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HackMaster

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This is an old revision of this page, as edited by Yk49 (talk | contribs) at 10:38, 12 August 2017 (date by editions, made clear 3E is fictional, streamlined history section). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

HackMaster
4th edition Player's Handbook cover
DesignersJolly R. Blackburn, David Kenzer, et al.
PublishersKenzer & Company
Publication
  • 2001 (4th Edition)
  • 2009 (Basic)
  • 2011 (5th Edition)
Genresfantasy
SystemsCustom, derived from AD&D system
Spun off from the Knights of the Dinner Table comic strip

HackMaster is a fantasy role-playing game produced by Kenzer & Company. It began as a fictional game, a parody of the most ludicrous aspects of D&D played by the characters of the Knights of the Dinner Table comic strip by Jolly R. Blackburn. The characters in the comic began playing fictional HackMaster 3rd Edition, which was updated and published in 2001 as a numerously revised 4th edition. It has been hinted the name of the game was originally changed for copyright reasons.

The current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems.

Setting

In 4th edition, the official setting of Hackmaster was Garweeze Wurld, a giant continent on the planet Aldrazar based on the notes of Jolly Blackburn. This has been developed in the Garweeze Wurld Atlas and Garweeze Wurld Gazeteer. Garweeze Wurld is about eight thousand miles across, circling much of the northern hemisphere of its planet. The continent is mapped based on forty-eight "sectors", each one thousand miles across. The continent reaches from the tropical band of Aldrazar to its Arctic Circle. The name Garweeze Wurld was a play on the name of D&D creator Gary Gygax.

In the 5th edition of the game, the setting has been switched to Kenzerco's "Kingdoms of Kalamar" (KoK) setting. KoK was originally developed as a D&D setting, and has been detailed in several supplements and adventures. Developers for Kenzerco have stated on their forums that the world will not be significantly altered for HM 5th.

Mechanics

Some of the game rule changes include a count-up system, as opposed to a "combat round" type of in-game time-keeping method. Players plan their actions second-by-second, with little or no down time between actions. Player characters in combat actively defend as well as attack and various combat maneuvers are offered to create a more realistic feel to the hostile encounter. The magic system has been overhauled to use spell points rather than a fixed number of spells. Clerics are no longer a single class, but are specific to the various deities within the pantheon.

History

Kenzer & Company received many requests from fans of the comic to produce an actual HackMaster game, but initially they thought that licensing Dungeons & Dragons would be impossible. In 1999 the Dragon Magazine Archive software was published where Wizards of the Coast failed to get permission to reprint many of the original articles such as the Knights of the Dinner Table comic in the electronic media archive. A lawsuit was filed and settled out of court, they reached an agreement about creating a derivative work, that led to K&C's publication of HackMaster 4th Edition in 2001. As a nod to the fictional version from the comic, this first edition of Hackmaster was published as the 4th Edition.

Since its release in 2001, HackMaster has evolved into a full-fledged role-playing game, spawning over forty add-ons, supplements and game aids. Most notable products include a 32-panel gamemaster's shield, a 16-page character sheet and a 10-volume monster encyclopedia. The Hacklopedia of Beasts, the Hackmaster version of the Monster Manual, was next released as eight separate volumes. These books were somewhat optional as creature statistics from the 1st and 2nd edition versions of AD&D were compatible with Hackmaster. K&C later released the Hackmaster Field Manual, which contained the more popular Hackmaster creatures in a single volume.

Whereas Wizards of the Coast overhauled the rules for 3rd edition Dungeons & Dragons, Kenzer & Company took the opposite action by revising the Advanced Dungeons & Dragons First and Second Edition rules (including various supplements such as 1st Edition Unearthed Arcana and Oriental Adventures and the mid-1990s Skills & Powers supplements) into a more coherent system and adding an element of parody. In part of that ability to use AD&D rules, K&C was required to maintain a higher level of humor than in the Knights of the Dinner Table comic for products that are revised from previous AD&D material.[1] Completely original works for Hackmaster are not subject to this restriction imposed by Wizards of the Coast.

In 2002, HackMaster won the Origins Award for Game of the Year 2001.[2]

The first rulebook for the new edition, HackMaster Basic, was sent out to preorderers on June 19, 2009. The game has received an official player's handbook, a change from Garweeze Wurld to Kingdoms of Kalamar, A comprehensive beastiary that is one volume instead of ten called the hacklopedia of beasts and a GM's guide as well as a pantheon of gods for the cleric to choose from and a whole host of spells and rituals to go with the pantheon update.

References

  1. ^ "2007 ENWorld forums (reply by Mark Plemmons)". Retrieved April 22, 2009.
  2. ^ "2001 – Academy of Adventure Gaming Arts and Design". Retrieved May 13, 2007.