[go: nahoru, domu]

blob: 76a31838315ff679f35861e244c6de211729e67f [file] [log] [blame]
// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/socket/udp_client_socket.h"
#include "base/task/single_thread_task_runner.h"
#include "build/build_config.h"
#include "net/base/net_errors.h"
#include "net/base/network_change_notifier.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
namespace {
base::Value::Dict CreateNetLogUDPConnectParams(const IPEndPoint& address,
int net_error) {
DCHECK_NE(ERR_IO_PENDING, net_error);
auto params = base::Value::Dict().Set("address", address.ToString());
if (net_error < 0) {
params.Set("net_error", net_error);
}
return params;
}
base::Value::Dict CreateNetLogUDPBindToNetworkParams(
handles::NetworkHandle network,
int net_error) {
DCHECK_NE(ERR_IO_PENDING, net_error);
auto params = base::Value::Dict().Set("network", static_cast<int>(network));
if (net_error < 0) {
params.Set("net_error", net_error);
}
return params;
}
} // namespace
UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
net::NetLog* net_log,
const net::NetLogSource& source,
handles::NetworkHandle network)
: net_log_(
NetLogWithSource::Make(net_log, NetLogSourceType::UDP_CLIENT_SOCKET)),
socket_(bind_type, net_log, net_log_.source()),
connect_using_network_(network) {
net_log_.BeginEventReferencingSource(NetLogEventType::SOCKET_ALIVE, source);
}
UDPClientSocket::UDPClientSocket(DatagramSocket::BindType bind_type,
NetLogWithSource source_net_log,
handles::NetworkHandle network)
: net_log_(NetLogWithSource::Make(source_net_log.net_log(),
NetLogSourceType::UDP_CLIENT_SOCKET)),
socket_(bind_type, net_log_),
connect_using_network_(network) {
net_log_.BeginEventReferencingSource(NetLogEventType::SOCKET_ALIVE,
source_net_log.source());
}
UDPClientSocket::~UDPClientSocket() {
net_log_.EndEvent(NetLogEventType::SOCKET_ALIVE);
}
int UDPClientSocket::Connect(const IPEndPoint& address) {
CHECK(!connect_called_);
if (connect_using_network_ != handles::kInvalidNetworkHandle)
return ConnectUsingNetwork(connect_using_network_, address);
connect_called_ = true;
int rv = OK;
if (!adopted_opened_socket_) {
rv = socket_.Open(address.GetFamily());
net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
}
if (rv != OK)
return rv;
rv = socket_.Connect(address);
net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
[&] { return CreateNetLogUDPConnectParams(address, rv); });
return rv;
}
int UDPClientSocket::ConnectUsingNetwork(handles::NetworkHandle network,
const IPEndPoint& address) {
CHECK(!connect_called_);
connect_called_ = true;
if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
return ERR_NOT_IMPLEMENTED;
int rv = OK;
if (!adopted_opened_socket_) {
rv = socket_.Open(address.GetFamily());
net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
}
if (rv != OK) {
return rv;
}
rv = socket_.BindToNetwork(network);
net_log_.AddEvent(NetLogEventType::SOCKET_BIND_TO_NETWORK, [&] {
return CreateNetLogUDPBindToNetworkParams(network, rv);
});
if (rv != OK)
return rv;
network_ = network;
rv = socket_.Connect(address);
net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
[&] { return CreateNetLogUDPConnectParams(address, rv); });
return rv;
}
int UDPClientSocket::ConnectUsingDefaultNetwork(const IPEndPoint& address) {
CHECK(!connect_called_);
connect_called_ = true;
if (!NetworkChangeNotifier::AreNetworkHandlesSupported())
return ERR_NOT_IMPLEMENTED;
int rv = OK;
if (!adopted_opened_socket_) {
rv = socket_.Open(address.GetFamily());
net_log_.AddEventWithNetErrorCode(NetLogEventType::SOCKET_OPEN, rv);
}
if (rv != OK)
return rv;
// Calling connect() will bind a socket to the default network, however there
// is no way to determine what network the socket got bound to. The
// alternative is to query what the default network is and bind the socket to
// that network explicitly, however this is racy because the default network
// can change in between when we query it and when we bind to it. This is
// rare but should be accounted for. Since changes of the default network
// should not come in quick succession, we can simply try again.
