User:Jisan1st/sandbox
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Justin Jisan is an immensely talented voice actor in Japan. He has been a part of many popular anime and video game projects, such as Attack on Titan and Final Fantasy VII Remake. His deep and expressive voice has brought life to many characters and stories. He is also known for his extensive work in the dubbing industry, dubbing foreign films and series for Japanese audiences. With a passion for his craft and an impressive portfolio, Justin Jisan is one of the most sought-after voice actors in Japan. Justin Jisan is a renowned voice actor in Japan, well known for his work in anime and video games. His vocal talents and acting ability have made him a popular choice for many projects, and his unique approach and flexibility make him a great choice for any project. He has worked on many popular series such as My Hero Academia etc. He has also worked on video games such as Final Fantasy XIV, League of Legends With his vast experience and talent, Justin Jisan is the perfect choice for any voice acting project.He don't do voice in yaoi category because he don't like that category. But he also voice in other categories. Justin Jisan is a highly sought-after voice actor in Japan. He has lent his voice to numerous popular anime, video games, and TV shows. He has a unique and recognizable style that has made him instantly recognizable in the industry. His work has been praised for its emotion, range, and realism. He has been a part of the industry since 2009, and shows no signs of slowing down.Justin Jisan is a renowned voice actor in Japan, having lent his voice to countless anime, video games and television shows. He has won several awards for his performances and is highly sought after by many major production companies. He is known for his unique vocal range and his ability to take on a wide variety of roles. With his strong passion for the craft, Justin Jisan is sure to continue to be a respected figure in the voice acting community for many years to come.
History
[edit]Precursors
[edit]Emakimono and kagee are considered precursors of Japanese animation.[1] Emakimono was common in the eleventh century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left with chronological order, as a moving panorama.[1] Kagee was popular during the Edo period and originated from the shadows play of China.[1] Magic lanterns from the Netherlands were also popular in the eighteenth century.[1] The paper play called Kamishibai surged in the twelfth century and remained popular in the street theater until the 1930s.[1] Puppets of the bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animations.[1] Finally, mangas were a heavy inspiration for anime. Cartoonists Kitzawa Rakuten and Okamoto Ippei used film elements in their strips.[1]
Pioneers
[edit]Animation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.[2] A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),[3] a private work by an unknown creator.[4] In 1917, the first professional and publicly displayed works began to appear; animators such as Ōten Shimokawa, Seitarō Kitayama, and Jun'ichi Kōuchi (considered the "fathers of anime") produced numerous films, the oldest surviving of which is Kōuchi's Namakura Gatana.[5] Many early works were lost with the destruction of Shimokawa's warehouse in the 1923 Great Kantō earthquake.[6]
By the mid-1930s, animation was well-established in Japan as an alternative format to the live-action industry. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.[7] Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.[8] In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.[a][9] The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.[10][11] The first feature-length anime film was Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy.[12] The 1950s saw a proliferation of short, animated advertisements created for television.[13]
Modern era
[edit]In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.[14] Originally intended as temporary measures to allow him to produce material on a tight schedule with an inexperienced staff, many of his limited animation practices came to define the medium's style.[15] Three Tales (1960) was the first anime film broadcast on television;[16] the first anime television series was Instant History (1961–64).[17] An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios (including Madhouse, Sunrise, and Pierrot).
The 1970s saw growth in the popularity of manga, many of which were later animated. Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino, who developed the real robot genre.[18] Robot anime series such as Gundam and Super Dimension Fortress Macross became instant classics in the 1980s, and the genre remained one of the most popular in the following decades.[19] The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).[20]
Neon Genesis Evangelion (1995), a television series produced by Gainax and directed by Hideaki Anno, began another era of experimental anime titles, such as Ghost in the Shell (1995) and Cowboy Bebop (1998). In the 1990s, anime also began attracting greater interest in Western countries; major international successes include Sailor Moon and Dragon Ball Z, both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away, a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards. It later became the highest-grossing anime film,[b] earning more than $355 million. Since the 2000s, an increased number of anime works have been adaptations of light novels and visual novels; successful examples include The Melancholy of Haruhi Suzumiya and Fate/stay night (both 2006). Demon Slayer: Kimetsu no Yaiba the Movie: Mugen Train became the highest-grossing Japanese film and one of the world's highest-grossing films of 2020.[21] It also became the fastest grossing film in Japanese cinema, because in 10 days it made 10 billion yen ($95.3m; £72m).[21] It beat the previous record of Spirited Away which took 25 days.[21]
