Game engine playground.
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Updated
Jun 30, 2024 - C++
Game engine playground.
A rendering engine, what else?
Vulkan Graphics Engine
Cascaded Shadow Mapping sample written with the dwSampleFramework.
Compact OpenGL Shadow Mapping Examples in a single compilation unit
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
Serves as starting point for my rendering research/projects in modern OpenGL.
Laboratory works on the subject "Computer Graphics" on DirectX 12
An implementation of cascaded-shadow-mapping in Minecraft; using Optifine.
Physically accurate soft shadows using area light source and Shadow maps
A toy renderer built with directx12 and c++.
A university OpenGL engine project implementing parallel split shadow maps (PSSM)
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