Shark 3D
Original author(s) | Spinor |
---|---|
Developer(s) | Spinor |
Initial release | February 2000 |
Written in | C++, Python |
Available in | English |
Type | 3D computer graphics, game engine |
Website | spinor |
Shark 3D is a 3D software program and engine developed by Spinor for creating and running interactive virtual 3D worlds. It is mainly used for developing video games (similar to a Game engine), producing films and TV series,[1][2] creating broadcast graphics,[3] and developing 3D applications.
Workflow
Animations are created by "playing" a scene as in video games within a simulated virtual world[clarification needed]. This is different from software like Autodesk 3ds Max or Autodesk Maya where you create animations by hand-animating all individual movements.
By recording different characters and objects in different tracks, the animator can create a full scene in multiple iterations. For example, the animator can first play one virtual actor, and then play another while replaying the first one. Recording is physics based, so that a character or vehicle controlled live can physically interact with previously recorded characters and objects.
The software is entirely real-time and has multiple features to enable a physics-based approach.[4]
See also
References
- ^ "Shark 3D Engine Interview". Retrieved 2014-08-28.
- ^ "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
- ^ "Neue Gestaltungsfreiheit in der Bluebox". Retrieved 2014-08-28.
- ^ "Integrating RTF into Shark 3D as a foundation for experiments on OFELIA".