TREES_OCCLUSION_TRACKER_H_ |