Shark 3D: Difference between revisions
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'''Shark 3D''' is |
'''Shark 3D''' is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing [[video games]] and things similar to [[game engine|game engines]], producing [[films]] and [[Television program|TV series]],<ref>{{cite web|url=http://ps2.vgcore.com/interviews/23.html|title=Shark 3D Engine Interview |access-date=2014-08-28}}</ref><ref>{{cite web|url=http://www.europeanfilmacademy.org/High-Value-for-Your-Budget.397.0.html|title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014|access-date=2014-08-27}}</ref> as well as creating [[broadcasting|broadcast]] graphics<ref>{{cite web|url=http://www.ingenieur.de/Branchen/Medien/Neue-Gestaltungsfreiheit-in-Bluebox|title=Neue Gestaltungsfreiheit in der Bluebox |access-date=2014-08-28}}</ref> and developing 3D applications. |
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==Workflow== |
==Workflow== |
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Animations are created by |
Animations are created by playing a scene as in [[video games]] within a virtual map. |
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An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play as one virtual actor and then play as another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects using the physics engine. |
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==Reception== |
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⚫ | |||
===Usage=== |
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[[File:Spinor Shark 3D Rendering.jpg|thumb|right|Screenshot from the engine]] |
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Companies [[Funcom]],<ref>{{cite web|url=http://pc.ign.com/articles/515/515389p1.html|archive-url=https://web.archive.org/web/20040604052407/http://pc.ign.com/articles/515/515389p1.html|url-status=dead|archive-date=June 4, 2004|access-date=2014-08-27|title=E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK}}</ref> [[Ravensburger]] Digital,<ref>{{cite web|url=https://www.facebook.com/permalink.php?id=123389854357469&story_fbid=447814585248006|title=Shark 3D based iOS-Game tops the German iTunes charts|access-date=2014-08-27}}</ref> [[Marc Weigert]],<ref>{{cite web|url=http://www.europeanfilmacademy.org/High-Value-for-Your-Budget.397.0.html|title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014|access-date=2014-08-27}}</ref> [[Siemens AG|Siemens]], and [[ARD (TV)|ARD]]/[[ZDF]]/[[Pro 7]]/[[Disney Junior]]<ref>{{cite web|url=http://www.vr3.de/de/pdf/vr3_factsheet_vector_A4_web.pdf|title=Real-time Renderer Vector|access-date=2014-08-28}}</ref> have or are currently using the program. In 2012, it was the second most used real-time 3D engine in Europe after [[Unity engine|Unity]].<ref>{{cite web|url=http://www.cng-project.eu/wp-content/uploads/2012/11/CNG-Brochure-Final.pdf|title=European Online Game Survey 2012|access-date=2014-08-28}} Page 6.</ref> |
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===Awards=== |
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Awards given to products made with Shark 3D: |
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* Norwegian video game studio [[Funcom]]'s [[Microsoft Windows|PC]] and [[Xbox]] adventure video game ''[[Dreamfall: The Longest Journey]]'' was [[GameSpy]]'s "Editor's choice" of the year 2006<ref>{{cite web|url=http://uk.pc.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc |title=PC Reviews |access-date=2014-08-27 |url-status=dead |archive-url=https://web.archive.org/web/20100825035840/http://uk.pc.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc |archive-date=August 25, 2010 }}</ref><ref>{{cite web|url=http://uk.xbox.gamespy.com/index/reviews.html?constraint.max_rows=40&constraint.not_null.article.review_date=is_true&constraint.return_all=is_true&ordering.order=desc&ordering.attribute=article.review_date&constraint.locale=uk&constraint.bool.article.is_editors_choice=is_true&sort.attribute=article.overall_rating&sort.order=desc|title=Xbox Reviews|access-date=2014-08-27}}</ref><ref>{{cite web|url=https://www.amazon.com/Dreamfall-Game-Year-PC-Jewel-case/dp/B000PM1THQ|title=Dreamfall Game of the Year - PC (Jewel case)|access-date=2014-08-27}}</ref> |
