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Hudson Soft

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Hudson Soft Company, Limited
Native name
株式会社ハドソン
Kabushikigaisha Hadoson
Company typeSubsidiary
JASDAQ4822
IndustryVideo games
FoundedMay 18, 1973; 51 years ago (1973-05-18)[1]
FoundersYuji Kudo
Hiroshi Kudo
DefunctMarch 1, 2012; 12 years ago (2012-03-01)
FateAbsorbed by Konami Digital Entertainment[2]
SuccessorKonami Digital Entertainment
HeadquartersMidtown Tower, Tokyo Midtown
Akasaka, Minato, Tokyo
Key people
Takahashi Meijin
Shinichi Nakamoto
Shigeki Fujiwara
Akira Sakuma
Kazuhiko Uehara (President 2011‒2012)
ProductsList of Hudson Soft games
TurboGrafx-16
TurboExpress
PC-FX
Total equityDecrease ¥300 million (July 2011)[3]
Number of employees
421 (March 2011)[4]
ParentKonami

Hudson Soft Co., Ltd.[a] was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo, with an additional office in the Hudson Building in Sapporo.[5]

Hudson Soft was founded on May 18, 1973. Initially, it dealt with personal computer products, but later expanded to the development and publishing of video games, mobile content, video game peripherals and music recording. Primarily a video game publisher, it internally developed many of the video games it released while outsourcing others to external companies. It is known for series such as Bomberman, Adventure Island, Star Soldier, Bonk and Bloody Roar.[6] Hudson also developed video games released by other publishers such as the Mario Party series from Nintendo. The mascot of the company is a bee named Hachisuke.

Hudson Soft made the TurboGrafx-16 in association with NEC, to compete against Nintendo, Sega, and SNK, while continuing making games on other platforms, as a third-party developer.

Hudson Soft ceased to exist as a company on March 1, 2012, and merged with Konami Digital Entertainment, which was the surviving entity.[7] Konami owns the assets of Hudson and has since rereleased its video game back catalogue on different occasions.[8][9]

History

[edit]

Hudson Soft Ltd. was founded in Toyohira-ku, Sapporo, Japan on May 18, 1973, by brothers Yuji and Hiroshi Kudo. The founders grew up admiring trains, and named the business after their favourite, the Hudson locomotives (called the "4-6-4", and especially Japanese C62).

Hudson began as an amateur radio shop called CQ Hudson (CQハドソン), selling radio telecommunications devices and art photographs. Yuji Kudo had originally planned to start a coffee shop, but there was already one in the same building, resulting in the decision to change to a wireless radio shop at the eleventh hour. Although the Kudo brothers had university education, neither had studied in business management. That factor, combined with the difficulty to find trustworthy people to accompany the Kudos in their venture, meant that Hudson was almost always in the red each month during its era exclusively as a radio shop.

In September 1975, Hudson began selling personal computer-related products and in March 1978 started developing and selling video game packages.[10] At that time, many amateur radio shops were switching to the sales of personal computers because they deal with the same electronic equipment. CQ Hudson would continue to operate for decades in Sapporo until Hudson Soft closed the shop in May 2001.

In the late 1970s and early 1980s, Hudson Soft favoured a quantity-over-quality approach for the marketing of video games.[11] At one point, the company released up to 30 different computer software titles per month; none of which were hugely successful.[11] Things changed in late 1983, when Hudson started to prioritise quality-over-quantity.[11] Hudson became Nintendo's first third-party software vendor for the Family Computer and its title for this console, Lode Runner, sold 1.2 million units after its 1984 release.[12]

The business continued developing video games on the Famicom and computer platforms (MSX, NEC PC-8801 and ZX Spectrum, among others). Bomberman was released in December of this year on the Famicom and was considered a "big hit" by Hudson Soft.[13]

In July 1987, Hudson developed the "C62 System" and collaborated with NEC to develop the PC Engine video game console. It achieved a second-best success to Famicom in Japan, but its release as the TurboGrafx-16 in North America had less market share than Nintendo's new Super NES or Sega's new Genesis. In 1990, Hudson Soft developed and published video games for an array of systems. In 1994, the 32-bit semiconductor chip "HuC62" was independently developed by Hudson and used in NEC's PC-FX video game console.

In 2004, Hudson started a joint venture with Flying Tiger Entertainment for 25 titles.[14]

Hudson Soft relocated its main office to Tokyo in 2005, although the Sapporo headquarters remained in operation as a secondary office.

Hudson Soft lost several key people starting in the mid-2000s. Co-founder Hiroshi Kudo left the company in November 2004 following financial losses.[15] Shinichi Nakamoto, who was with the company since 1978 and creator of the Bomberman series, followed suit in 2006. Veteran Takahashi Meijin resigned in May 2011; he had joined Hudson Soft in 1982.[16] Around 2010–2011, many employees migrated to Nintendo's restructured NDcube (now Nintendo Cube) studio which was headed by Hidetoshi Endo, himself a former Hudson Soft president.

