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Skip unnecessary render queue object creation
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This commit skips object creation for the render queue when not
needed.  Instead of pushing an object onto the queue, and then
immediately running the result, you call the function directly.
Then, if the render queue is not empty, an object is created and
pushed onto the queue.  Otherwise, the functionality is just run
directly.
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DirectXMan12 committed Aug 6, 2015
1 parent b0b5fc5 commit f00193e
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Showing 2 changed files with 93 additions and 74 deletions.
110 changes: 83 additions & 27 deletions include/display.js
Original file line number Diff line number Diff line change
Expand Up @@ -339,18 +339,41 @@ var Display;
this._renderQ = [];
},

fillRect: function (x, y, width, height, color) {
this._setFillColor(color);
this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
},

copyImage: function (old_x, old_y, new_x, new_y, w, h) {
var x1 = old_x - this._viewportLoc.x;
var y1 = old_y - this._viewportLoc.y;
var x2 = new_x - this._viewportLoc.x;
var y2 = new_y - this._viewportLoc.y;
fillRect: function (x, y, width, height, color, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'fill',
'x': x,
'y': y,
'width': width,
'height': height,
'color': color
});
} else {
this._setFillColor(color);
this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
}
},

copyImage: function (old_x, old_y, new_x, new_y, w, h, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'copy',
'old_x': old_x,
'old_y': old_y,
'x': new_x,
'y': new_y,
'width': w,
'height': h,
});
} else {
var x1 = old_x - this._viewportLoc.x;
var y1 = old_y - this._viewportLoc.y;
var x2 = new_x - this._viewportLoc.x;
var y2 = new_y - this._viewportLoc.y;

this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
}
},

// start updating a tile
Expand Down Expand Up @@ -382,7 +405,7 @@ var Display;
data[i + 3] = 255;
}
} else {
this.fillRect(x, y, width, height, color);
this.fillRect(x, y, width, height, color, true);
}
},

Expand Down Expand Up @@ -413,7 +436,7 @@ var Display;
}
}
} else {
this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color);
this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color, true);
}
},

Expand All @@ -426,25 +449,59 @@ var Display;
// else: No-op -- already done by setSubTile
},

blitImage: function (x, y, width, height, arr, offset) {
if (this._true_color) {
blitImage: function (x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'blit',
'data': arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else if (this._true_color) {
this._bgrxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
} else {
this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},

blitRgbImage: function (x, y , width, height, arr, offset) {
if (this._true_color) {
blitRgbImage: function (x, y , width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this.renderQ_push({
'type': 'blitRgb',
'data': arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else if (this._true_color) {
this._rgbImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
} else {
// probably wrong?
this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},

blitRgbxImage: function (x, y, width, height, arr, offset) {
this._rgbxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
blitRgbxImage: function (x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays, but it
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
var new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this.renderQ_push({
'type': 'blitRgbx',
'data': new_arr,
'x': x,
'y': y,
'width': width,
'height': height,
});
} else {
this._rgbxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
}
},

blitStringImage: function (str, x, y) {
Expand Down Expand Up @@ -626,13 +683,12 @@ var Display;

_rgbxImageData: function (x, y, vx, vy, width, height, arr, offset) {
// NB(directxman12): arr must be an Type Array view
// NB(directxman12): this only works
var img;
if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
img = new ImageData(new Uint8ClampedArray(arr.buffer, 0, width * height * 4), width, height);
img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
} else {
img = this._drawCtx.createImageData(width, height);
img.data.set(new Uint8ClampedArray(arr.buffer, 0, width * height * 4));
img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
}
this._drawCtx.putImageData(img, x - vx, y - vy);
},
Expand All @@ -657,19 +713,19 @@ var Display;
var a = this._renderQ[0];
switch (a.type) {
case 'copy':
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height);
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
break;
case 'fill':
this.fillRect(a.x, a.y, a.width, a.height, a.color);
this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
break;
case 'blit':
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0);
this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgb':
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0);
this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'blitRgbx':
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0);
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'img':
if (a.img.complete) {
Expand Down
57 changes: 10 additions & 47 deletions include/rfb.js
Original file line number Diff line number Diff line change
Expand Up @@ -1483,15 +1483,10 @@ var RFB;
COPYRECT: function () {
this._FBU.bytes = 4;
if (this._sock.rQwait("COPYRECT", 4)) { return false; }
this._display.renderQ_push({
'type': 'copy',
'old_x': this._sock.rQshift16(),
'old_y': this._sock.rQshift16(),
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height
});
this._display.copyImage(this._sock.rQshift16(), this._sock.rQshift16(),
this._FBU.x, this._FBU.y, this._FBU.width,
this._FBU.height);

this._FBU.rects--;
this._FBU.bytes = 0;
return true;
Expand Down Expand Up @@ -1842,28 +1837,10 @@ var RFB;
var rgbx;
if (numColors == 2) {
rgbx = indexedToRGBX2Color(data, this._paletteBuff, this._FBU.width, this._FBU.height);

/*this._display.renderQ_push({
'type': 'blitRgbx',
'data': rgbx,
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height
});*/
this._display.blitRgbxImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, rgbx, 0);
this._display.blitRgbxImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, rgbx, 0, false);
} else {
rgbx = indexedToRGBX(data, this._paletteBuff, this._FBU.width, this._FBU.height);

/*this._display.renderQ_push({
'type': 'blitRgbx',
'data': rgbx,
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height
});*/
this._display.blitRgbxImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, rgbx, 0);
this._display.blitRgbxImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, rgbx, 0, false);
}


Expand Down Expand Up @@ -1905,14 +1882,7 @@ var RFB;
data = decompress(this._sock.rQshiftBytes(cl_data));
}

this._display.renderQ_push({
'type': 'blitRgb',
'data': data,
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height
});
this._display.blitRgbImage(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, data, 0, false);

return true;
}.bind(this);
Expand Down Expand Up @@ -1960,16 +1930,9 @@ var RFB;
// Determine FBU.bytes
switch (cmode) {
case "fill":
this._sock.rQskip8(); // shift off ctl
var color = this._sock.rQshiftBytes(this._fb_depth);
this._display.renderQ_push({
'type': 'fill',
'x': this._FBU.x,
'y': this._FBU.y,
'width': this._FBU.width,
'height': this._FBU.height,
'color': [color[2], color[1], color[0]]
});
// skip ctl byte
this._display.fillRect(this._FBU.x, this._FBU.y, this._FBU.width, this._FBU.height, [rQ[rQi + 3], rQ[rQi + 2], rQ[rQi + 1]], false);
this._sock.rQskipBytes(4);
break;
case "png":
case "jpeg":
Expand Down

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