handles::NetworkHandle network;
for (int attempt = 0; attempt < 2; attempt++) {
network = NetworkChangeNotifier::GetDefaultNetwork();
if (network == handles::kInvalidNetworkHandle)
return ERR_INTERNET_DISCONNECTED;
rv = socket_.BindToNetwork(network);
net_log_.AddEvent(NetLogEventType::SOCKET_BIND_TO_NETWORK, [&] {
return CreateNetLogUDPBindToNetworkParams(network, rv);
});
// |network| may have disconnected between the call to GetDefaultNetwork()
// and the call to BindToNetwork(). Loop only if this is the case (|rv| will
// be ERR_NETWORK_CHANGED).
if (rv != ERR_NETWORK_CHANGED)
break;
}
if (rv != OK)
return rv;
network_ = network;
rv = socket_.Connect(address);
net_log_.AddEvent(NetLogEventType::SOCKET_CONNECT,
[&] { return CreateNetLogUDPConnectParams(address, rv); });
return rv;
}
int UDPClientSocket::ConnectAsync(const IPEndPoint& address,
CompletionOnceCallback callback) {
DCHECK(callback);
return Connect(address);
}
int UDPClientSocket::ConnectUsingNetworkAsync(handles::NetworkHandle network,
const IPEndPoint& address,
CompletionOnceCallback callback) {
DCHECK(callback);
return ConnectUsingNetwork(network, address);
}
int UDPClientSocket::ConnectUsingDefaultNetworkAsync(
const IPEndPoint& address,
CompletionOnceCallback callback) {
DCHECK(callback);
return ConnectUsingDefaultNetwork(address);
}
handles::NetworkHandle UDPClientSocket::GetBoundNetwork() const {
return network_;
}
void UDPClientSocket::ApplySocketTag(const SocketTag& tag) {
socket_.ApplySocketTag(tag);
}
int UDPClientSocket::Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) {
return socket_.Read(buf, buf_len, std::move(callback));
}
int UDPClientSocket::Write(
IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) {
return socket_.Write(buf, buf_len, std::move(callback), traffic_annotation);
}
void UDPClientSocket::Close() {
socket_.Close();
adopted_opened_socket_ = false;
}
int UDPClientSocket::GetPeerAddress(IPEndPoint* address) const {
return socket_.GetPeerAddress(address);
}
int UDPClientSocket::GetLocalAddress(IPEndPoint* address) const {
return socket_.GetLocalAddress(address);
}
int UDPClientSocket::SetReceiveBufferSize(int32_t size) {
return socket_.SetReceiveBufferSize(size);
}
int UDPClientSocket::SetSendBufferSize(int32_t size) {
return socket_.SetSendBufferSize(size);
}
int UDPClientSocket::SetDoNotFragment() {
return socket_.SetDoNotFragment();
}
int UDPClientSocket::SetRecvTos() {
return socket_.SetRecvTos();
}
int UDPClientSocket::SetTos(DiffServCodePoint dscp, EcnCodePoint ecn) {
return socket_.SetTos(dscp, ecn);
}
void UDPClientSocket::SetMsgConfirm(bool confirm) {
socket_.SetMsgConfirm(confirm);
}
const NetLogWithSource& UDPClientSocket::NetLog() const {
return socket_.NetLog();
}
void UDPClientSocket::UseNonBlockingIO() {
#if BUILDFLAG(IS_WIN)
socket_.UseNonBlockingIO();
#endif
}
int UDPClientSocket::SetMulticastInterface(uint32_t interface_index) {
return socket_.SetMulticastInterface(interface_index);
}
void UDPClientSocket::EnableRecvOptimization() {
#if BUILDFLAG(IS_POSIX)
socket_.enable_experimental_recv_optimization();
#endif
}
void UDPClientSocket::SetIOSNetworkServiceType(int ios_network_service_type) {
#if BUILDFLAG(IS_POSIX)
socket_.SetIOSNetworkServiceType(ios_network_service_type);
#endif
}
int UDPClientSocket::AdoptOpenedSocket(AddressFamily address_family,
SocketDescriptor socket) {
int rv = socket_.AdoptOpenedSocket(address_family, socket);
if (rv == OK) {
adopted_opened_socket_ = true;
}
return rv;
}
DscpAndEcn UDPClientSocket::GetLastTos() const {
return socket_.GetLastTos();
}
} // namespace net