Harry Potter and the Philosopher's Stone (Game Boy Color video game)
Harry Potter and the Philosopher's Stone | |
---|---|
Developer(s) | Griptonite Games |
Publisher(s) | Electronic Arts |
Director(s) | Phil Trumbo |
Designer(s) | Michael Humes |
Programmer(s) | Michael Dorgan |
Artist(s) | Mike Platteter |
Writer(s) | Michael Humes |
Composer(s) |
|
Series | Harry Potter |
Platform(s) | Game Boy Color |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Harry Potter and the Philosopher's Stone (released in the United States as Harry Potter and the Sorcerer's Stone) is a 2001 role-playing video game developed by Griptonite Games and published by Electronic Arts for the Game Boy Color. Based on the novel of the same name, the player controls Harry Potter, who must navigate his first year in the Hogwarts School of Witchcraft and Wizardry and eventually confront the villainous Lord Voldemort.
The Game Boy Color version was released simultaneously with the PlayStation and Game Boy Advance versions, and had the longest development cycle of the three versions. The game received mixed reviews from critics, who praised the visuals and faithfulness to the novel, but had lukewarm reactions to the audio and criticized the standard battle system and lack of a map function.
Gameplay
Harry Potter and the Philosopher's Stone is a third-person role-playing video game (RPG) in which the player controls Harry Potter, guiding him through a narrative reflecting that of the novel.[1] Harry can move around and interact with the environment by conversing with other characters, opening doors, and collecting items.[2]
Harry is armed with a wand with which he can combat hostile creatures by casting an assortment of spells; an encounter is initiated by making contact with a spiraling effect drifting through the environment. Initially, only two spells are at Harry's disposal, though more can be learned over time. Using spells depletes Harry's Magical Points, the cost of which is displayed next to any given spell's name. Harry can achieve victory in an encounter by using spells to deplete the stamina of all on-screen enemies and forcing them to flee. In this event, Harry is rewarded with experience points, currency in the form of silver Sickles, and occasionally an item.[3] Equipping items can increase or decrease particular attributes in combat.[4]
More powerful spells can be learned by collecting Famous Witches and Wizards cards and combining them in combat to create an effect.[3] A deck of cards of the player's choosing is selected at the beginning of a new game, and additional cards can be found scattered around the environment or in the possession of other characters. Cards can be traded with other players with the use of the Game Link Cable.[2]
Plot
Harry Potter is accepted into the Hogwarts School of Witchcraft and Wizardry and equips himself at Diagon Alley. On board the Hogwarts Express, Harry befriends Ron Weasley and Hermione Granger, and is accosted by Draco Malfoy. Upon arriving at Hogwarts, Harry is sorted alongside Ron and Hermione into the Gryffindor house, where he resides and studies through the year.
While wandering through the school halls one night post-curfew due to Malfoy's trickery, Harry and his friends happen upon a conversation between Professors Severus Snape and Quirinus Quirrell, which leaves the impression that Snape seeks an object known as the Philosopher's Stone. They subsequently discover a great three-headed dog, Fluffy, guarding a trapdoor. After Harry and Ron rescue Hermione from a mountain troll that had infiltrated the dormitory, they see Snape having been injured by Fluffy, and suspect that he engineered the troll attack as a diversion. They learn from groundskeeper Rubeus Hagrid that Nicolas Flamel is involved in what is kept in the trapdoor, and Hermione determines that Flamel's creation, the Philosopher's Stone, is what is being guarded. On Christmas, Harry receives his father's invisibility cloak as an anonymous gift. Using it, he wanders into an abandoned classroom that houses the Mirror of Erised, which reflects a person's deepest desire.
