Friction is a powerful and versatile motion graphics application that allows you to create vector and raster animations for web and video with ease.
We accept any contributions, big or small. Before submitting a pull request it's recommended that you communicate with the developers first (on GitHub or Codeberg).
It's always preferred to submit pull requests against the main
branch.
Friction uses X.Y.Z
version numbers and vX.Y
branches.
X
= MajorY
= MinorZ
= Patch
Branch main
is always the current branch for the next X
or Y
release.
A new stable branch is cut from main
on each X
or Y
release and is maintained until a new stable branch is created. Patch (Z
) releases comes from the parent stable branch (vX.Y
).
Important fixes added to main
will be backported to active stable branches when possible (and within reason).
Friction is copyright © Ole-André Rodlie and contributors.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
Friction is based on enve - Copyright © Maurycy Liebner and contributors.
Third-party software may contain other OSS licenses, see 'Help' > 'About' > 'Licenses' in Friction.
Source code for third-party software can be downloaded here.