Relation with Konami

[edit]

The relation between Hudson Soft and Konami can be traced to at least as early as 1985, when Hudson ported Konami's arcade game Pooyan to the MSX and Famicom. But the acquisition process of Hudson Soft by Konami would only begin in 2001.

Hudson Soft was severely hit by the collapse of its main bank Hokkaido Takushoku.[17] Seeking new financing alternatives, Hudson Soft entered the stock market for the first time in December 2000, listing on the NASDAQ Japan Exchange.[18] This led to Konami purchasing a stock allocation of 5.6 million shares in August 2001, becoming the company's largest shareholder. Within the terms of this purchase, Hudson acquired the Sapporo division of Konami Computer Entertainment Studio, renaming it Hudson Studio.[19]

In April 2005, capital was increased via an allocation of 3 million shares from a third party. Konami Corporation, holding 53.99% of all Hudson stock, became Hudson's majority shareholder and parent company.[15] Hudson Soft continued to publish video games while working closely with Konami, who became Hudson's distributor in Japan.[20]

In April 2011, Hudson Soft became a wholly owned subsidiary of Konami.[21][22] Its American division, Hudson Entertainment, was liquidated in the process.[23]

On March 1, 2012, Hudson Soft officially ceased to exist following a merger with Konami Digital Entertainment, with its music business being absorbed into KME Corporation.[7][24] The move was not a unilateral decision from Konami, but rather a voluntary merger agreed by the two companies during a board meeting held on January 12, 2012.[21][25] The main reason for the dissolution of Hudson Soft was the consolidation of the operations of Hudson and Konami into a single company.[24][26]

Despite the demise of Hudson Soft, Konami had planned for products to continue being developed and offered under the Hudson brand.[24][26] The Hudson website was even initially retained and maintained by Konami.[27] By early 2014 however, Konami had retired the website.[28] The pre-2005 headquarters of Hudson Soft in Sapporo continued to operate as a branch of Konami well after the absorption until it closed in 2014.[29] In 2015, Konami sold the Sapporo building that had long been the headquarters of Hudson Soft.[30]

Caravan competitions

[edit]

On a yearly basis from 1985 to 2000, and sporadically since, Hudson Soft has held a games competition across Japan known as the "Hudson All-Japan Caravan Festival". Most years the competition focused around a single game, with all of the initial years of 1985 to 1992 except 1988 being shoot em ups. During these years, the Caravan can be seen as a hallmark of Hudson's popularity. Later Caravans were less popular and featured less punishing games. Several of these later Caravans focused on Hudson Softs popular Bomberman series.

Many of the early shoot 'em up games used for the Caravan competition included two-minute and five-minute modes built into the cartridges, to allow potential competitors to practice prior to the competitions.

  • 1985 - Star Force for the Famicom became the first game featured for the summer competitions held within Japan.
  • 1986 - Star Soldier for the Famicom became the second competition game.
  • 1987 - Starship Hector (In Japan, simply Hector '87) was the third and last Famicom game featured as the Hudson Caravan moved onto the newer PC Engine. The first three were reproduced in Hudson Caravan Collection for the Super Famicom and Hudson Best Collection for the Game Boy Advance
  • 1988 - Power League (World Class Baseball in the USA) became the first PC Engine competition game, unusual for the competition being a sports game rather than a shooter.
  • 1989 - Gunhed (Blazing Lazers) for the PC Engine was the competition game. A small number of cartridges were produced for the competition under the name Gunhed Taikai (Special Edition) and are very rare and expensive for the most hardcore of collectors to find.
  • 1990 - Super Star Soldier for the PC Engine
  • 1991 - Final Soldier for the PC Engine
  • 1992 - Soldier Blade for the PC Engine would be the last of the popular caravan competitions as later events were held using the more casual Bomberman and other games fittingly popular at the time. The PC Engine games from '90, '91, and '92 were re-released as the PC Engine Best Collection - Soldier Collection for the PSP.[31]

Subsidiaries

[edit]

Hudson Studio

[edit]

A division located in Sapporo. Originally formed as a division of Konami Computer Entertainment Studio, it was acquired by Hudson on July 26, 2001.[32]

Hudson Soft USA

[edit]

Hudson Soft's first North American publishing division, formed in 1988 and originally headquartered in South San Francisco.[33] It had published video games for the Nintendo Entertainment System, Super NES and Game Boy.[34]

In late 1995, Hudson Soft USA sold off the rights for all of its yet-to-be-released games to Acclaim Entertainment and moved its headquarters to Seattle, Washington,[35] before closing down by the end of the year.[36]

Hudson Entertainment, Inc.