Harry joins Hagrid in an investigation of an attack on a unicorn in the adjacent forest. Harry encounters a figure drinking a dead unicorn's blood, whose presence causes Harry great pain. He is rescued by a centaur, who explains that the figure — Lord Voldemort — is maintaining his life by drinking unicorn blood, and seeks the eternal life granted by an elixir derived from the Philosopher's Stone. The end of final exams and headmaster Albus Dumbledore's departure present the ideal opportunity for the Stone's theft, prompting Harry, Ron and Hermione to act. Passing through the trapdoor, they traverse through obstacles put in place by the school's professors, but ultimately only Harry can proceed. In the final room, Harry is surprised to find Quirrell standing in front of the Mirror of Erised. Quirrell reveals that Snape had been trying to stop him, and that Voldemort's face has manifested upon the back of his skull. The Philosopher's Stone — placed within the Mirror by Dumbledore — materializes within Harry's pocket. A final battle between Quirrell and Harry ends with Dumbledore's last-minute intervention.
Harry awakes in the school's infirmary, where Dumbledore discloses that Voldemort is still on the loose, reveals that he gifted Harry with the invisibility cloak, and explains that Snape's resentment of Harry stems from a life debt he owes Harry's father. Harry, Hermione and Ron's courageous acts win Gryffindor the House Cup.
Development and release
At E3 2001, Electronic Arts showcased its license to publish video game adaptations of the Harry Potter franchise, with titles for the Game Boy Color, Game Boy Advance, PlayStation, and the PC scheduled for November 2001.[5] The Game Boy Color version of Harry Potter and the Philosopher's Stone was developed by Griptonite Games,[6] under the creative direction of Amaze Entertainment's Phil Trumbo. The game was designed and written by Michael Humes. Michael Dorgan served as lead programmer and was assisted by Doug Schilling, Joshua Meeds, Steve Ettinger, and Steve Vallee. Mike Platteter served as lead artist, leading a team including Eric Heitman, Jerry Vorhies, and Robb Vest. The audio was created by Mark Yeend, Drew Cady, and Ian Rodia.[7]
The Game Boy Color version of Harry Potter and the Philosopher's Stone was released in North America and Europe alongside the PlayStation and Game Boy Advance versions on November 16, 2001.[8][9] Out of the three versions, the Game Boy Color version had the longest development cycle.[10]
Reception
Aggregator | Score |
---|---|
GameRankings | 73%[11] |
Publication | Score |
---|---|
AllGame | |
Electronic Gaming Monthly | 8.5/10[12] |
GamePro | |
GameZone | 8.5/10[14] |
IGN | 7/10[15] |
Nintendo Power | 18.5/25[16] |
Harry Potter and the Philosopher's Stone was met with mixed reviews upon release. Shane Bettenhausen of Electronic Gaming Monthly declared it to be one of the Game Boy Color's best RPGs.[12] The game's faithfulness to the book was commended, with Bettenhausen likening the engrossing effect of playing the game to an episode of Reading Rainbow.[1][12][15] Hilary Goldstein of IGN, however, complained of the lack of narrative details for the benefit of those unfamiliar with the book or film.[15] Sky Champion Silver of GamePro concurred with this sentiment, saying that a lack of familiarity with the book could make locating certain characters and objects difficult.[13] Code Cowboy of GameZone and the reviewers of Nintendo Power regarded the title as an absorbing experience for any kind of gamer, with Code Cowboy emphasizing that his captivation was remarkable due to him not being an extensive RPG player.[14][16] Sky Champion Silver, however, summarized the game as a "whimsical though somewhat flat Zelda-esque RPG.[13]
Bettenhausen found the gameplay enjoyable but familiar, comparing the dungeons to Lunar: The Silver Star and the battles (as well as Harry's hopping animation upon victory) to Final Fantasy. However, he said that the action was slowed by Harry's sluggish walking speed and awkward collision, and warned that the difficulty level may overwhelm young players.[12] Code Cowboy was impressed by the amount of content, though he and Goldstein observed that the minigames were somewhat simple by a seasoned gamer's standards.[14][15] Goldstein appreciated the gameplay variety, but considered the battle system standard for RPGs, and felt that it eventually became tedious.[15] Scott Alan Marriott of Allgame attributed this tedium to a lack of customization, explaining that experience points could not be distributed to specific attributes upon leveling up and that the variety in equipment was limited.[1] The lack of a map function was said to exacerbate the difficulty of navigating the vast environment of Hogwarts.[1][13][15]
The vibrant colours and detailed characters and scenery were praised,[1][13][14] but Code Cowboy considered the audio typical for the Game Boy Color's limitations, and said the music became mundane after a while.[14] Marriott remarked that the music "doesn't sound very mystical", but deemed the sound effects slightly above-average.[1] Sky Champion Silver described the music as "charming and catchy, albeit a bit monotonous".[13]
References
- ^ a b c d e f g Marriott, Scott Alan. "Harry Potter and the Sorcerer's Stone (GBC) - Review". AllGame. All Media Network. Archived from the original on 13 November 2014. Retrieved 19 June 2015.