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* Media award "[[:de:Der weiße Elefant|Der weiße Elefant]]" for the "innovative production" using Shark 3D of "D.I.E. – Detektive im Einsatz" running on [[Super RTL]]<ref>{{cite web|url=http://www.professional-production.de/news/einzelansicht/datum/2010/08/19/weisser-elefant-fuer-fliegende-fische/|title=Weißer Elefant für fliegende Fische|access-date=2014-08-27}}</ref> |
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* [[:de:Lara-Award|Lara-Award]] for the game [[Windchaser]]<ref>{{cite web|url=http://www.lara-award.de/award/preistraeger/archiv/preistraeger-2007|title=Preisträger 2007|access-date=2014-08-27}}</ref> |
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===Third-party plugins=== |
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* Camera tracking<ref>{{cite web|url=http://www.vr3.de|title=vr3}}</ref> |
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* Cinector Motion capture<ref>{{cite web|url=http://www.cinector.com|title=Cinector}}</ref> |
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⚫ | * RTF<ref>{{cite web|url=https://www.uni-muenster.de/PVS/en/research/rtf/index.html|title=The Real-Time-Framework}}</ref> [[Massively multiplayer online game|Massively multiplayer]] library<ref>{{cite web|url=http://www.ofertie.org/2013/10/17/integrating-rtf-into-shark-3d|title=Integrating RTF into Shark 3D as a foundation for experiments on OFELIA}}</ref> |
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==See also== |
==See also== |
Revision as of 01:18, 12 May 2023
Original author(s) | Spinor |
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Developer(s) | Spinor |
Initial release | February 2000 |
Written in | C++, Python |
Available in | English |
Type | 3D computer graphics, game engine |
Website | spinor |
Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines, producing films and TV series,[1][2] as well as creating broadcast graphics[3] and developing 3D applications.
Workflow
Animations are created by playing a scene as in video games within a virtual map.
An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play as one virtual actor and then play as another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects using the physics engine.
Reception
Usage
Companies Funcom,[4] Ravensburger Digital,[5] Marc Weigert,[6] Siemens, and ARD/ZDF/Pro 7/Disney Junior[7] have or are currently using the program. In 2012, it was the second most used real-time 3D engine in Europe after Unity.[8]
Awards
Awards given to products made with Shark 3D:
- Norwegian video game studio Funcom's PC and Xbox adventure video game Dreamfall: The Longest Journey was GameSpy's "Editor's choice" of the year 2006[9][10][11]
- Media award "Der weiße Elefant" for the "innovative production" using Shark 3D of "D.I.E. – Detektive im Einsatz" running on Super RTL[12]
- Lara-Award for the game Windchaser[13]
Third-party plugins
- Camera tracking[14]
- Cinector Motion capture[15]
- RTF[16] Massively multiplayer library[17]
See also
References
- ^ "Shark 3D Engine Interview". Retrieved 2014-08-28.
- ^ "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
- ^ "Neue Gestaltungsfreiheit in der Bluebox". Retrieved 2014-08-28.
- ^ "E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK". Archived from the original on June 4, 2004. Retrieved 2014-08-27.
- ^ "Shark 3D based iOS-Game tops the German iTunes charts". Retrieved 2014-08-27.
- ^ "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
- ^ "Real-time Renderer Vector" (PDF). Retrieved 2014-08-28.
- ^ "European Online Game Survey 2012" (PDF). Retrieved 2014-08-28. Page 6.
- ^ "PC Reviews". Archived from the original on August 25, 2010. Retrieved 2014-08-27.
- ^ "Xbox Reviews". Retrieved 2014-08-27.
- ^ "Dreamfall Game of the Year - PC (Jewel case)". Retrieved 2014-08-27.
- ^ "Weißer Elefant für fliegende Fische". Retrieved 2014-08-27.
- ^ "Preisträger 2007". Retrieved 2014-08-27.
- ^ "vr3".
- ^ "Cinector".
- ^ "The Real-Time-Framework".
- ^ "Integrating RTF into Shark 3D as a foundation for experiments on OFELIA".