[edit]

Hudson Soft's second North American publishing division, reestablished by John Brandstetter of Flying Tiger and formed in November 2003 as the successor to Hudson Soft USA and headquartered in Brea California at Flying Tiger's Headquarters. Then it was moved to San Mateo, California.[37] Starting out as a video game publisher for mobile content, it expanded into console video games in 2007.[38]

On July 23, 2003, Hudson Soft announced the start of its North American mobile phone Java game service, GameMaster, which was created by Flying Tiger for AT&T's mMode, and NTT DoCoMo effective on July 28, 2003.[39]

Hudson Entertainment ceased operations on March 31, 2011, after Konami's acquisition of the parent company.[40]

Hudson Music Entertainment

[edit]

Hudson Soft's music recording label unit. Absorbed on March 1, 2012, into KME Corporation, the music subsidiary of Konami Digital Entertainment.[7]

Video game releases

[edit]

Hudson Soft is responsible for series such as Bomberman, Bonk, Star Soldier, and Adventure Island.

Hudson also released a long-running and popular video game series in Japan. Far East of Eden was a classic RPG set in a fictionalized feudal Japan. The series was up to its fourth main entry when Hudson was absorbed into Konami. The second entry in the series was widely regarded as one of the best RPGs ever released, ranked 12th by Famitsu among all games released in Japan. Hudson Soft also created the long-running and critically acclaimed Momotaro Dentetsu series, a board game-style video game centered around business transactions. 16 games in the series released in Japan. Before its absorption, Hudson had re-released some of its first hit games for the GameCube in Japan, including Adventure Island, Star Soldier, and Lode Runner.

Hudson had a long history of creating games for other companies. The most notable of these were the Mario Party games, which they developed for Nintendo. They developed the first eight console installments and two handheld spin-offs; however, due to Hudson being acquired by Konami, Mario Party 9 and all games after that have been developed by Nintendo subsidiary NDcube, which consists of many former Hudson employees. Hudson also developed Fuzion Frenzy 2 for Microsoft, which was released for the Xbox 360 in January 2007. Bomberman 64: The Second Attack was published by Vatical Entertainment, unlike the former two games on the Nintendo 64 which were both published by Nintendo.