- ^ a b Electronic Arts 2001, pp. 8–10.
- ^ a b Electronic Arts 2001, pp. 11–13.
- ^ Electronic Arts 2001, pp. 14–17.
- ^ Walton, Marsha (21 May 2001). "Video game makers conjure up first Potter title". CNN. AOL Time Warner. Archived from the original on 6 June 2001. Retrieved 10 April 2023.
- ^ "Griptonite Games: What We Do". Griptonite Games. Archived from the original on 16 December 2002. Retrieved 9 April 2023.
- ^ Griptonite Games (16 November 2001). Harry Potter and the Sorcerer's Stone (Game Boy Color). Electronic Arts. Level/area: Credits.
- ^ Ahmed, Shahed (13 November 2001). "Harry Potter games ship". GameSpot. CNET Networks. Archived from the original on 20 November 2001. Retrieved 9 April 2023.
- ^ "Bienvenue à Poudlard". Jeuxvideo (in French). L'Odyssée Interactive. 2 November 2001. Archived from the original on 17 February 2004. Retrieved 9 April 2023.
- ^ Bettenhausen, Shane (December 2001). "Fantasy Star: Harry Potter on the Game Boy Color". Electronic Gaming Monthly. No. 149. Ziff Davis. p. 224.
- ^ "Harry Potter and the Sorcerer's Stone for Game Boy Color". GameRankings. CBS Interactive. Archived from the original on 6 September 2010. Retrieved 7 June 2010.
- ^ a b c d Bettenhausen, Shane (January 2002). "Review Crew: Harry Potter and the Sorcerer's Stone". Electronic Gaming Monthly. No. 150. Ziff Davis. p. 233.
- ^ a b c d e f Sky Champion Silver (19 November 2001). "Harry Potter and the Sorcerer's Stone Review for Game Boy Color on GamePro.com". GamePro. Archived from the original on 22 December 2004. Retrieved 26 January 2014.
- ^ a b c d e Code Cowboy (9 May 2002). "Harry Potter and the Sorcerer's Stone Review - Game Boy Color Game". GameZone. Archived from the original on 16 May 2002. Retrieved 15 February 2022.
- ^ a b c d e f Goldstein, Hilary (20 November 2001). "Game Boy: Harry Potter and the Sorcerer's Stone". IGN. Archived from the original on 29 April 2004. Retrieved 26 January 2014.
- ^ a b Averill, Alan; Shepperd, Christopher; Sinfield, George; Williams, Drew; Pelland, Scott (January 2002). "Now Playing: Harry Potter and the Sorcerer's Stone". Nintendo Power. Vol. 152. Nintendo of America. p. 136.
Bibliography
- Electronic Arts Staff (2001). Harry Potter and the Sorcerer's Stone (Game Boy Color) Instruction Booklet. Electronic Arts.
External links
Category:2001 video games Category:Electronic Arts games Category:Game Boy Color games Category:Game Boy Color-only games Category:Griptonite Games Harry Potter and the Philosopher's Stone Game Boy Color Category:Single-player video games Category:Video games based on adaptations Category:Video games developed in the United States Category:Video games set in 1992 Category:Video games set in castles Category:Video games set in London Category:Video games set in Scotland