Add shift resource bindings in Vulkan #50
Merged
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Hi @gongminmin ,
I added 4 new parameters in Options struct:
int shiftAllTexturesBindings: First binding number for Vulkan textures.
int shiftAllSamplersBindings: First binding number for Vulkan samplers.
int shiftAllCBuffersBindings: First binding number for Vulkan constant buffers.
int shiftAllUABuffersBindings: First binding number for Vulkan unordered access buffers.
It is equivalent to use -fvk-{b|s|t|u}-shift in DXC command-line. That is a very important option when you compile HLSL to SPIRV HLSL register and Vulkan binding.
Finally, I inverted packMatricesInRowMajor option to fix the issue.
Resolve #37
Resolve #41