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Graphically designed adventure rpg with explorable towns and locations built using java’s swing library

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Carthage

Graphically designed adventure RPG with explorable towns and locations built using java’s swing library

Gameplay

Explore a variety of cities and challenge players to duels! Based on Java implementation of Hunt the Wumpus, Carthage allows the player to travel around the map, buy items including potions, gear, and food and fight monsters.

Instructions

Use the buttons at the button of the screen to make decisions which will effect your fate in Carthage. While in battle, use the different sidebar to attack and wound the enemy before they best you in battle. Each city and location has there own buildings and pieces you can interact with. Good Luck and don't die!

Battle Monsters

In order to gain experience, level up, and increase your stats, the player can fight randomly generated monsters which appear as the player travels from city to city. Using weapons such as a slingshot, machete, or hunting rifle the player can deal damage to the monster the player is in battle with. If the player manages to deal enough damage so that the monsters health is depleted the player will win the battle and recieve coins.

Items

The player can obtain items by finding them along their travels or by buying them in markets while exploring cities. Items such as food can be used to heal the player after a rough battle with a monster. The player can also obtain more projectiles to be used for the slingshot or the hunting rifle. Not only can the player buy items from the market, they may also exchange items for coins to be used on other more useful items. In order to view your items at any time you can click on the Backpack button in the sidebar which allows you to select items and use them whenever you want.

Below you can see an image of a sample backpack

backpack window

Traveling

If a player has finished exploring the city they are currently in they may travel to the surrounding cities with a click of a button. The player has to be careful when they travel as they might run into monsters along their way. If the player is curious about where they can go from any given city they can view their map on the side of the screen.

Below you can see what the map looks like

map window

Exploring Cities

Each city has a unique layout of buildings. There are a variety of different buildings that could be in a city. Anything ranging from a bank where you can deposit cash to gain interest to a training center where you can hone your skills as a monster hunter. The buildings are designed by Roger Korpics in MS Paint.

Here is a bank which the player can explore in a city

bank

In order to explore a building you simply have to click on it in the city viewer.

Here is the city viewer for Jex:

Jex

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Graphically designed adventure rpg with explorable towns and locations built using java’s swing library

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