YimMenu made possible by BigBaseV2
A mod menu base for Grand Theft Auto V. Strictly for educational purposes.
Requirements:
If you have both of the above requirements you can skip to cloning the git repo and generating the project files.
If you haven't installed git on your system go and do so it is REQUIRED for setting up a working build environment.
Premake5 is used to generate our project files, if you haven't used it before we will need to download and add it to our System Path.
Afterwards set up the build environment, run the following commands in a terminal:
git clone https://github.com/Yimura/YimMenu.git --recursive || echo "You don't have git installed, install it from https://git-scm.com/download/win"
cd YimMenu
GenerateProjects.bat
Now, you will be able to open the solution, and simply build it in Visual Studio.
api/
contains some basic example of how I'd make REST api callsbackend/
all features that should be ran in a loop are in here sorted by categorygui/
includes everything related to UI elementshooks/
function hooksnative_hooks/
hooks to natives, currently not implementedservices/
service files to interact and maintain stuffutil/
general utility functions to keep code as compact and as much in one place as possible
Below is an incomplete list of feature that I believe are notable to this "base" or menu.
- Return Native spoofing
- Custom settings with deep compare if changes were made include auto saving
- Clear and well structured source code
- Includes a thread pool to queue tasks that shouldn't block the game thread, very similar to fiber pool
- Updated natives.hpp from https://nativedb.pieceof.art/natives
- Includes basic code samples to interact with an api
- ReClass.NET structures implemented, accessible from a global called g_local_player defined in
common.hpp
You're free to contribute to YimMenu as long as the feature are useful, non-toxic and do not contain anything money related that might get the menu targetted by Take2.
Make sure to read the CONTRIBUTING.md file.