Robotron 64 is a 1998 multidirectional shooter for the Nintendo 64. It is a port of Robotron X, which itself is an updated version of the 1982 dual-stick shooter Robotron: 2084. The game was originally scheduled to be released by Midway Games in the summer of 1997,[2] but the game was put on hiatus before it would see a new publisher and a release date of January 5, 1998.[3]
Robotron 64 | |
---|---|
Developer(s) | Player 1 |
Publisher(s) | |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player |
Plot
editThe player is a mutant scientist trapped in another dimension trying to save the last human family. His mutant powers allow him to defeat the evil robots that are trying to kill all of humanity.
Gameplay
editRobotron 64 uses the dual-stick control scheme of the original Robotron. The player has the option to use a single controller using the analog stick for movement and the C-buttons for firing, or use two controllers to allow use of both analog sticks for movement and shooting.
The soundtrack consists of electronica and techno music.
Reception
editAggregator | Score |
---|---|
Metacritic | 72/100[4] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 7.75/10[5] |
Game Informer | 5.5/10[6] |
GameSpot | 5.9/10[7] |
Hyper | 65%[9] |
IGN | 6.9/10[8] |
N64 Magazine | 75%[10] |
Next Generation | |
Nintendo Power | 2.275/5[12] |
Reviews for Robotron 64 were mostly positive, though many critics questioned whether the game ultimately offered anything over the original Robotron 2084. Dan Hsu proclaimed in Electronic Gaming Monthly, "Finally, a good update of Robotron! This version fixes all of the problems that plagued the PS version. R64 is fast, frantic and sure as hell hard to put down."[5] Nintendo Power likewise described it as "just as fast and wild" as Robotron 2084, while having upgraded graphics.[12] Next Generation was more measured in its praise: "Add to that new bosses and power-ups, hundreds of levels, and a decent non-stop techno soundtrack, and this tiny 4MB cart stands as proof that size isn't everything – it's what you do with it that counts. It still may not improve on the original, but it's much better than expected."[11] On the negative end of the spectrum, Hsu's co-reviewer Sushi-X criticized the low difficulty and the lack of the full-screen overhead view of Robotron 2084 and summed up Robotron 64 as "one last attempt at reviving a game that seems better left to fond memories."[5] Jeff Gerstmann, reviewing the game for GameSpot, also felt it was too easy and concluded it "simply isn't up to snuff. You'd be better off playing the original Robotron 2084."[7] The game holds 72/100 on the review aggregation website Metacritic based on six reviews.[4]
GamePro disagreed about the game being easy, arguing that it only appears easy because the first 30 levels allow the player to breeze through while accumulating a number of surplus extra lives, and that the remaining 170 levels, which comprise the bulk of the game, are a challenge to master.[13] While noting the music is a little repetitive, critics overwhelmingly praised it for its appropriately frenzied pace and mood.[5][8][11][13] Gerstmann disagreed, saying the music is hampered by the storage limitations of the cartridge medium.[7] The vast majority of critics found the graphics to be functional but wholly unimpressive,[5][7][8][11][12] though there was a dissenting voice on this point as well, with GamePro applauding how well the character graphics and animation stand out among the game's chaotic action.[13]
Other commonly praised elements of the game included the huge number of stages[5][11][12][13] and the way the camera views provide a much better view of the action than the PlayStation's Robotron X.[8][11] However, the most widely acclaimed feature of the game was the ability to use two controllers at once, which critics said evokes memories of the original Robotron 2084 arcade machine's dual joysticks while giving the control an impressive level of analog depth.[5][8][11][12][13] Matt Casamassina of IGN, for example, commented that "It sounds odd, but it is absolutely ingenious and replicates the same double-joystick control of the original arcade machine. It allows for so much movement possibility that addiction is inevitable."[8]
References
edit- ^ IGN staff (January 5, 1998). "Robotron 64 Ships to Retailers". IGN. Ziff Davis. Retrieved December 17, 2020.
- ^ IGN staff (June 21, 1997). "E3: Robotron 64 Update". IGN. Ziff Davis. Retrieved December 17, 2020.
- ^ IGN staff (August 26, 1997). "Robotron 64 'Dead in the Water'". IGN. Ziff Davis. Retrieved December 17, 2020.
- ^ a b "Robotron 64 for Nintendo 64 Reviews". Metacritic. CBS Interactive. Retrieved December 17, 2020.
- ^ a b c d e f g Ricciardi, John; Hsu, Dan; Kujawa, Kraig; Sushi-X (February 1998). "Review Crew: Robotron 64". Electronic Gaming Monthly. No. 103. Ziff Davis. p. 106.
- ^ "Robotron 64". Game Informer. No. 58. FuncoLand. February 1998.
- ^ a b c d Gerstmann, Jeff (March 25, 1998). "Robotron 64 Review [date mislabeled as "April 28, 2000"]". GameSpot. CBS Interactive. Retrieved October 11, 2020.
- ^ a b c d e f Casamassina, Matt (January 5, 1998). "Robotron 64". IGN. Ziff Davis. Retrieved October 11, 2020.
- ^ Toose, Dan (July 1998). "Robotron X [sic]". Hyper. No. 57. Next Media Pty Ltd. p. 79. Retrieved December 17, 2020.
- ^ Nash, Jonathan (February 1998). "Robotron 64 (Import)". N64 Magazine. No. 12. Future Publishing. p. 65. Retrieved December 17, 2020.
- ^ a b c d e f g "Robotron 64". Next Generation. No. 39. Imagine Media. March 1998. p. 108. Retrieved December 17, 2020.
- ^ a b c d e "Robotron 64". Nintendo Power. Vol. 99. Nintendo of America. August 1997. p. 95. Retrieved December 17, 2020.
- ^ a b c d e Bro' Buzz (March 1998). "Nintendo 64 ProReview: Robotron 64". GamePro. No. 114. IDG. p. 88.