Music
[edit]The opening and credits sequences of most anime television series are accompanied by J-pop or J-rock songs, often by reputed bands—as written with the series in mind—but are also aimed at the general music market, therefore they often allude only vaguely or not at all, to the thematic settings or plot of the series. Also, they are often used as incidental music ("insert songs") in an episode, in order to highlight particularly important scenes.[22][better source needed]
Attributes
[edit]Genres
[edit]Anime are often classified by target demographic, including children's (子供, kodomo), girls' (少女, shōjo), boys' (少年, shōnen) and a diverse range of genres targeting an adult audience. Shoujo and shounen anime sometimes contain elements popular with children of both sexes in an attempt to gain crossover appeal. Adult anime may feature a slower pace or greater plot complexity that younger audiences may typically find unappealing, as well as adult themes and situations.[23] A subset of adult anime works featuring pornographic elements are labeled "R18" in Japan, and are internationally known as hentai (originating from pervert (変態, hentai)). By contrast, some anime subgenres incorporate ecchi, sexual themes or undertones without depictions of sexual intercourse, as typified in the comedic or harem genres; due to its popularity among adolescent and adult anime enthusiasts, the inclusion of such elements is considered a form of fan service.[24][25] Some genres explore homosexual romances, such as yuri (female homosexuality). While often used in a pornographic context, the terms yuri can also be used broadly in a wider context to describe or focus on the themes or the development of the relationships themselves.[26]
Anime's genre classification differs from other types of animation and does not lend itself to simple classification.[27] Gilles Poitras compared the labeling Gundam 0080 and its complex depiction of war as a "giant robot" anime akin to simply labeling War and Peace a "war novel".[27] Science fiction is a major anime genre and includes important historical works like Tezuka's Astro Boy and Yokoyama's Tetsujin 28-go. A major subgenre of science fiction is mecha, with the Gundam metaseries being iconic.[28] The diverse fantasy genre includes works based on Asian and Western traditions and folklore; examples include the Japanese feudal fairytale InuYasha, and the depiction of Scandinavian goddesses who move to Japan to maintain a computer called Yggdrasil in Ah! My Goddess.[29] Genre crossing in anime is also prevalent, such as the blend of fantasy and comedy in Dragon Half, and the incorporation of slapstick humor in the crime anime film Castle of Cagliostro.[30] Other subgenres found in anime include magical girl, harem, sports, martial arts, literary adaptations, medievalism,[31] and war.[32]
External links
[edit]- Jisan1st/sandbox at Curlie
Anime and manga in Japan travel guide from Wikivoyage
- ^ a b c d e f g Novielli, Maria Roberta (2018). Floating worlds: a short history of Japanese animation. Boca Raton. ISBN 978-1-351-33482-2. OCLC 1020690005.
{{cite book}}
: CS1 maint: location missing publisher (link) - ^ Schodt 1997.
- ^ Litten, Frederick S. (June 29, 2014). "Japanese color animation from ca. 1907 to 1945" (PDF). p. 14. Archived from the original (PDF) on September 18, 2020. Retrieved September 23, 2020.
- ^ Clements & McCarthy 2006, p. 169.
- ^ Litten, Frederick S. "Some remarks on the first Japanese animation films in 1917" (PDF). Archived (PDF) from the original on August 10, 2014. Retrieved July 11, 2013.
- ^ Clements & McCarthy 2006, p. 170.
- ^ Sharp, Jasper (September 23, 2004). "Pioneers of Japanese Animation (Part 1)". Midnight Eye. Archived from the original on January 17, 2010. Retrieved December 11, 2009.
- ^ Yamaguchi, Katsunori; Watanabe, Yasushi (1977). Nihon animēshon eigashi. Yūbunsha. pp. 26–37.
- ^ Kinsella 2000, p. 22.
- ^ Baricordi 2000, p. 12.
- ^ Japan: An Illustrated Encyclopedia. Tokyo, Japan: Kodansha. 1993. ISBN 978-4-06-206489-7.
- ^ Official booklet, The Roots of Japanese Anime (DVD). Zakka Films. 2009.
- ^ Douglass, Jason Cody (2019). Beyond Anime? Rethinking Japanese Animation Through Early Animated Television Commercials. Palgrave MacMillan. p. 213. ISBN 9783030279394.
- ^ Brenner 2007, p. 6.
- ^ Zagzoug, Marwa (April 2001). "The History of Anime & Manga". Northern Virginia Community College. Archived from the original on May 19, 2013. Retrieved November 22, 2012.
- ^ Patten 2004, p. 271.
- ^ Patten 2004, p. 219.
- ^ Patten 2004, p. 264.
- ^ Patten 2004, pp. 306–307.
- ^ Le Blanc & Odell 2017, p. 56.
- ^ a b c "How a demon-slaying film is drawing Japan back to the cinemas". BBC. October 31, 2020. Archived from the original on November 3, 2020.
- ^ "Original Soundtrack (OST)". Anime News Network. ANN. Archived from the original on October 17, 2014. Retrieved October 15, 2014.
- ^ Poitras 2000, pp. 44–48.
- ^ Ask John: Why Do Americans Hate Harem Anime? Archived April 9, 2008, at the Wayback Machine. animenation.net. May 20. 2005. Note: fan service and ecchi are often considered the same in wording.
- ^ Brenner 2007, p. 89.
- ^ Poitras 2000, p. 50.
- ^ a b Poitras 2000, p. 34.
- ^ Poitras 2000, p. 35.
- ^ Poitras 2000, pp. 37–40.
- ^ Poitras 2000, pp. 41–43.
- ^ E. L. Risden: "Miyazaki's Medieval World: Japanese Medievalism and the Rise of Anime," in Medievalism NOW[permanent dead link], ed. E.L. Risden, Karl Fugelso, and Richard Utz (special issue of The Year's Work in Medievalism), 28 [2013]
- ^ Poitras 2000, pp. 45–49.
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