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Unity-based procedural voxel chunk generator. Landscape is generated using Unity's Perlin Noise functionality.

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Procedural-Voxel-Chunks

Unity-based procedural voxel chunk generator. Landscape is generated using Unity's Perlin Noise functionality.

Playable build at https://powll.github.io/Procedural-Voxel-Chunks/

Controls are W, A, S, D for movement & rotation, mouse for look up/down and SPACE for jump;

Left click for removing voxels and Right click for adding voxels;

Scripts can be found in branch 'source'.

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Unity-based procedural voxel chunk generator. Landscape is generated using Unity's Perlin Noise functionality.

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