Notes

[edit]
  1. ^ Japanese: 株式会社ハドソン, Hepburn: Kabushiki-gaisha Hadoson

References

[edit]
  1. ^ "Hudson Soft Company Information / Investors". www.hudson.co.jp. Archived from the original on August 11, 2007. Retrieved January 11, 2022.
  2. ^ "Corporate History". Konami. Archived from the original on January 18, 2013. Retrieved December 31, 2012.
  3. ^ "Archived copy" (PDF). www.hudson.co.jp. Archived from the original (PDF) on August 13, 2011. Retrieved January 11, 2022.{{cite web}}: CS1 maint: archived copy as title (link)
  4. ^ "会社概要 | 会社情報 | 株式会社ハドソン". www.hudson.co.jp. Archived from the original on December 20, 2011. Retrieved January 11, 2022.
  5. ^ "Corporate overview Archived 19 August 2010 at the Wayback Machine." Hudson Soft. Retrieved on July 12, 2010.
  6. ^ "List of Hudson Soft Co. Ltd. Developed Games". allgame.com. Archived from the original on November 17, 2014. Retrieved July 7, 2013.
  7. ^ a b c "ハドソン 臨時報告書 (合併) 2012年01月17日提出". Archived from the original on August 21, 2017. Retrieved August 20, 2017.
  8. ^ "ゲーム一覧 - 家庭用ゲーム - Wii - KONAMI コナミ製品・サービス情報サイト". KONAMI コナミ製品・サービス情報サイト. Archived from the original on November 10, 2020. Retrieved February 7, 2020.
  9. ^ "PC Engine mini, PC Engine CoreGrafx mini, TurboGrafx-16 mini Official Website". Archived from the original on November 15, 2023. Retrieved December 2, 2023.
  10. ^ McFerran, Damien (2008). "Hudson Profile — Part 1 (RG)" (PDF). Retro Gamer Magazine. pp. 68–73. Archived (PDF) from the original on January 31, 2012. Retrieved January 29, 2011.
  11. ^ a b c "Oh!FM-7:ハドソンソフト". Archived from the original on January 10, 2018. Retrieved January 9, 2018.
  12. ^ "Company history (archives)". Hudson Soft. 2005. Archived from the original on April 7, 2005. Retrieved December 31, 2012.
  13. ^ McFerran, Damien (2009). "Hudson Profile — Part 2 (RG)" (PDF). Retro Gamer Magazine. pp. 44–49. Archived (PDF) from the original on January 31, 2012. Retrieved January 29, 2011.
  14. ^ "Hudson Entertainment Media Center". Archived from the original on April 11, 2004. Retrieved July 15, 2016.
  15. ^ a b Carless, Simon (April 11, 2005). "Konami Gets Hudson Soft As Subsidiary". Archived from the original on June 13, 2018. Retrieved January 9, 2018.
  16. ^ Newton, James (May 23, 2011). "16-Shot Legend Takahashi Meijin Leaves Hudson". Nintendo Life. Archived from the original on January 10, 2018. Retrieved January 9, 2018.
  17. ^ "Archived Magazine Article". November 8, 2006. Archived from the original on November 3, 2018. Retrieved November 3, 2018.
  18. ^ "「株式会社ハドソン」当選・補欠当選者の申込受付終了" (in Japanese). Rakuten. Archived from the original on December 2, 2017. Retrieved January 9, 2018.
  19. ^ "株式会社コナミデジタルエンタテインメント" (PDF). www.hudson.co.jp (in Japanese). Retrieved January 9, 2018.[permanent dead link]
  20. ^ "Hudson's Revenge - Looking Forward with the House That Bonk Built". April 2, 2007. Archived from the original on January 10, 2018. Retrieved June 4, 2017.
  21. ^ a b "コナミ、ハドソンを3月1日付けで吸収合併" (in Japanese). January 17, 2012. Archived from the original on August 27, 2017. Retrieved January 9, 2018.
  22. ^ "Konami acquiring Hudson". GameSpot. CBS Interactive. January 20, 2011. Archived from the original on January 10, 2018. Retrieved January 9, 2018.
  23. ^ Moriarty, Colin (February 8, 2011). "Hudson Entertainment is No More". IGN. News Corporation. Archived from the original on January 10, 2018. Retrieved January 9, 2018.
  24. ^ a b c "株式会社コナミデジタルエンタテインメントとの合併について". Konami Digital Entertainment. 2012. Archived from the original on November 6, 1996. Retrieved January 9, 2018.
  25. ^ "Hudson Ceases to Exist on March 1". Andriasang. Archived from the original on July 8, 2012. Retrieved January 9, 2018.
  26. ^ a b Culafi, Alex (January 18, 2012). "Hudson Soft Being Absorbed by Konami". Nintendo World Report. Archived from the original on October 14, 2013. Retrieved January 9, 2018.
  27. ^ "Hudson Soft - Official website". Konami Digital Entertainment. Archived from the original on April 3, 2012. Retrieved June 17, 2017.
  28. ^ "トップ | ハドソン". hudson.jp. Archived from the original on January 3, 2014 – via web.archive.org.
  29. ^ "Former headquarters in Sapporo" (Map). Google Maps. Retrieved November 30, 2023.
  30. ^ Andersen, John (March 24, 2016). "The demolition of Japan's videogame history". Archived from the original on June 15, 2019. Retrieved January 9, 2018.
  31. ^ "Caravan / Summer Carnival @ Magweasel". July 6, 2010. Archived from the original on March 9, 2016. Retrieved January 9, 2018.
  32. ^ "株式会社コナミデジタルエンタテインメント" (PDF). www.hudson.co.jp (in Japanese). Retrieved March 25, 2016.[permanent dead link]
  33. ^ "Kids' gifts: a Nintendo nightmare bad-boy video games have parents, makers talking moderation Archived June 9, 2011, at the Wayback Machine." San Jose Mercury News. December 20, 1992. 1A Front. Retrieved on July 12, 2010. "Hudson Soft USA Inc. of South San Francisco..."
  34. ^ "Hudson Soft's US arm closing". GameFAQS. Archived from the original on February 5, 2014. Retrieved January 9, 2018.
  35. ^ "News Bits". GamePro. No. 90. IDG. March 1996. p. 17.
  36. ^ Thorsen, Tor (February 9, 2011). "Hudson Soft's US arm closing". GameSpot. CBS Interactive. Archived from the original on February 13, 2011. Retrieved March 18, 2017.
  37. ^ "株式会社コナミデジタルエンタテインメント" (PDF). www.hudson.co.jp (in Japanese). Archived (PDF) from the original on December 14, 2006. Retrieved March 25, 2016.
  38. ^ "Hudson Soft Company Information". GameFaqs. Archived from the original on February 5, 2014. Retrieved January 9, 2018.
  39. ^ "ハドソン、米国での携帯電話向けコンテンツ事業に参入 7月28日より、AT&T ワイヤレスにJavaゲーム5タイトル提供" (PDF). Archived from the original (PDF) on August 17, 2005. Retrieved March 7, 2009.
  40. ^ "Hudson - Corporate - Office". July 22, 2011. Archived from the original on July 22, 2011. Retrieved March 25, 2016.
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