Video games
editVideo games, electronic games involving interaction using an input device such as a controller or keyboard,[1] originated as early as 1950.[2] They can be played on a variety of systems, including stationary and portable dedicated game systems,[3][4] arcades,[5] personal computers, and mobile devices,[6] each with a varying share in the video game industry.[7] Video games are played in either single-player or multiplayer[8] and have many unique genres,[9] the most popular of which are action games and shooter games.[10]
Within video game culture, there is a debate surrounding whether video games should be considered an art form.[11]
- https://time.com/collection-post/4038820/chris-melissinos-are-video-games-art/
- Video games are a combination of technology and art
- "Video games are also the only form of media that allows for personalizing the artistic experience while still retaining the authority of the artist"
- Video games are a "natural evolution" of art
- https://www.theguardian.com/artanddesign/jonathanjonesblog/2012/nov/30/moma-video-games-art
- Games are not art because they are not controlled by the author
- Compared to Chess--Chess players are not artists because they work with a preexisting thing, video games have no ownership, as no one has control
- https://www.wired.com/2012/11/moma-videogames/
- MOMA added 15 video games to its collection
- When asked if games are art, Antonelli responded, "They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe. The games are selected as outstanding examples of interaction design – a field that MoMA has already explored and collected extensively, and one of the most important and oft-discussed expressions of contemporary design creativity."
- https://web.archive.org/web/20140122095459/http://www.wired.co.uk/news/archive/2012-10/29/paola-antonelli-video
- Paola Antonelli is senior curator of MOMA
- https://www.washingtonpost.com/graphics/2019/video-games/are-video-games-art-makers-of-dreams-no-mans-sky-and-concrete-genie/
- some game devs say making games is comparable to making other art
- Kareem Ettouney, co-founder of Media Molecule/art director of Dreams, said "Absolutely, games at the moment are not only an art but It is the art of this era"
- https://www.theguardian.com/technology/gamesblog/2012/dec/06/video-games-as-art
- compares debate to how people first react to other forms of art, like impressionism
- . In 2010 the film critic Roger Ebert said "video games can never be art"
- He said art "cannot be won" (https://www.newyorker.com/tech/annals-of-technology/a-journey-to-make-video-games-into-art)
- "It is possible to argue, of course, that all art is interactive; it is there in the very act of interpretation. The artist is never the soul arbiter of meaning, and artists, like game designers, build structures through which they communicate rather than dictate"
- https://www.nytimes.com/2011/06/29/arts/video-games/what-supreme-court-ruling-on-video-games-means.html
- "It is now the law of the United States that video games are art. It is now the law of the United States that video games are a creative, intellectual, emotional form of expression and engagement, as fundamentally human as any other."
- "It isn’t every decade that a new form of media officially joins the spoken and written word as a member of the special class of protected endeavor we consider vital to the functioning of pluralistic, democratic society. The last big one was film, about 60 years ago. [...] And now video games — as vulgar, crude, disgusting and thoroughly unredeeming as they often may be — have finally been fully recognized as a worthy element of our culture. Of course those of us who actually play games figured this out a long time ago. We knew that the most important video games were not merely matters of technology or neuromuscular coordination, but of finding new ways to explore and think about both human relationships and the wider world around us."
- "I agree with their — and my — point that people are coming to interact with video games in increasingly interactive and natural ways."
- https://www.economist.com/1843/2018/09/10/video-games-are-an-underrated-art-form
- "The Museum of Modern Art, in New York, began acquiring games in 2012 and a year later invited visitors to play some of them in a show called 'Applied Design'. The most recent video-games exhibition, 'Videogames Design/Play/Disrupt', takes place at an even grander instituion – the Victoria and Albert Museum in London."
- "The V&A, to its credit, mostly manages to avoid [the] trap [addressing the controversial subject of games as art]. Instead it unapologetically addresses video games on their own terms, as a medium that, more than any other, combines art and storytelling with engineering and technology"
- Games like The Last of Us and Journey are more art than high score games etc.
- Corroborated Journey (https://www.newyorker.com/tech/annals-of-technology/a-journey-to-make-video-games-into-art)
- "The Museum of Modern Art, in New York, began acquiring games in 2012 and a year later invited visitors to play some of them in a show called 'Applied Design'. The most recent video-games exhibition, 'Videogames Design/Play/Disrupt', takes place at an even grander instituion – the Victoria and Albert Museum in London."
- https://www.newyorker.com/tech/annals-of-technology/a-journey-to-make-video-games-into-art
References
edit- ^ Wolf, Mark J. P. (2012-08-16). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. Greenwood Publishing Group. pp. 3–7. ISBN 978-0-313-37936-9.
- ^ Griffiths, Devin C. (2013). Virtual Ascendance: Video Games and the Remaking of Reality. Lanham, Maryland: Rowman and Littlefield Publishers. pp. 14–15. ISBN 9781442216952.
- ^ Marino-Nachison, David (December 7, 2014). "Ralph H. Baer, a father of video gaming, dies at 92". The Washington Post. Archived from the original on September 21, 2017. Retrieved December 7, 2014.
- ^ Steinbock, Dan; Johnny L. Wilson (January 28, 2007). The Mobile Revolution. Kogan Page. p. 150. ISBN 978-0-7494-4850-9.
- ^ Smith, Alexander (19 November 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982. CRC Press. pp. 119–20, 188–91. ISBN 978-0-429-75261-2.
- ^ Dal, Yong Jin (27 July 2016). Mobile Gaming in Asia: Politics, Culture and Emerging Technologies. Springer. pp. 6–7. ISBN 9789402408263. Retrieved 13 February 2021.
- ^ Nakamura, Yuki (January 23, 2019). "Peak Video Game? Top Analyst Sees Industry Slumping in 2019". Bloomberg L.P. Archived from the original on January 30, 2019. Retrieved January 29, 2019.
- ^ Oosterhu; Feireiss, Lukas (March 2006). The Architecture Co-laboratory: Game Set and Match II : on Computer Games, Advanced Geometries, and Digital Technologies. Delft: Delft University of Technology. p. 180. ISBN 9789059730366.
- ^ Adams, Ernest (2009-07-09). "Background: The Origins of Game Genres". Gamasutra. Archived from the original on 2014-12-17. Retrieved 2014-12-03.
- ^ "Essential facts about the computer and video game industry" Entertainment Software Association report, 2016, "MWEB". Archived from the original on 2017-12-27. Retrieved 2017-12-26.
- ^ Stuart, Keith (2012-12-06). "Are video games art: the debate that shouldn't be". The Guardian. Retrieved 2022-12-10.
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