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Epic Online Services - Getting Started content

License

This repository contains the source code that accompanies the various Epic Online Services tutorials, found on the Epic Online Services blog and Epic Developer Community. The content covers getting started using C# and Unreal Engine using the Online Subsystem (OSS).

C# code

Refer to the table below to get to the code that accompanies each C#-focused blog post found on the Epic Online Services blog. The full list of blog posts in the series can be found in the series reference of the Introduction to Epic Online Services (EOS) post.

Blog post Folder Min. SDK version
3. Setting up a C# solution for EOS in Visual Studio 2019 CSharp/EOSCSharpSample_3 1.15.2
4. Authenticating with Epic Account Services (EAS) CSharp/EOSCSharpSample_4 1.15.2
5. Getting and setting user presence CSharp/EOSCSharpSample_5 1.15.2
6. Querying for Epic Friends and their status CSharp/EOSCSharpSample_6 1.15.2
7. Accessing EOS Game Services with the Connect Interface CSharp/EOSCSharpSample_7 1.15.2
8. Retrieve game-specific data from the cloud CSharp/EOSCSharpSample_8 1.15.2
9. Storing and retrieving player-specific data CSharp/EOSCSharpSample_9 1.15.2
10. Manage player statistics with Epic Online Services CSharp/EOSCSharpSample_10 1.15.2
11. Rank player scores using leaderboards CSharp/EOSCSharpSample_11 1.15.2
12. Adding achievements to your game CSharp/EOSCSharpSample_12 1.15.2

Learn more about the requirements and how to use the C# code in the readme file in the CSharp folder.

Unreal Engine Online Subsystem (OSS) code

This is the code of an Unreal Engine project built using the Third Person feature pack. The project shows how to integrate our Epic Online Services Online Subsystem plugin. in a game. This code accompanies a soon to be release tutorial series. The table below lists the tutorial entries in this series. Unlike the Csharp code, the UE code isn't structured per tutorial, but instead structured in a way it could be done in a real game. The code currently is up to Tutorial 4 - Joining EOS Sessions hosted on dedicated server.

Tutorial Release Date
Plugin Configuration TBD
Signing-in TBD
Setting up a dedicated server to host EOS Sessions TBD
Joining EOS Sessions hosted on dedicated server TBD
Setting up Peer-to-Peer and EOS Lobbies TBD
EOS Stats, Achievements and Leaderboards TBD
EOS Player and Title Data Storage TBD

Issues

If you notice a mistake in the code, please file an issue.

License

Getting Started series code is distributed under the terms of MIT License. See the LICENSE for details.

Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct.

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  • C# 93.9%
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