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c#: fixed bug in sending bytes to the server
- The C# client code would supply a byte array of length 8192, expecting all of it to be written onto. It would then send this byte array to the server. This is a bug since there is no gurantee that all 8192 bytes have been written, such as when we are at the end of a stream, or the stream does not currently have enough bytes to fill the buffer. - The fix makes the client send only the new bytes written into the buffer from the stream, to the server. - The version has been bumped to 0.9.5
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
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