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Dev #49
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Dev #49
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abstracted prediciton generation change coco_evaluation input descriptive names
Dev evaluate in chunks
Dev multiclass gt
fix target image size
added index notebook
dropped building labeler
apyskir
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May 17, 2018
jakubczakon
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May 24, 2018
* fix steps issues #48 and #49 * prepare sum of distances, not distances to 2 closest objects * back to const erosion * fixes * fix * [:-4] -> os.path.splitext() * loss weighted by size of the object * prepare masks, distances and sizes * cleaning * adapt models and loaders to handle size matrix and calculate size weights * adapt models and loaders to handle size matrix and calculate size weights v2 * fix pipelines.py * fix some issues with calculating size-weighted loss * cleaning * update mean and std * fixes * clean * fix recall in evaluation * fix bug in erosion (#91) * Dev mosaic padding inference (#81) * added mosaic seq, unet_mosaic pipe, mosaic loader * added unet_weighted * dropped input resize at inference * dropped rescaling in loader, fixed postpro cropping * local dev * updated dilation/erosion, joined pipelines * dropped unet mask saving * added replication padding * renamed mosaic->padded, moved params to configs * padding->inference_padding * config updates * refactored padded unet * refactored unet_padding * Dev dice loss (#89) * fix size weights * add mixed dice + weighted ce loss * fixes * parametrize loss weights * remove get_datagen function overriding * dice loss per channel, some fixes * fixes and smooth added to Dice loss instead of eps * fixes and smooth added to Dice loss and eps, and parametrized * sigmoid -> softmax in dice loss * softmax2d * move softmax to models.py * parametrize softmax and sigmoid in dice loss * Dev mask prep speed up (#94) * distributed mask/distance/size generation added * dropped deprecated * dropped mask param * Dev random crop (#97) * local * added random cropping, refactored augmentations * Dev borders and dilation in preprocessing (#96) * merge multithread * preparing borders * fix PR #96 and add update metadata generation * Dev deeper archs (#102) * dropped mask param * added deeper resnets and spatial2d dropout * updated config * fixed casting * updated index
jakubczakon
added a commit
that referenced
this pull request
May 24, 2018
* fix steps issues #48 and #49 * prepare sum of distances, not distances to 2 closest objects * back to const erosion * fixes * fix * [:-4] -> os.path.splitext() * loss weighted by size of the object * prepare masks, distances and sizes * cleaning * adapt models and loaders to handle size matrix and calculate size weights * adapt models and loaders to handle size matrix and calculate size weights v2 * fix pipelines.py * fix some issues with calculating size-weighted loss * cleaning * update mean and std * fixes * clean * fix recall in evaluation * fix bug in erosion (#91) * Dev mosaic padding inference (#81) * added mosaic seq, unet_mosaic pipe, mosaic loader * added unet_weighted * dropped input resize at inference * dropped rescaling in loader, fixed postpro cropping * local dev * updated dilation/erosion, joined pipelines * dropped unet mask saving * added replication padding * renamed mosaic->padded, moved params to configs * padding->inference_padding * config updates * refactored padded unet * refactored unet_padding * Dev dice loss (#89) * fix size weights * add mixed dice + weighted ce loss * fixes * parametrize loss weights * remove get_datagen function overriding * dice loss per channel, some fixes * fixes and smooth added to Dice loss instead of eps * fixes and smooth added to Dice loss and eps, and parametrized * sigmoid -> softmax in dice loss * softmax2d * move softmax to models.py * parametrize softmax and sigmoid in dice loss * Dev mask prep speed up (#94) * distributed mask/distance/size generation added * dropped deprecated * dropped mask param * Dev random crop (#97) * local * added random cropping, refactored augmentations * Dev borders and dilation in preprocessing (#96) * merge multithread * preparing borders * fix PR #96 and add update metadata generation * Dev deeper archs (#102) * dropped mask param * added deeper resnets and spatial2d dropout * updated config * fixed casting * updated index * fix evaluate, add score builder in stream mode (#104) * added initial version * added simple evaluate on checkpoint script * updated config * added neptune file definition * fixed conflicts
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