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Shark 3D

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Shark 3D
Original author(s)Spinor
Developer(s)Spinor
Initial releaseFebruary 2000; 24 years ago (2000-02)
Written inC++, Python
Available inEnglish
Type3D computer graphics, game engine
Websitespinor.com

Shark 3D is a 3D software program and engine developed by Spinor for creating and running interactive virtual 3D worlds. It is mainly used for developing video games (similar to a Game engine), producing films and TV series,[1][2] creating broadcast graphics,[3] and developing 3D applications.

Workflow

Animations are created by "playing" a scene as in video games within a simulated virtual world[clarification needed]. This is different from software like Autodesk 3ds Max or Autodesk Maya where you create animations by hand-animating all individual movements.

By recording different characters and objects in different tracks, the animator can create a full scene in multiple iterations. For example, the animator can first play one virtual actor, and then play another while replaying the first one. Recording is physics based, so that a character or vehicle controlled live can physically interact with previously recorded characters and objects.

The software is entirely real-time and has multiple features to enable a physics-based approach.[4]

See also

References

  1. ^ "Shark 3D Engine Interview". Retrieved 2014-08-28.
  2. ^ "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
  3. ^ "Neue Gestaltungsfreiheit in der Bluebox". Retrieved 2014-08-28.
  4. ^ "Integrating RTF into Shark 3D as a foundation for experiments on OFELIA".